Inflicts damage to all enemies with a hole that consumes souls and recovers by 50% of the inflicted damage. Absorbs the enemy's attack gauge by 15% with a 15% chance for each attack. (Reusable in 4 turns)
Gains a turn with a 15% chance whenever an enemy's turn ends. If this effect doesn't activate, the activation chance will be increased. If this effect is activated, the increased activation chance will reset and your Attack Power and Critical Rate is increased for 1 turn. [Automatic Effect]
Attacks the enemy target 3 times to decrease the Defense for 2 turns with a 35% chance with each attack and exchanges the decrease attack speed effect with the freezing effect for 1 turn. (Reusable in 4 turns).
Gains immunity against inability effects and decreases the chances of being attacked with a Critical Hit by 25%. In addition, increases your Attack Bar by 20% whenever you get attacked by non critical hits from the enemy. [Automatic Effect]
Attacks the enemy target 3 times to decrease the Defense for 2 turns with a 35% chance with each attack and exchanges the decrease attack speed effect with the stun effect for 1 turn. (Reusable in 4 turns).
Creates a shield every turn to absorb incoming damage proportionate to your level. Decreases the attacker's Attack Speed for 1 turn if you're attacked when you have the shield. [Automatic Effect]
Inflicts damage to all enemies with a hole that consumes souls and recovers the HP by 50% of the inflicted damage. Absorbs the enemy's Attack Bar by 25% with a 25% chance for each attack. (Reusable in 4 turns).
Becomes invincible for 1 turn if your HP falls below 50% from above 50%. Drains life from the enemy whenever the enemy's turn ends while the invincible effect is activated. The stolen HP is equivalent to 10% of your MAX HP. [Automatic Effect]
Attacks the enemy target 3 times to decrease the Defense for 2 turns with a 35% chance with each attack and exchanges the decrease attack speed effect with the stun effect for 1 turn. (Reusable in 4 turns).
Decreases the inflicted damage on you and the recovery amount by 50%. The Attack Power increases by 50% if an enemy or ally dies. Accumulates up to 5 times. [Automatic Effect]