Increase the Attack Speed of ally monsters in the Arena by 33%
Sword of Promise
Attacks the enemy with a sword and increases the enemy's skill cooldown time by 1 turn each with a 20% chance. [Seal of Fire] is automatically activated if the enemy dies.
Multiplier: 4.1*{ATK} + 180
Show Skill Ups
Damage +10%
Damage +10%
Damage +10%
Seal of Fire
Attacks the enemy, removing 1 beneficial effect and decreasing its Defense for 2 turns. The damage is proportionate to the enemy's MAX HP. (Reusable in 3 turns).
Revives the dead ally with 30% HP and increases the revived ally's Attack Power for 1 turn. In addition, if [Warrior's Return] skill is available to be used, the skill will be activated instantly when another ally takes damage that causes death. The MAX skill cooldown is increased by 2 turns each, up to 2 times, whenever you revive an ally with this skill. (Reusable in 4 turns).
Increase the Critical Rate of ally monsters in the Arena by 33%
Sword of Promise
Attacks the enemy with a sword and increases the enemy's skill cooldown time by 1 turn each with a 20% chance. [Seal of Water] is automatically activated if the enemy dies.
Multiplier: 4.1*{ATK} + 180
Show Skill Ups
Damage +10%
Damage +10%
Damage +10%
Seal of Water
Attacks the enemy, decreasing its Attack Speed for 2 turns and freezing the enemy for 1 turn. The damage is proportionate to the enemy's MAX HP. (Reusable in 3 turns).
Decreases the damage taken from Critical Hits by half, and removes all harmful effects. Additionally, recovers your HP by 10% and the HP of the ally with the lowest HP ratio (excluding yourself) by 10% at the start of each turn. [Automatic Effect]
Increase the Resistance of ally monsters in the Arena by 55%
Sword of Promise
Attacks the enemy with a sword and increases the enemy's skill cooldown time by 1 turn each with a 20% chance. [Soul Reaper] is automatically activated if the enemy dies.
Attacks the enemy target to inflict damage. Becomes Invincible for 1 turn and resets the cooldown time of [Sword of Discharge] if the enemy is killed. (Reusable in 5 turns).
Attacks the enemy target to inflict damage and randomly attacks the enemies 2 to 3 times. The enemy's Defense is ignored when used in invincible state. (Reusable in 5 turns).
Increase the HP of ally monsters in the Arena by 44%
Sword of Promise
Attacks the enemy with a sword and increases the enemy's skill cooldown time by 1 turn each with a 20% chance. [Seal of Light] is automatically activated if the enemy dies.
Multiplier: 4.1*{ATK} + 180
Show Skill Ups
Damage +10%
Damage +10%
Damage +10%
Seal of Light
Attacks the enemy to increase its chances of landing a Glancing Hit and Silence the enemy for 2 turns each. The enemy under the Silence Effect won't be able to use skills with cooldown time excluding the passive skills. The damage is proportionate to the enemy's MAX HP. (Reusable in 3 turns).
Calls upon the power of the divine shield, gaining immunity against all harmful effects. Additionally, the chance of allies receiving a Critical Hit is reduced by 15%. Increases your Attack Bar by 5%, up to 20%, every time an ally is hit by a non-critical attack. The effect is not accumulated with other critical hit reduction effects. [Automatic Effect]
Increases the Attack Speed of ally monsters in the Arena by 33%.
Sword of Promise
Attacks the enemy with a sword and increases the enemy's skill cooldown time by 1 turn each with a 20% chance. [Soul Reaper] is automatically activated if the enemy dies.
Multiplier: 4.1*{ATK} + 180
Show Skill Ups
Damage +10%
Damage +10%
Damage +10%
Soul Reaper
Attacks the enemy target to inflict damage. Becomes Invincible for 1 turn and resets the cooldown time of [Ragnarok] if the enemy is killed. (Reusable in 5 turns).
Multiplier: 6.5*{ATK}
Show Skill Ups
Damage +10%
Damage +10%
Cooltime Turn -1
Ragnarok
The final battle begins. Both allies and enemies lose 15% of their HP, and grants an Unrevivable effect to all enemies for 1 turn. Afterwards, deals great damage to all enemies. (Reusable in 6 turns).