Increases the Attack Power of ally monsters with Fire attribute by 40%.
Awakened
Will-o'-the-Wisp
Attacks the enemy 3 times with a shimmering light, each hit leaving a Branding effect for 2 turns with a 15% chance and inflicting Continuous Damage for 3 turns with a 15% chance.
Puts the enemy to sleep for 2 turns. Instantly recovers a turn when used. (Reusable in 4 turns)
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Cooltime turn -1
Phantom Light
Attacks the enemy 5 times with a ball of light and recovers your HP by the amount of damage dealt. Each attack has a 50% chance to leave a Branding effect for 2 turns. Branded enemies receive 25% increased damage. Enemies defeated by this attack cannot be revived during battle. (Reusable in 3 turns).
Increases the Attack Power of ally monsters with Water attribute by 40%.
Awakened
Will-o'-the-Wisp
Attacks the enemy 3 times with a shimmering light, each hit leaving a Branding effect for 2 turns with a 15% chance and freezing for 1 turn with a 10% chance.
Attacks the enemy with a soul bead to steal 1 beneficial effect and absorbs its Attack Bar by 30%. In addition, recovers your HP by 50% of the damage dealt. (Reusable in 4 turns).
Inflicts damage to all enemies and removes beneficial effects on all enemies. Removes 1 harmful effect of allies afterwards and increases the Attack Bar of allies without harmful effects to be removed by 15% each. (Reusable in 5 turns).
Increases the Attack Power of ally monsters with Wind attribute by 40%.
Awakened
Will-o'-the-Wisp
Attacks the enemy 3 times with a shimmering light, each hit leaving a Branding effect for 2 turns with a 15% chance and increasing the chance of landing a Glancing Hit for 2 turns with a 15% chance.
Attacks the enemy with a soul bead to steal 1 beneficial effect and absorbs its Attack Bar by 30%. In addition, recovers your HP by 50% of the damage dealt. (Reusable in 4 turns).
Attacks the enemy and decreases the Attack Speed, Attack Power, and Defense for 2 turns. The damage dealt to enemies under harmful effects will be increased by 50%. (Reusable in 4 turns).
Increases the Attack Power of ally monsters with Light attribute by 40%.
Awakened
Will-o'-the-Wisp
Attacks the enemy 3 times with a shimmering light, each hit leaving a Branding effect for 2 turns with a 15% chance and disturbing the HP recovery for 2 turns with a 30% chance.
Attacks the enemy with a soul bead to steal 1 beneficial effect and absorbs its Attack Bar by 30%. In addition, recovers your HP by 50% of the damage dealt. (Reusable in 4 turns).
Removes all harmful effects on yourself and comes back to life with 100% HP and in a condition where you can use all other skills except [Reincarnate]. Additionally, you gain 50% increased Attack Power and Defense every time you use [Reincarnate] (accumulates up to 5 times). You instantly gain another turn after using the skill. (Reusable in 7 turns).
Increases the Attack Power of ally monsters with Dark attribute by 40%.
Awakened
Will-o'-the-Wisp
Attacks the enemy 3 times with a shimmering light, leaving a Branding effect for 2 turns with a 15% chance each and recovering the HP by 50% of the inflicted damage.
Multiplier: 1.3*{ATK} x3
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Damage +10%
Damage +10%
Damage +10%
Enchant
Puts the enemy to sleep for 2 turns. Instantly recovers a turn when used. (Reusable in 4 turns).
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Cooltime turn -1
Nightmare
Attacks the enemy and is guaranteed to stun the target if the attack lands as a Critical Hit. The attack will always land as a Critical Hit if the target is asleep, and stuns the enemy for the same number of turns as the Sleep turns the enemy has. (Reusable in 4 turns).