When being attacked by an enemy, the chance of receiving a Glancing Hit increases up to 50% as the enemy's Attack Power is lower than your Attack Power. If the enemy's attack lands as a Glancing Hit, removes 1 harmful effect counterattacks with [Iron Uppercut]. [Automatic Effect]
Attacks the enemy with an attack that won't land as a Glancing Hit to remove all beneficial effects and weakens the Defense for 2 turns. If the attack lands as a Critical Hit, attacks the enemy once again to weaken the Defense for 2 turns. If the enemy's Defense is weakened, attacks the enemy with a powerful finishing strike. In addition, the cooldown time of [Triple Crush] will reset if the attack is not made until the finishing strike. (Reusable in 5 turns).
Increases your Attack Power and Critical Rate for 2 turns, and inflicts damage to all enemies that ignores all damage reduction effects. Gains a turn instantly if the enemy gets defeated by this attack. (Reusable in 5 turns).
Attacks 6 times with endless attacks. The first 3 hits each remove 1 beneficial effect granted on an enemy and stuns for 1 turn with the 4th hit. Afterwards, attacks all enemies 2 more times, replacing 1 beneficial effect granted on the enemy with Decrease Defense effect for 1 turn with the 5th hit and increasing the duration of harmful effects granted on them by 1 turn each with the 6th hit. (Reusable in 6 turns).