Fire JokerJojo
Defense
Jojo Skills
Leader Skill
Increases the Defense of ally monsters in the Dungeons by 33%.
Flying Cards
Throws a sharp card to attack and disturbs the enemy's HP recovery for 2 turns with a 70% chance.
Multiplier: 3.6*{ATK}
Show Skill Ups
Harmful Effect Rate +5%
Damage +10%
Harmful Effect Rate +10%
Damage +10%
Harmful Effect Rate +15%
Surprise Bomb
Mounts a bomb on all enemies which detonates after 2 turns. This skill receives 50% additional Accuracy. (Reusable in 5 turns)
Multiplier: 4.0*{ATK}
Show Skill Ups
Damage +5%
Damage +10%
Damage +10%
Cooltime Turn -1
Awakened
Fire Magic
Summons a wall of fire to burn all enemies, removes all beneficial effects and inflicts Continuous Damage for 3 turns. (Reusable in 5 turns).
Multiplier: 4.2*{ATK}
Show Skill Ups
Damage +10%
Damage +10%
Cooltime Turn -1
AWAKEN / SKILL UPS
Awaken Bonus
Gain new skill [Fire Magic]
AWAKENING ESSENCES
10
20
5
15
SKILL UPS TO MAX
12
SOURCES
BUILDS
Select Usage
Here are our build recommendations for Jojo. Click on each rune / artifact for more information.
Every monster can be equipped with different runes, depending on your team and strategy. Feel free to discuss with the community or ask if you need any advice on Discord.
Arena
Fatal / Focus(ATK%/ATK%/ATK%)
ATK%
ATK%
ATK%
Stats
Base Stats
Speed | Crit. Rate | Crit. Damage | Resistance | Accuracy |
---|---|---|---|---|
102 | 15% | 50% | 15% | 0% |
Level | Stars | HP | Atk | Def |
---|---|---|---|---|
30 | 4 | 4545 | 333 | 345 |
35 | 5 | 6180 | 452 | 468 |
40 | 6 | 8400 | 615 | 637 |
Awakened Stats
Speed | Crit. Rate | Crit. Damage | Resistance | Accuracy |
---|---|---|---|---|
103 | 15% | 50% | 15% | 0% |
Level | Stars | HP | Atk | Def |
---|---|---|---|---|
30 | 4 | 5175 | 356 | 368 |
35 | 5 | 7020 | 484 | 500 |
40 | 6 | 9555 | 659 | 681 |