It’s the Anniversary Heroes once again! Now, usually, Com2uS gives us the choice between five units, but this time, the choice is against ten! However, the next five choices are for another week, so in this case, we’re gonna be focusing on the first five chances – Smokey, Avaris, Imesety, Eva, and Ran.
Today, we’re gonna be looking at the light Pierret, Eva. I’ve run all the Hall of Heroes on five different accounts, so four out of five will be absolute nooblet teams. However, my main team is still the same.
Before we begin, Hall of Heroes is a lot like Trial of Ascension, so that means you can use Trial of Ascension strategy and monsters (e.g. attack bar pushbacks, stuns and continuous damage are king). I strongly advise bringing your regular Trial of Ascension team. In my case, I’m using Baretta (L), Charlotte, Rica, Frigate, and Verad.
Stage 1 has begun! Here, we have three Claras (fire Pierret) and two Xiao Lins (water Kung Fu Girls). Unfortunately, I found out the first round of screenshots in round 1 didn’t make it out, so now we’re in round 7.
The Threat: The threat is probably Clara this round. However, that doesn’t mean that Xiao Lin isn’t bad either. Xiao Lin’s third skill hits four times and increases her damage depending on the amount of debuffs on the enemy. Wheel of Fire, however, will be able to remove buffs off of her enemies, and can stun all her enemies for 1 turn.
The Solution: Oh, definitely go for Clara first. The Pierrets have a gimmick where they can do new stuff if their HP is full, so if you can chip away at their HP, you’ll be fine. Xiao Lin is quite squishy, even in the higher levels, so she can be taken out quite easily.
Welcome to Stage 2, I love you. Here, we have three Julies (water Pierrets) and two Chasuns (wind Sky Dancers).
The Threat: Uuuuuugh, Chasun is wild. Her healing is insanely good, because her third skill goes through healblock as well. Julie, meanwhile, is actually pretty dang good. Her third skill attacks all enemies 6 times if she uses it at full HP, and it’s a lot of damage.
The Solution: Don’t forget, if she isn’t at full HP, she’s not guaranteed to hit all 6 times. With Chasun, though, she’s really tanky, and it’ll be a real pain to take her down. I’d recommend taking out both the Chasuns first, so this way they can’t heal any of the Julies. Remember to keep Julie below 100% HP as well, so she can’t hit her third.
Miniboss time! This stage consists of a Shan (light Chimera) and two Hrungnirs (dark Barbaric Kings).
The Threat: Ho-ly crap, I can’t remember how many times Hrungnir managed to take me down because I had it going in auto mode and I forgot to target Hrungnir so he wasn’t stunned. His third skill is nuts; with chances to not go on cooldown, and he also instantly grants another turn to himself.
Shan… isn’t really much to talk about. Like, yeah, he’s great singletarget damage, but he also has 80% chance to stun all enemies. He can also increase attack bar of all his allies by 25% with his third skill, so why isn’t it so good? Well, maybe it’s because it doesn’t AoE kill anyone, like most of the HoH minibosses I’m used to as well.
The Solution: Well, you can take out Shan if you want, because you don’t need to kill the lackeys to go on. However, Hrungnir is an absolute mess to deal with, so if you’re having trouble with him, feel free to kill the Hrungnirs.
It’s stage 4, now! Here, we have three Sophias (wind Pierrets) and two Ludos (fire Dice Magicians).
The Threat: Oh, it’s definitely Ludo. Like, don’t get me wrong, Sophia is really good and her third skill can completely deplete her enemy’s attack bar if she uses it at full HP. Ludo has a passive that can increase either the damage he deals or decreases the damage he takes.
The Solution: Ehhhh, I’m gonna say that you should completely kill Ludo. Make sure you can keep Sophia below 100% HP as well, so that she can’t destroy your attack bars. Ludo will take a bit more damage to deal with, but either way you can straight-up kill him.
We’ve only got one stage left until the boss stage! Here, we have three Lunas (dark Pierrets) and two Chamies (light Nine-tailed Foxes).
The Threat: Uuuuugh, Luna sucks big time. She removes 50% of her enemy’s attack bar on her third skill, and when she’s at full HP she recovers 100% of her own attack bar, effectively granting her another turn if she hits her third skill at full HP. Chamie, meanwhile, has this weird skill called Reincarnate, where she’ll remove all harmful effects on herself, recover full HP, and then increases her ATK and DEF by 50%. It stacks up to 5 times.
The Solution: Uhhhh, I’m gonna say take out Chamie first. That doesn’t mean ignore Luna, though – oh, no, out of all the Pierrets here, I’d say Luna is the one you want to keep away from 100% the most. You do not want her to get that extra turn.
We’re at the boss now! Here, we have one Eva, and two other Pierrets. Now, who those Pierrets are tends to be different, because the elements of them changes at every stage.
The Threat: Oh, I’m definitely gonna say that Luna would be the biggest threat in this particular stage. But that doesn’t mean that Eva isn’t a threat, either. Her third skill attacks rapidly, has 100% crit rate against enemies with debuffs on them, and won’t go on cooldown if she uses it with full HP.
The Solution: Keep all the Pierrets below 100% HP no matter what your solution is. However, there are two ways to go about this – kill the lackeys and then Eva herself, or just kill Eva. The upside of killing the lackeys is that if there’s a particularly troublesome combo (e.g. anything Luna related) is that you won’t have to deal with them, but just straight-up targeting Eva will mean that you can instantly get done with the stage.
I hope you all enjoyed this article! Did you get an Eva, and if yes, how many copies did you get? I’ll be writing four more articles involving this round, and when the next round comes I’ll be prepping another five articles. I’m Sara Ann, and I’ll see you in the next article!