Increases the Accuracy of ally monsters in the Arena by 40%.
Dreamy Invitation
Attacks without waking up the enemy that's under Sleep. Puts the target to Sleep for 1 turn with a 50% chance. Recovers the Attack Bar by 50% if the enemy falls asleep after the attack.
Attacks without waking up the enemy that's under Sleep. Replaces up to 3 beneficial effects granted on the target with Sleep, Increased chances of landing a Glancing Hit, and Decrease DEF Effects for 2 turns each. (Reusable in 4 turns).
Attacks without waking up the enemy that's under Sleep. Attacks all enemies and increases their skill cooldown time by 2 turns and puts them under sleep for 1 turn with a 50% chance. (Reusable in 5 turns).
Increases the Attack Speed of ally monsters in the Arena by 24%.
Dreamy Invitation
Attacks without waking up the enemy that's under Sleep. Puts the target to Sleep for 1 turn with a 50% chance. Recovers the Attack Bar by 50% if the enemy falls asleep after the attack.
Attacks without waking up the enemy that's under Sleep. Disturbs the HP Recovery of the target for 2 turns and puts the enemy under sleep for 1 turn. Increases the damage by 50% if the target is asleep. (Reusable in 4 turns).
Attacks without waking up the enemy that's under Sleep. Attacks the target 4 times to recover 50% of the inflicted damage as HP, and absorbs 25% of the enemy's Attack Bar. Puts the enemy to sleep for 2 turns when the enemy's Attack Bar is empty. (Reusable in 5 turns).
Increases the Resistance of ally monsters in the Arena by 40%
Dreamy Invitation
Attacks without waking up the enemy that's under Sleep. Puts the target to Sleep for 1 turn with a 50% chance. Recovers the Attack Bar by 50% if the enemy falls asleep after the attack.
Attacks without waking up the enemy that's under Sleep. Disturbs the HP Recovery of the target for 2 turns and puts the enemy under sleep for 1 turn. Increases the damage by 50% if the target is asleep. (Reusable in 4 turns).
Attacks without waking up the enemy that's under Sleep. Attacks random targets 5 times. Puts the enemy who's not under Sleep to Sleep for 1 turn. Also increases the duration of Sleep by 1 turn each, up to 3 turns, of the enemy who's under Sleep. (Reusable in 5 turns).
Increases the HP of ally monsters in the Arena by 33%.
Dreamy Invitation
Attacks without waking up the enemy that's under Sleep. Puts the target to Sleep for 1 turn with a 50% chance. Recovers the Attack Bar by 50% if the enemy falls asleep after the attack.
Attacks without waking up the enemy that's under Sleep. Disturbs the HP Recovery of the target for 2 turns and puts the enemy under sleep for 1 turn. Increases the damage by 50% if the target is asleep. (Reusable in 4 turns).
Attacks without waking up the enemy that's under Sleep. Puts all enemies under Sleep for 1 to 2 turns. Also reduces the Attack Speed of all enemies for 2 turns and increases their chances of landing a Glancing Hit for 2 turns. (Reusable in 6 turns).
Increases the Defense of ally monsters in the Arena by 33%.
Dreamy Invitation
Attacks without waking up the enemy that's under Sleep. Puts the target to Sleep for 1 turn with a 50% chance. Recovers the Attack Bar by 50% if the enemy falls asleep after the attack.
Attacks without waking up the enemy that's under Sleep. Replaces up to 3 beneficial effects granted on the target with Sleep, Increased chances of landing a Glancing Hit, and Decrease DEF Effects for 2 turns each. (Reusable in 4 turns).
Attacks without waking up the enemy that's under Sleep. Attacks all enemies to disturb their HP recovery for 2 turns with a 75% chance. If the enemy is under Sleep, this attack will deal damage that ignores 50% of the enemy's Defense. (Reusable in 5 turns).