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Joker

Joker consists of 5 natural 4 star monsters.

 
 
 
 
 
Fire Joker

Jojo

    

Info

ELMNT Fire

TYPE Defense

LEVEL 40

Max Stats

SPD 102

HP 8400

ATK 615

DEF 637

Awakened Stats

SPD 103

HP 9555

ATK 659

DEF 681

Leader Skill
Increases the Defense of ally monsters in the Dungeons by 33%.
Flying Cards
Throws a sharp card to attack and disturbs the enemy's HP recovery for 2 turns with a 70% chance.
Multiplier: 360%
  Show Skill Ups

Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%

Surprise Bomb
Mounts a bomb on all enemies which detonates after 2 turns. This skill receives 50% additional Accuracy. (Reusable in 5 turns)
Multiplier: 400%
  Show Skill Ups

Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Awakened
Fire Magic
Summons a wall of fire and inflicts Continuous Damage for 3 turns. (Reusable in 5 turns)
Multiplier: 420%
  Show Skill Ups

Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1

Early Runes

Fatal / Focus(Atk%/Atk%/Atk%)

Atk%
Atk%
Atk%

Late Runes

Violent / Focus(Atk%/Atk%/Atk%)

Atk%
Atk%
Atk%

Tap on runes to view more information about each rune. Each Joker has it's own detailed review page that you can view by tapping on 'View Full Review'.

Water Joker

Sian

    

Info

ELMNT Water

TYPE Attack

LEVEL 40

Max Stats

SPD 102

HP 9555

ATK 769

DEF 406

Awakened Stats

SPD 103

HP 10545

ATK 834

DEF 439

Leader Skill
Increases the HP of ally monsters in the Dungeons by 33%.
Flying Cards
Throws a sharp card to attack and disturbs the enemy's HP recovery for 2 turns with a 70%.
Multiplier: 360%
  Show Skill Ups

Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%

Surprise Box
Summons a surprise box that inflicts damage and grants 1 random weakening effect among Stun, Glancing Hit Rate Increase, and Attack Speed Decrease to all enemies. (Reusable in 4 turns)
Multiplier: 240%
  Show Skill Ups

Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Revival Magic (Passive)
Revives with invincibility and Immunity for 1 turn at the moment of death with 25% HP. [Automatic Effect] (Reusable in 8 turns)
  Show Skill Ups

Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.4 Cooltime Turn -1

Early Runes

Fatal / Blade(Atk%/Crit R%/Atk%)

Atk%
Crit R%
Atk%

Late Runes

Despair / Revenge(Atk%/Crit D%/Atk%)

Atk%
Crit D%
Atk%

Tap on runes to view more information about each rune. Each Joker has it's own detailed review page that you can view by tapping on 'View Full Review'.

Wind Joker

Lushen

    

Info

ELMNT Wind

TYPE Attack

LEVEL 40

Max Stats

SPD 102

HP 8730

ATK 812

DEF 417

Awakened Stats

SPD 103

HP 9225

ATK 900

DEF 461

Leader Skill
Increases the Attack Power of ally monsters in the Dungeons by 33%.
Flying Cards
Throws a sharp card to attack and disturbs the enemy's HP recovery for 2 turns with a 70% chance.
Multiplier: 360%
  Show Skill Ups

Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%

Surprise Box
Summons a surprise box that inflicts damage and grants 1 random weakening effect among Stun, Glancing Hit Rate Increase, and Attack Speed Decrease to all enemies. (Reusable in 4 turns)
Multiplier: 240%
  Show Skill Ups

Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Awakened
Amputation Magic
Throws a number of cards and inflicts damage to all enemies, ignoring their Defense. (Reusable in 5 turns)
Multiplier: 68% x3
  Show Skill Ups

Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Early Runes

Fatal / Blade(Atk%/Crit R%/Atk%)

Atk%
Crit R%
Atk%

Late Runes

Rage / Blade(Atk%/Crit D%/Atk%)

Atk%
Crit D%
Atk%

Tap on runes to view more information about each rune. Each Joker has it's own detailed review page that you can view by tapping on 'View Full Review'.

Info

ELMNT Light

TYPE HP

LEVEL 40

Max Stats

SPD 102

HP 11040

ATK 549

DEF 527

Awakened Stats

SPD 103

HP 11700

ATK 703

DEF 494

Leader Skill
Increases the Resistance of ally monsters in the Dungeons by 40%.
Flying Cards
Throws a sharp card to attack and disturbs the enemy's HP recovery for 2 turns with a 70%.
Multiplier: 360%
  Show Skill Ups

Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%

Surprise Box
Summons a surprise box that inflicts damage and grants 1 random weakening effect among Stun, Glancing Hit Rate Increase, and Attack Speed Decrease to all enemies. (Reusable in 4 turns)
Multiplier: 240%
  Show Skill Ups

Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Awakened
Camouflage (Passive)
Cancels incoming damage with a 25% chance. 1 Beneficial Effect on the targeted enemy will be removed every time you perform an attack. [Automatic Effect]

Early Runes

Fatal / Blade(Atk%/Crit R%/Atk%)

Atk%
Crit R%
Atk%

Late Runes

Rage / Revenge(Atk%/Crit D%/Atk%)

Atk%
Crit D%
Atk%

Tap on runes to view more information about each rune. Each Joker has it's own detailed review page that you can view by tapping on 'View Full Review'.

Dark Joker

Liebli

    

Info

ELMNT Dark

TYPE Attack

LEVEL 40

Max Stats

SPD 102

HP 9060

ATK 780

DEF 428

Awakened Stats

SPD 103

HP 8235

ATK 878

DEF 549

Leader Skill
Increases the Accuracy of ally monsters in the Dungeons by 40%.
Flying Cards
Throws a sharp card to attack and disturbs the enemy's HP recovery for 2 turns with a 70% chance.
Multiplier: 360%
  Show Skill Ups

Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%

Surprise Bomb
Mounts a bomb on all enemies which detonates after 2 turns. This skill receives 50% additional Accuracy. (Reusable in 5 turns)
Multiplier: 400%
  Show Skill Ups

Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Awakened
Shadow Revenge (Passive)
Counterattacks the enemy to inflict damage proportionate to your Attack Power and decreases the skill cooltime when you're attacked. [Automatic Effect]

Early Runes

Fatal / Focus(Atk%/Atk%/Atk%)

Atk%
Atk%
Atk%

Late Runes

Fatal / Will(Atk%/Atk%/Atk%)

Atk%
Atk%
Atk%

Tap on runes to view more information about each rune. Each Joker has it's own detailed review page that you can view by tapping on 'View Full Review'.