It’s the Anniversary Heroes once again! Now, usually, Com2uS gives us the choice between five units, but this time, the choice is against ten! However, the next five choices are for another week, so in this case, we’re gonna be focusing on the first five chances – Smokey, Avaris, Imesety, Eva, and Ran.
Today, we’re gonna be looking at the water Anubis, Avaris. I’ve run all the Hall of Heroes on five different accounts, so four out of five will be absolute nooblet teams. However, my main team is still the same.
Before we begin, Hall of Heroes is a lot like Trial of Ascension, so that means you can use Trial of Ascension strategy and monsters (e.g. attack bar pushbacks, stuns and continuous damage are king). I strongly advise bringing your regular Trial of Ascension team. In my case, I’m using Baretta (L), Charlotte, Rica, Frigate, and Verad.
We’re starting from the beginning, with three Khmuns (fire Anubises) and two Aquilas (wind Brownie Magicians).
The Threat: The threat’s gonna have to be Khmun here. Not only does he do good damage, but his passive of granting a shield is always going to suck. Aquila just AoE removes buffs from all his enemies (aka your teammates). It’s absolutely wild.
The Solution: I’m gonna have to say take out both Aquilas first, before Khmun can get a turn and slap a shield on them. Trust me, it’s really not fun to try and break a shield where you don’t even know how much HP is left on it.
Oh lord oh howdy, this is NOT a fun stage at all. Here, we have three Iunus (wind Anubises) and two Luers (water Phantom Thieves).
The Threat: So, Luer has two-turn DEF break on his third, and also 50% attack bar decrease. But wait, there’s more. Iunu’s passive revives himself at the moment of death and fills his attack bar to 100%. He also increases his attack by 100% every time he revives. It’s not fun to deal with in the slightest way. This, combined with Luer’s def break, means that the damage becomes even greater.
The Solution: Take out the Luers first, so that they don’t end up causing the Iunus to deal more damage. If you can kill all three Iunus at once, they’ll all revive at once, so you can get rid of them all again. You’ll probably end up losing a unit or two if you’re too squishy, but it’s better than Luer getting rid of everyone because of their third skills.
Miniboss tiiiiiime! Here, we have a Beth (water Hell Lady) and two Jojos (fire Jokers).
The Threat: Okay, this is gonna be a bit weird, but I’m actually going to have to say that the Jojos are a bigger threat than the Beth. It’s mainly because the Jojos have bombs on their second skill, and unless you can cleanse it off, it’s a pain to experience. Beth also has really good damage and AoE def break.
The Solution: You can either take out both Jojos, or go for Beth first and move on with your life. You don’t have to kill the lackeys to proceed, but either way, if the Jojos are where you’re really going wrong, then feel free to get rid of them.
We’re past that miniboss, and we’re stage 4 now! Here, we have three Thebaes (dark Anubises) and two Brigs (light Pirate Captains).
The Threat: Thebae has AoE Brand, and he also deals damage based off of the enemy’s Max HP. It’s not a fun combo to go up against. Brig is mostly about single-target damage, having attack break, defense break and buffblock all in one skill. His third skill has one-shotted one of the rep monsters I took with me, actually, and it was a well-built Verad.
The Solution: I’d definitely say that you should go to kill Thebae first. AoE Brand is not fun to deal with, and when it’s combined with Brig’s single-target damage, he can easily take out one (if not all) of your teammates in an instant. Thebae, when pitted against your low-level team, is awful. Once they’re done, you can safely move onto stage 5 and get to a rather… painful stage.
We have only one stage left before the boss! Here, we have three Armarnas (light Anubises) and two Karls (dark Neostone Fighters).
The Threat: Kaaaaarl, that kills people! Anyway, Armarna is one of the best light 4-stars out there, I absolutely love my own Armarna. Just… not the best to deal with on the receiving end. His third skill AoE revives all fallen enemies. Karl’s third skill even immediately lands as a critical hit and removes all damage reduction effects.
The Solution: Oh, go for the Armarnas first. You don’t want them trying to revive the enemies (and thereby wiping out your entire team potentially). Karl’s damage won’t be that bad to deal with if he never gets a chance to deal damage. [finger-tap meme]
Boss stage now! Here, we have an Avaris, and two other Horuses. Now, the element of the Horuses will always be different, though, in each stage.
The Threat: The threat’s always gonna be different, because the lackeys will always be different. Remember the one constant, though, and that’s Avaris has anti-revive passive. In this particular case, though, if this were a higher stage I’d say that Khmun is the biggest threat, then Avaris, then Iunu.
The Solution: Well, you could just aim for Avaris first, and then go about your day, or you could kill Khmun, stun Iunu and then kill Avaris. I wouldn’t recommend outright killing Iunu, because of his passive.
I hope you all enjoyed this article! Did you get an Avaris, and if yes, how many copies did you get? I’ll be writing four more articles involving this round, and when the next round comes I’ll be prepping another five articles. I’m Sara Ann, and I’ll see you in the next article!