Removes all beneficial effects granted on the selected enemy target, and then attacks all enemies with an attack that deals more damage according to your MAX HP to stun them for 1 turn with a 50% chance. Enemies defeated by this attack and enemies already defeated when this attack is used cannot be revived during battle. (Reusable in 4 turns).
Multiplier: 1.2*{ATK} + 0.12*{MAX HP}
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Damage +10%
Damage +15%
Cooltime Turn -1
Necromancy: Commander
Absorbs the Attack Bar of all enemies by 50% each. Afterwards, attacks all enemies to deal damage in proportion to the amount of absorbed Attack Bar and your MAX HP, and then decreases their Attack Speed for 2 turns. (Reusable in 5 turns).
Distributes damage to all enemies according to your MAX HP in proportion to the ratio of [Sacrifice] gathered in your Arsenal. Consumes all Sacrifice when using this skill while the Arsenal is full. (Reusable in 6 turns).
Multiplier: 1.2*{ATK}
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Cooltime Turn -1
Cooltime Turn -1
Necromancy: Knights
Attacks all enemies 3 times to provoke for 1 turn and grant a Branding effect for 2 turns. This attack will deal more damage according to your MAX HP. (Reusable in 5 turns).
Removes all beneficial effects granted on the selected enemy target, and then attacks all enemies with an attack that deals more damage according to your MAX HP to stun them for 1 turn with a 50% chance. Enemies defeated by this attack and enemies already defeated when this attack is used cannot be revived during battle. (Reusable in 4 turns).
Multiplier: 1.2*{ATK} + 0.12*{MAX HP}
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Damage +10%
Damage +15%
Cooltime Turn -1
Spiritual Bond (Passive)
Decreases the damage taken by 15% for each alive ally and takes 15% of the damage that other allies receive. When you gain a turn with 30% or more HP, shares 10% of your MAX HP with the ally with the worst HP condition. [Automatic Effect]
Removes all beneficial effects granted on the selected enemy target, and then attacks all enemies with an attack that deals more damage according to your MAX HP to stun them for 1 turn with a 50% chance. Enemies defeated by this attack and enemies already defeated when this attack is used cannot be revived during battle. (Reusable in 4 turns).
Multiplier: 1.2*{ATK} + 0.12*{MAX HP}
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Damage +10%
Damage +15%
Cooltime Turn -1
Blessing of Pain (Passive)
Removes 1 harmful effect granted on yourself at the start of your turn. Each time an ally is granted with a harmful effect, increases the Attack Bar of the affected ally and yourself by 20%, up to 60%. This effect does not accumulate with that of the same skill. [Automatic Effect]
Distributes damage to all enemies according to your MAX HP in proportion to the ratio of [Sacrifice] gathered in your Arsenal. Consumes all Sacrifice when using this skill while the Arsenal is full. (Reusable in 6 turns).
Multiplier: 1.2*{ATK}
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Cooltime Turn -1
Cooltime Turn -1
Price of Pain (Passive)
When an ally with reduced HP attacks the enemy, the damage dealt increases in proportion to the amount of HP lost. Fills up your Attack Bar by 100% if an ally or enemy dies in battle. [Automatic Effect]