Attacks the enemy to increase its chance of landing a Glancing Hit for 2 turns with a 50% chance. Increases the damage by 50% if all of your skills are on cooldown.
Attacks the enemy to deal damage that ignores Defense. Increases your Attack Bar by 50% when attacked by an enemy while [Dancing Flash] is on cooldown. (Reusable in 4 turns).
Attacks all enemies to absorb their Attack Bar by 50% and disturb HP recovery for 2 turns. Your attacks won't land as a Glancing Hit while [Burning Bones, Summer Sun] is on cooldown. (Reusable in 5 turns).
Attacks the enemy to increase its chance of landing a Glancing Hit for 2 turns with a 50% chance. Increases the damage by 50% if all of your skills are on cooldown.
Attacks all enemies to decrease their Attack Speed for 2 turns with a 50% chance and increase the duration of harmful effects granted on them by 1 turn. (Reusable in 4 turns).
Attacks all enemies to Freeze them for 1 turn. Deals additional damage 2 more times to targets with harmful effects and inflicts Continuous Damage to them for 3 turns each. (Reusable in 5 turns).
Attacks the enemy to increase its chance of landing a Glancing Hit for 2 turns with a 50% chance. Increases the damage by 50% if all of your skills are on cooldown.
Attacks the enemy to deal damage that ignores Defense. Increases your Attack Bar by 50% when attacked by an enemy while [Dancing Flash] is on cooldown. (Reusable in 4 turns).
Attacks all enemies, and then grants yourself Increase Attack Speed and Immunity for 2 turns. In addition, increases your Attack Bar by 50% when attacked by an enemy while [Clear Blue Sky] is on cooldown. (Reusable in 5 turns).
Attacks the enemy to increase its chance of landing a Glancing Hit for 2 turns with a 50% chance. Increases the damage by 50% if all of your skills are on cooldown.
Attacks the enemy to deal damage that ignores Defense. Increases your Attack Bar by 50% when attacked by an enemy while [Dancing Flash] is on cooldown. (Reusable in 4 turns).
Attacks all enemies 3 times. Each hit leaves a Branding effect for 2 turns and provokes them for 1 turn. Recovers your HP by 10% when attacked by an enemy while [Sun Halo Dragon] is on cooldown. (Reusable in 5 turns).
Increase the Critical Rate of ally monsters by 21%
Dance
Attacks the enemy to increase its chance of landing a Glancing Hit for 2 turns with a 50% chance. Increases the damage by 50% if all of your skills are on cooldown.
Attacks all enemies to decrease their Attack Speed for 2 turns with a 50% chance and increase the duration of harmful effects granted on them by 1 turn. (Reusable in 4 turns).