Attacks the enemy 3 times with magic and weakens the Defense for 2 turns with a 50% chance for each attack. The damage increases according to the Attack Speed. (Reusable in 3 turns).
Decreases the damage taken from enemies with no harmful effects by 30% and increases the damage dealt to enemies with harmful effects by 30%. Grants Oblivion for 2 turns when you attack the enemy (boss excluded). If the target is already in the Oblivion state, increases the duration of Oblivion to 3 turns. Passive skills are not activated in the Oblivion state. [Automatic Effect]
Attacks the enemy 3 times with magic and weakens the Defense for 2 turns with a 50% chance for each attack. The damage increases according to the Attack Speed. (Reusable in 3 turns).
Always gains attribute advantage when attacking an enemy. When you receive fatal attacks, you increase your Attack Power for 2 turns, grant yourself with Endure effect for 1 turn, and increase your Attack Bar by 30%. [Automatic Effect] (Reusable in 4 turns).
Attacks all enemies to inflict damage that's proportionate to the enemy's MAX HP and stuns them with a 40% chance. If the target is not stunned after attacking, decreases the Attack Bar of the target by 50% with a 100% chance. (Reusable in 4 turns).
Attacks all enemies 2 times with powerful magical energy to disturb their HP recovery for 2 turns and to deal damage that increases by 30% for each harmful effect on the enemies. The damage increases by 50% if there's only one harmful effect on the enemies. (Reusable in 4 turns).
Attacks the enemy 3 times with magic and weakens the Defense for 2 turns with a 50% chance for each attack. The damage increases according to the Attack Speed. (Reusable in 3 turns).
Steals one beneficial effect from the target and applies to all allies after the attack. Also increases your Attack Power by 30% for each beneficial effect you are granted with, and increases your Attack Speed by 5 for each beneficial effect granted on the allies, up to 100. [Automatic Effect]
Attacks all enemies to inflict damage that's proportionate to the enemy's MAX HP and stuns them with a 40% chance. If the target is not stunned after attacking, decreases the Attack Bar of the target by 50% with a 100% chance. (Reusable in 4 turns).
Removes a harmful effect, except inability effects, on all allies each turn and the allies will recover their HP by 5% for each harmful effect removed. In addition, your Attack Bar increases by 15% for each harmful effect remaining on the ally after attacking each turn. [Automatic Effect]