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Striker

Striker consists of 5 natural 5 star monsters.

 
 
 
 
 
Fire

Douglas

     

Info

ELMNT Fire

TYPE Attack

LEVEL 40

Max Stats

SPD 102

HP 9390

ATK 801

DEF 549

Awakened Stats

SPD 103

HP 9885

ATK 889

DEF 593

Leader Skill
Increase the Attack Power of ally monsters by 33%
Mach Punch
Attacks the enemy and decreases the Attack Power for 2 turns with a 50% chance.
Multiplier: 3.7*{ATK}
  Show Skill Ups

Damage +5%
Damage +5%
Effect Rate +10%
Damage +15%
Effect Rate +15%

Iron Uppercut
Uses an uppercut to inflict damage and leaves a Branding effect for 2 turns. [Mach Punch] will be activated in succession with a 50% chance. (Reusable in 3 turns).
Multiplier: 6.1*{ATK}
  Show Skill Ups

Damage +5%
Damage +5%
Damage +15%
Cooltime Turn -1

Attack is the Best Form of Defense (Passive)
When being attacked by an enemy, the chance of receiving a Glancing Hit increases up to 50% as the enemy's Attack Power is lower than your Attack Power. If the enemy's attack lands as a Glancing Hit, removes 1 harmful effect counterattacks with [Iron Uppercut]. [Automatic Effect]
Water

Moore

     

Info

ELMNT Water

TYPE Attack

LEVEL 40

Max Stats

SPD 102

HP 10380

ATK 714

DEF 571

Awakened Stats

SPD 103

HP 11040

ATK 801

DEF 604

Leader Skill
Increase the Attack Speed of ally monsters by 24%
Mach Punch
Attacks the enemy and decreases the Attack Power for 2 turns with a 50% chance.
Multiplier: 3.7*{ATK}
  Show Skill Ups

Damage +5%
Damage +5%
Effect Rate +10%
Damage +15%
Effect Rate +15%

Rolling Spike
Attacks all enemies 3 times. Each attack has a 20% chance to remove one beneficial effect and a 30% chance to absorb the Attack Bar randomly between 10% - 15%. (Reusable in 4 turns).
Multiplier: 1.5*{ATK} x3
  Show Skill Ups

Damage +5%
Damage +15%
Effect Rate +20%
Cooltime Turn -1

Overdrive (Passive)
If you receive damage during the turn of the enemy, offsets that damage, fills up your Attack Bar, and increases your Attack Power for 1 turn. [Automatic Effect] (Reusable in 4 turns).
  Show Skill Ups

Cooltime Turn -1

Wind

Kashmir

     

Info

ELMNT Wind

TYPE Attack

LEVEL 40

Max Stats

SPD 102

HP 9555

ATK 758

DEF 582

Awakened Stats

SPD 103

HP 10215

ATK 845

DEF 615

Leader Skill
Increase the Accuracy of ally monsters by 41%
Mach Punch
Attacks the enemy and decreases the Attack Power for 2 turns with a 50% chance.
Multiplier: 3.7*{ATK}
  Show Skill Ups

Damage +5%
Damage +5%
Effect Rate +10%
Damage +15%
Effect Rate +15%

Iron Uppercut
Uses an uppercut to inflict damage and leaves a Branding effect for 2 turns. [Mach Punch] will be activated in succession with a 50% chance. (Reusable in 3 turns).
Multiplier: 5.5*{ATK}
  Show Skill Ups

Damage +5%
Damage +5%
Damage +15%
Cooltime Turn -1

Triple Crush
Attacks the enemy with an attack that won't land as a Glancing Hit to steal all beneficial effects and weakens the Defense for 2 turns. If the attack lands as a Critical Hit, attacks the enemy once again to weaken the Defense for 2 turns. If the enemy's Defense is weakened, attacks the enemy with a powerful finishing strike. In addition, the cooldown time of [Triple Crush] will reset if the attack is not made until the finishing strike. (Reusable in 4 turns).
Multiplier: 2.2*{ATK} x3
  Show Skill Ups

Damage +5%
Damage +10%
Cooltime Turn -1

Light

Talisman

     

Info

ELMNT Light

TYPE Attack

LEVEL 40

Max Stats

SPD 102

HP 10050

ATK 769

DEF 538

Awakened Stats

SPD 103

HP 10710

ATK 867

DEF 560

Leader Skill
Increase the Resistance of ally monsters by 41%
Mach Punch
Attacks the enemy and decreases the Attack Power for 2 turns with a 50% chance.
Multiplier: 3.7*{ATK}
  Show Skill Ups

Damage +5%
Damage +5%
Effect Rate +10%
Damage +15%
Effect Rate +15%

Rolling Spike
Attacks all enemies 3 times. Each attack has a 20% chance to remove one beneficial effect and a 30% chance to absorb the Attack Bar randomly between 10% - 15%. (Reusable in 4 turns).
Multiplier: 1.5*{ATK} x3
  Show Skill Ups

Damage +5%
Damage +15%
Effect Rate +20%
Cooltime Turn -1

Final Drive
Increases your Attack Power and Critical Rate for 2 turns, and inflicts damage to all enemies that ignores all damage reduction effects. Gains a turn instantly if the enemy gets defeated by this attack. (Reusable in 5 turns).
Multiplier: 5.7*{ATK}
  Show Skill Ups

Damage +10%
Cooltime Turn -1

Dark

Vancliffe

     

Info

ELMNT Dark

TYPE Attack

LEVEL 40

Max Stats

SPD 102

HP 10215

ATK 736

DEF 560

Awakened Stats

SPD 103

HP 10875

ATK 823

DEF 593

Leader Skill
Increase the Critical Rate of ally monsters by 24%
Mach Punch
Attacks the enemy and decreases the Attack Power for 2 turns with a 50% chance.
Multiplier: 3.7*{ATK}
  Show Skill Ups

Damage +5%
Damage +5%
Effect Rate +10%
Damage +15%
Effect Rate +15%

Iron Uppercut
Uses an uppercut to inflict damage and leaves a Branding effect for 2 turns. [Mach Punch] will be activated in succession with a 50% chance. (Reusable in 3 turns).
Multiplier: 6.1*{ATK}
  Show Skill Ups

Damage +5%
Damage +5%
Damage +15%
Cooltime Turn -1

Chain Combo Attack
Attacks 6 times with endless attacks. The first 3 hits each remove 1 beneficial effect granted on an enemy and the 4th hit stuns and decreases Defense for 1 turn each. Afterwards, attacks all enemies 2 more times, where the 5th hit removes 1 beneficial effect granted on the enemies and decreases Defense for 1 turn each, and the 6th hit increases the duration of harmful effects granted on them by 1 turn each. (Reusable in 6 turns).
Multiplier: 1.1*{ATK} x6
  Show Skill Ups

Damage +5%
Damage +10%
Cooltime Turn -1