Calls upon the Celestial Light. While under the Celestial Light, [Glorious Attack] will attack all enemies and you will be immune to inability effects. The Celestial Light gets dismissed when you take 50% of your MAX HP as damage in total. (Reusable in 5 turns).
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Cooltime Turn -1
Cooltime Turn -1
Narcissism (Passive)
Attacks additionally if your HP is at 70% or above when you attack an enemy on your turn. [Automatic Effect]
Attacks the enemy to decrease the Attack Bar by 30% with a 50% chance.
Multiplier: 3.7*{ATK}
Commander's Honor
Calls upon the Celestial Light. While under the Celestial Light, [Glorious Attack] will attack all enemies and you will be immune to inability effects. The Celestial Light gets dismissed when you take 50% of your MAX HP as damage in total. (Reusable in 5 turns).
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Cooltime Turn -1
Cooltime Turn -1
Angel Blessing (Passive)
Offsets all of the fatal damage from enemies, removes all harmful effects, and recovers the HP by 20%. Afterwards, uses [Commander's Honor] instantly. [Automatic Effect] (Reusable in 6 turns).
Attacks the enemy 2 times, stunning the enemy for 1 turn and disturbing the HP recovery for 2 turns with a 70% chance each. This attack will deal more damage according to your MAX HP. (Reusable in 4 turns).
Multiplier: 1.1*{ATK} + 0.14*{MAX HP} x2
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Damage +20%
Cooltime Turn -1
Perish!
Increases the Attack Power and Critical Rate of all allies for 2 turns and Attack Bar by 15%. (Reusable in 5 turns).
Calls upon the Celestial Light. While under the Celestial Light, [Glorious Attack] will attack all enemies and you will be immune to inability effects. The Celestial Light gets dismissed when you take 50% of your MAX HP as damage in total. (Reusable in 5 turns).
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Cooltime Turn -1
Cooltime Turn -1
Family Glory (Passive)
When attacking the enemy, Silences the enemy for 2 turns with a 50% chance and recovers the HP by 15% of the damage dealt. [Automatic Effect]
Attacks the enemy 2 times, stunning the enemy for 1 turn and disturbing the HP recovery for 2 turns with a 70% chance each. This attack will deal more damage according to your MAX HP. (Reusable in 4 turns).
Multiplier: 1.1*{ATK} + 0.14*{MAX HP} x2
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Damage +20%
Cooltime Turn -1
Darkslayer Knight
Attacks all enemies 2 times to decrease their Defense for 3 turns and Attack Bar by 25% each. This attack will deal more damage according to your MAX HP. (Reusable in 5 turns).