Ifrit

Ifrit consists of 5 natural 5 star monsters.

 
 
 
 
 
Fire Ifrit

Tesarion

     

Info

ELMNT Fire

TYPE Attack

LEVEL 40

Max Stats

SPD 99

HP 10215

ATK 648

DEF 648

Awakened Stats

SPD 100

HP 11535

ATK 747

DEF 626

Leader Skill
Increases the Resistance of ally monsters by 41%.
Mega Smash
Attacks with magical powers and inflicts continuous damage for 2 turns with a 50% chance. The damage increases according to Attack Speed.
Multiplier: (Spd+210) / 0.7)%
  Show Skill Ups

Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%

Triple Crush
Attacks the enemy 3 times with magic and weakens the Defense for 2 turns with a 50% chance for each attack. (Reusable in 3 turns)
Multiplier: 190% x3
  Show Skill Ups

Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +5%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%

Ancient Power (Passive)
Increases the damage inflicted on enemies with harmful effects by 30% and makes the enemy oblivious for 2 turns with each attack. Passive skills aren't activated in oblivion state. [Automatic Effect]

Early Runes

Swift / Blade(Spd/Crit R%/Atk%)

Spd
Crit R%
Atk%

Late Runes

Violent / Revenge(Spd/Crit D%/Atk%)

Spd
Crit D%
Atk%

Tap on runes to view more information about each rune. Each Ifrit has it's own detailed review page that you can view by tapping on 'View Full Review'.

Water Ifrit

Theomars

     

Info

ELMNT Water

TYPE Attack

LEVEL 40

Max Stats

SPD 99

HP 10050

ATK 725

DEF 582

Awakened Stats

SPD 100

HP 10875

ATK 823

DEF 593

Leader Skill
Increases the Critical Rate of ally monsters by 24%.
Mega Smash
Attacks with magical powers and inflicts continuous damage for 2 turns with a 50% chance. The damage increases according to Attack Speed.
Multiplier: (Spd+210) / 0.7)%
  Show Skill Ups

Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%

Triple Crush
Attacks the enemy 3 times with magic and weakens the Defense for 2 turns with a 50% chance for each attack. (Reusable in 3 turns)
Multiplier: 190% x3
  Show Skill Ups

Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +5%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%

Elemental King (Passive)
Always gains attribute advantage when attacking an enemy. When you receive fatal attacks, you will be immune to death for 1 turn. [Automatic effect] (Reusable in 10 turns)

Early Runes

Swift / Blade(Spd/Atk%/Atk%)

Spd
Atk%
Atk%

Late Runes

Violent / Will(Spd/Crit D%/Atk%)

Spd
Crit D%
Atk%

Tap on runes to view more information about each rune. Each Ifrit has it's own detailed review page that you can view by tapping on 'View Full Review'.

Info

ELMNT Wind

TYPE Attack

LEVEL 40

Max Stats

SPD 99

HP 9060

ATK 758

DEF 615

Awakened Stats

SPD 100

HP 11370

ATK 812

DEF 571

Leader Skill
Increases the Accuracy of ally monsters by 41%.
Mega Smash
Attacks with magical powers and inflicts continuous damage for 2 turns with a 50% chance. The damage increases according to Attack Speed.
Multiplier: (SPD+210)/0.7)%
  Show Skill Ups

Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%

Super Crush
Attacks all enemies and stuns them with a 30% chance. The damage is proportionate to my MAX HP. (Reusable in 4 turns)
Multiplier: 120%+16%
  Show Skill Ups

Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Cooltime Turn -1

Mach Crush
Attacks all enemies with powerful magical energy. The damage increases by 30% for each harmful effect on the enemies. The damage increases by 50% if there's only one harmful effect on the enemies. (Reusable in 4 turns)
Multiplier: 220% x2
  Show Skill Ups

Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Early Runes

Fatal / Blade(Atk%/Crit R%/Atk%)

Atk%
Crit R%
Atk%

Late Runes

Rage / Will(Atk%/Crit D%/Atk%)

Atk%
Crit D%
Atk%

Tap on runes to view more information about each rune. Each Ifrit has it's own detailed review page that you can view by tapping on 'View Full Review'.

Light

Elsharion

     

Info

ELMNT Light

TYPE Attack

LEVEL 40

Max Stats

SPD 99

HP 10050

ATK 692

DEF 615

Awakened Stats

SPD 100

HP 10545

ATK 780

DEF 659

Leader Skill
Increases the Attack Power of ally monsters by 33%.
Mega Smash
Attacks with magical powers and inflicts continuous damage for 2 turns with a 50% chance. The damage increases according to Attack Speed.
Multiplier: (Spd+210) / 0.7)%
  Show Skill Ups

Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%

Triple Crush
Attacks the enemy 3 times with magic and weakens the Defense for 2 turns with a 50% chance for each attack. (Reusable in 3 turns)
Multiplier: 190% x3
  Show Skill Ups

Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +5%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%

Master of Magic Power (Passive)
Steals one beneficial effect from the target and applies to all allies after the attack. Also increases your Attack Power by 30% for each beneficial effect you are granted with. [Automatic Effect]

Early Runes

Swift / Focus(SPD/ATK%/ATK%)

SPD
ATK%
ATK%

Late Runes

Violent / Revenge(SPD/CRIT DMG%/ATK%)

SPD
CRIT DMG%
ATK%

Tap on runes to view more information about each rune. Each Ifrit has it's own detailed review page that you can view by tapping on 'View Full Review'.

Dark Ifrit

Veromos

     

Info

ELMNT Dark

TYPE Attack

LEVEL 40

Max Stats

SPD 99

HP 8565

ATK 703

DEF 703

Awakened Stats

SPD 100

HP 9225

ATK 769

DEF 758

Leader Skill
Increases the HP of ally monsters by 33%.
Mega Smash
Attacks with magical powers and inflicts continuous damage for 2 turns with a 50% chance. The damage increases according to Attack Speed.
Multiplier: (Spd+210) / 0.7)%
  Show Skill Ups

Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%

Super Crush:
Attacks all enemies and stuns them with a 30% chance. The damage is proportionate to my MAX HP. (Reusable in 4 turns)
Multiplier: 120%+16%
  Show Skill Ups

Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Cooltime Turn -1

Conversion of Magic (Passive)
Removes a harmful effect, except inability effects, on all allies each turn and recovers HP by 3% for each weakening effect removed. [Automatic Effect]

Early Runes

Swift / Energy(Spd/Hp%/Hp%)

Spd
Hp%
Hp%

Late Runes

Violent / Nemesis(Spd/Hp%/Hp%)

Spd
Hp%
Hp%

Tap on runes to view more information about each rune. Each Ifrit has it's own detailed review page that you can view by tapping on 'View Full Review'.