Increase the Defense of ally monsters in Guild Content by 44%
Awakened
Justice Strike
Attacks and stuns the enemy for 1 turn with a 15% chance. You'll gain immunity for 1 turn afterwards. This attack will deal more damage according to your MAX HP.
Removes all harmful effects on the ally and makes the ally invincible for 1 turn. (Reusable in 5 turns).
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Cooltime Turn -1
Cooltime Turn -1
Cry of Threat
Grants immunity on all allies for 1 turn, creates a shield that's proportionate to 20% of your HP on all allies for 2 turns, and goes under Threat state while enemies attack you with a single-target skill 3 times. Enemies excluding the boss can only attack the target under the Threat state when using the attack skill. (Reusable in 6 turns).
Attacks the enemy 2 times to remove the beneficial effect with a 75% chance each and provokes the enemy for 1 turn. Afterwards, counterattacks whenever you're attacked for 2 turns. (Reusable in 4 turns).
Creates a shield that's proportionate to 20% of your HP on all allies for 2 turns when an ally gets granted with inability effects. Afterwards, removes all harmful effects granted on yourself, counterattacks the enemy target that attacked and gains a turn instantly. [Automatic Effect] (Reusable in 6 turns).
Increase the HP of ally monsters in Guild Content by 44%
Awakened
Justice Strike
Attacks and stuns the enemy for 1 turn with a 15% chance. Decreases the Attack Bar by 30% with a 100% chance. This attack will deal more damage according to your MAX HP.
Removes all harmful effects on the ally and makes the ally invincible for 1 turn. (Reusable in 5 turns).
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Cooltime Turn -1
Cooltime Turn -1
Divine Wind
Recovers the HP of all allies by 20% each and creates a shield that's proportionate to 20% of your MAX HP for 3 turns. Afterwards, grants immunity on the allies with half or more HP for 2 turns. (Reusable in 5 turns).
Attacks and stuns the enemy for 1 turn with a 15% chance. Recovers the HP of an ally, including yourself, with the lowest HP by 10% when you attack during your turn. This attack will deal more damage according to your MAX HP.
Attacks the enemy 2 times to remove the beneficial effect with a 75% chance each and provokes the enemy for 1 turn. Afterwards, counterattacks whenever you're attacked for 2 turns. (Reusable in 4 turns).
When the battle begins, balances the Defense and Attack Power so that the stat with the lower value will have the same value as the stat with the higher value. Creates a shield that's equivalent to your Defense for 2 turns when you get attacked, and the damage you inflict on an enemy will be increased by 30% when you have a shield. [Automatic Effect]