Attacks the enemy target and 3 random enemies to provoke them for 1 turn with an 80% chance each. When the target is already provoked, the provocation duration increases by 1 turn, up to 3 turns. (Reusable in 4 turns).
Attacks the enemy target 2 times that deal damage proportionate to your MAX HP. The first hit increases the enemy's chance of landing a Glancing Hit for 2 turns, and the second hit resets the target's Attack Bar. (Reusable in 4 turns).
Attacks all enemies and prevents them from receiving beneficial effects for 2 turns with a 50% chance each. The damage increases by 10% for every harmful effect granted on the enemy. (Reusable in 4 turns).
Attacks all enemies 4 times. Each hit inflicts Continuous Damage for 2 turns, blocks them from removing harmful effects for 1 turn with a 50% chance, and grants Suppression for 1 turn with a 50% chance. (Reusable in 5 turns).
Attacks the enemy target and 3 random enemies to provoke them for 1 turn with an 80% chance each. When the target is already provoked, the provocation duration increases by 1 turn, up to 3 turns. (Reusable in 4 turns).
Increases your Attack Bar by 30% if you get harmful effects. Decreases your HP by 10% and the HP of all enemies (boss excluded) by 25% each if you have a harmful effect when you gain a turn. [Automatic Effect]
Attacks the enemy target and 3 random enemies to provoke them for 1 turn with an 80% chance each. When the target is already provoked, the provocation duration increases by 1 turn, up to 3 turns. (Reusable in 4 turns).
Attacks one of the enemy targets that attacked you and deals 60% of the target's MAX HP as damage (10% for bosses), provokes for 1 turn, and then recovers your HP by 15%. This skill becomes available when you are attacked and remains ready until used.
Attacks all enemies and prevents them from receiving beneficial effects for 2 turns with a 50% chance each. The damage increases by 10% for every harmful effect granted on the enemy. (Reusable in 4 turns).
Attacks the enemy 2 times. The first hit decreases its Defense for 3 turns and the second hit deals damage that increases by 100% if the target has a harmful effect. (Reusable in 4 turns).