Inflicts damage that ignores the Defense in proportion to the enemy's lost HP by at least 30%, up to 100%, when you attack on your turn. Ignores the enemy's Defense by an additional 30% when attacking an enemy without beneficial effects. [Automatic Effect]
Grants the counterattack effect for 2 turns and Threat state on the ally target. Enemies excluding the boss can only attack the target under the Threat state with attack skills while enemies attack with a single-target skill 2 times. (Reusable in 5 turns).
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Cooltime Turn -1
Cooltime Turn -1
Launch Order
Attacks all enemies to remove all beneficial effects. Afterwards, increases the Attack Bar of the ally with the highest Attack Bar by 25% and the Attack Power of the ally with the second highest Attack Bar for 2 turns. (Reusable in 5 turns).
Attacks all enemies to decrease their Attack Bar by 25% each and increase their skill cooldown by 1 turn each. In addition, decreases the skill cooldown of all allies by 1 turn each. (Reusable in 5 turns).
Grants the counterattack effect for 2 turns and Threat state on the ally target. Enemies excluding the boss can only attack the target under the Threat state with attack skills while enemies attack with a single-target skill 2 times. (Reusable in 5 turns).
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Cooltime Turn -1
Cooltime Turn -1
The Piercer
Inflicts damage that ignores the enemy's Defense, and fills up your Attack Bar if the enemy gets defeated. Additionally, passive skills of all enemies excluding the boss are not activated. (Reusable in 4 turns).
Attacks additionally with an attack that cannot be counterattacked when you attack the enemy on your turn. The additional attack always lands as a Critical Hit, and the damage is increased by 100% if you attack a Light attribute Monster. [Automatic Effect]