Increase the Defense of ally monsters in Guild Content by 44%
Awakened
Justice Strike
Attacks and stuns the enemy for 1 turn with a 15% chance. You'll gain immunity for 1 turn afterwards. This attack will deal more damage according to your MAX HP.
Removes all harmful effects on the ally and makes the ally invincible for 1 turn. Makes the ally invincible for 2 turns if the target has no harmful effects. (Reusable in 5 turns).
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Cooltime Turn -1
Cooltime Turn -1
Cry of Threat
Grants immunity on all allies for 1 turn, creates a shield that's proportionate to 20% of your HP on all allies for 2 turns, and goes under Threat state while enemies attack you with a single-target skill 3 times. Enemies excluding the boss can only attack the target under the Threat state when using the attack skill. (Reusable in 6 turns).
Attacks the enemy 2 times to remove all beneficial effects with a 75% chance each and provokes the enemy for 1 turn. Afterwards, counterattacks whenever you're attacked for 2 turns. Provokes the enemy for 2 turns if the enemy has no beneficial effects. (Reusable in 4 turns).
Creates a shield that's proportionate to 30% of your HP on all allies for 2 turns when an ally gets granted with inability effects. Afterwards, removes all harmful effects granted on yourself, counterattacks the enemy target that attacked and gains a turn instantly. [Automatic Effect] (Reusable in 6 turns).
Increase the HP of ally monsters in Guild Content by 44%
Awakened
Justice Strike
Attacks the enemy to stun for 1 turn with a 15% chance and decrease its Defense for 2 turns with a 25% chance. This attack will deal more damage according to your MAX HP.
Removes all harmful effects on the ally and makes the ally invincible for 1 turn. Makes the ally invincible for 2 turns if the target has no harmful effects. (Reusable in 5 turns).
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Cooltime Turn -1
Cooltime Turn -1
Divine Wind
Recovers the HP of all allies by 20% each and creates a shield that's proportionate to 20% of your MAX HP for 3 turns. Afterwards, grants immunity on the allies with half or more HP for 2 turns. (Reusable in 5 turns).
Attacks and stuns the enemy for 1 turn with a 15% chance. Recovers the HP of an ally, including yourself, with the lowest HP by 10% when you attack during your turn. This attack will deal more damage according to your MAX HP.
Removes all harmful effects on the ally and makes the ally invincible for 1 turn. Makes the ally invincible for 2 turns if the target has no harmful effects. (Reusable in 5 turns).
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Cooltime Turn -1
Cooltime Turn -1
Cry of Provocation
Provokes all enemies for 2 turns and instantly recovers a turn. (Reusable in 6 turns).
Attacks the enemy 2 times to remove all beneficial effects with a 75% chance each and provokes the enemy for 1 turn. Afterwards, counterattacks whenever you're attacked for 2 turns. Provokes the enemy for 2 turns if the enemy has no beneficial effects. (Reusable in 4 turns).
When the battle begins, balances the Defense and Attack Power so that the value of the lower stat will equal that of the higher stat. Creates a Shield equal to your Defense for 2 turns when you are attacked. Increases the damage dealt by 50% when you have a Shield. [Automatic Effect]