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Valkyrja

Valkyrja consists of 5 natural 5 star monsters.

 
 
 
 
 

Info

ELMNT Fire

TYPE Support

LEVEL 40

Max Stats

SPD 100

HP 9885

ATK 659

DEF 659

Awakened Stats

SPD 101

HP 10875

ATK 703

DEF 714

Leader Skill
Increase the Attack Speed of ally monsters in the Arena by 33%
Sword of Promise
Attacks the enemy with a sword and increases the enemy's skill cooldown time by 1 turn each with a 20% chance. [Seal of Fire] is automatically activated if the enemy dies.
Multiplier: 4.1*{ATK} + 180
  Show Skill Ups

Damage +10%
Damage +10%
Damage +10%

Seal of Fire
Attacks the enemy, removing 1 beneficial effect and decreasing its Defense for 2 turns. The damage is proportionate to the enemy's MAX HP. (Reusable in 3 turns).
Multiplier: 4.8*{ATK} + 0.11*{Target MAX HP}
  Show Skill Ups

Damage +5%
Damage +10%
Damage +10%
Cooltime Turn -1

Warrior's Return
Revives the dead ally with 30% HP and increases the revived ally's Attack Power for 1 turn. In addition, if [Warrior's Return] skill is available to be used, the skill will be activated instantly when another ally takes damage that causes death. The MAX skill cooldown is increased by 2 turns each, up to 2 times, whenever you revive an ally with this skill. (Reusable in 4 turns).
  Show Skill Ups

Cooltime Turn -1
Cooltime Turn -1

Info

ELMNT Water

TYPE HP

LEVEL 40

Max Stats

SPD 100

HP 10710

ATK 714

DEF 549

Awakened Stats

SPD 101

HP 12015

ATK 714

DEF 626

Leader Skill
Increase the Critical Rate of ally monsters in the Arena by 33%
Sword of Promise
Attacks the enemy with a sword and increases the enemy's skill cooldown time by 1 turn each with a 20% chance. [Seal of Water] is automatically activated if the enemy dies.
Multiplier: 4.1*{ATK} + 180
  Show Skill Ups

Damage +10%
Damage +10%
Damage +10%

Seal of Water
Attacks the enemy, decreasing its Attack Speed for 2 turns and freezing the enemy for 1 turn. The damage is proportionate to the enemy's MAX HP. (Reusable in 3 turns).
Multiplier: 4.8*{ATK} + 0.11*{Target MAX HP}
  Show Skill Ups

Damage +5%
Damage +10%
Damage +10%
Cooltime Turn -1

First Aid (Passive)
Reduces the damage of non-critical attacks by 20% and the damage of critical attacks by half, and removes all harmful effects. Additionally, recovers your HP by 10% and HP of the ally with the worst HP condition (excluding yourself) by 10% at the start of each turn. [Automatic Effect]

Info

ELMNT Wind

TYPE Attack

LEVEL 40

Max Stats

SPD 100

HP 9720

ATK 769

DEF 560

Awakened Stats

SPD 116

HP 11205

ATK 801

DEF 593

Leader Skill
Increase the Resistance of ally monsters in the Arena by 55%
Sword of Promise
Attacks the enemy with a sword and increases the enemy's skill cooldown time by 1 turn each with a 20% chance. [Soul Reaper] is automatically activated if the enemy dies.
Multiplier: 4.1*{ATK} + 180
  Show Skill Ups

Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%

Soul Reaper
Attacks the enemy target to inflict damage. Becomes Invincible for 1 turn and resets the cooldown time of [Sword of Discharge] if the enemy is killed. (Reusable in 5 turns).
Multiplier: 6.5*{ATK}
  Show Skill Ups

Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1

Sword of Discharge
Attacks the enemy target to inflict damage and randomly attacks the enemies 2 to 3 times. The enemy's Defense is ignored when used in invincible state. (Reusable in 5 turns).
Multiplier: 2.8*{ATK} x3
  Show Skill Ups

Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1

Info

ELMNT Light

TYPE Defense

LEVEL 40

Max Stats

SPD 100

HP 9720

ATK 637

DEF 692

Awakened Stats

SPD 116

HP 10710

ATK 681

DEF 747

Leader Skill
Increase the HP of ally monsters in the Arena by 44%
Sword of Promise
Attacks the enemy with a sword and increases the enemy's skill cooldown time by 1 turn each with a 20% chance. [Seal of Light] is automatically activated if the enemy dies.
Multiplier: 4.1*{ATK} + 180
  Show Skill Ups

Damage +10%
Damage +10%
Damage +10%

Seal of Light
Attacks the enemy to increase its chances of landing a Glancing Hit and Silence the enemy for 2 turns each. The enemy under the Silence Effect won't be able to use skills with cooldown time excluding the passive skills. The damage is proportionate to the enemy's MAX HP. (Reusable in 3 turns).
Multiplier: 4.8*{ATK} + 0.11*{Target MAX HP}
  Show Skill Ups

Damage +5%
Damage +10%
Damage +10%
Cooltime Turn -1

God's Shield (Passive)
Calls upon the power of the divine shield, gaining immunity against all harmful effects. Additionally, the chance of allies receiving a Critical Hit is reduced by 15%. Increases your Attack Bar by 5%, up to 20%, every time an ally is hit by a non-critical attack. The effect is not accumulated with other critical hit reduction effects. [Automatic Effect]

Info

ELMNT Dark

TYPE HP

LEVEL 40

Max Stats

SPD 100

HP 10710

ATK 714

DEF 549

Awakened Stats

SPD 101

HP 11700

ATK 758

DEF 604

Leader Skill
Increases the Attack Speed of ally monsters in the Arena by 33%.
Sword of Promise
Attacks the enemy with a sword and increases the enemy's skill cooldown time by 1 turn each with a 20% chance. [Soul Reaper] is automatically activated if the enemy dies.
Multiplier: 4.1*{ATK} + 180
  Show Skill Ups

Damage +10%
Damage +10%
Damage +10%

Soul Reaper
Attacks the enemy target to inflict damage. Becomes Invincible for 1 turn and resets the cooldown time of [Ragnarok] if the enemy is killed. (Reusable in 5 turns).
Multiplier: 6.5*{ATK}
  Show Skill Ups

Damage +10%
Damage +10%
Cooltime Turn -1

Ragnarok
The final battle begins. Both allies and enemies lose 15% of their HP, and the enemies receive massive additional damage. (Reusable in 6 turns).
Multiplier: 5.2*{ATK}
  Show Skill Ups

Damage +10%
Damage +10%
Cooltime Turn -1