It’s the Anniversary Heroes once again! Now, usually, Com2uS gives us the choice between five units, but this time, the choice is against ten! However, the next five choices are for another week, so in this case, we’re gonna be focusing on the first five chances – Smokey, Avaris, Imesety, Eva, and Ran.
Today, we’re gonna be looking at the wind Horus, Imesety. I’ve run all the Hall of Heroes on five different accounts, so four out of five will be absolute nooblet teams. However, my main team is still the same.
Before we begin, Hall of Heroes is a lot like Trial of Ascension, so that means you can use Trial of Ascension strategy and monsters (e.g. attack bar pushbacks, stuns and continuous damage are king). I strongly advise bringing your regular Trial of Ascension team. In my case, I’m using Baretta (L), Charlotte, Rica, Frigate, and Verad.
…oh jeez, this is gonna be a pain to write.
Stage 1 consists of 2 Kaitos (wind Samurai) and three Qebehsenuefs (water Horuses).
No, that’s not a typo, nor did I have a seizure on my keyboard. That is actually the name of the water Horus. For the sake of this article, I’m just going to call him “Qebeh” so I don’t have to type it out every single time.
The Threat: Damage-wise, the threat’s Kaito, but support-wise, the threat is Qebeh. It’s mainly because Qebeh increases the attack power and crit rate of all his allies, and also makes a chosen ally invincible for a turn. And Invincibility is never fun. Kaito puts a single-target skill cooldown reset, and his hidden fourth skill is really good, too.
It’s good times all around. /sarcasm
The Solution: Take out the Qebehs first. They’ll be the main source of extra damage and invincibility, which is never fun to deal with when you’re in Hall of Heroes and just want to get to the next stage. Kaito does have the potential to oneshot you, but it’s even less fun to be guaranteed to die because of the invincibility.
Okay, stage 2 everybody! Here, we have three Duamutefs (fire Horuses) and two Rigels (water Liches).
The Threat: Oh, it’s definitely Rigel in this round. Because Rigel’s immune to being slept, stunned or frozen, and he also decreases his chances of being hit by a critical hit, it’s not fun. You can’t even stunlock him if you wanted to. He also increases his ATK and DEF by 10% every time he’s hit by a hit that should be a critical hit, but isn’t because of his passive.
Duamutef, meanwhile… has stun. That’s about it honestly.
The Solution: Oh, definitely kill Rigel first. This way, you won’t have to worry about him, and can safely stunlock the Duamutefs. They aren’t that bad to deal with, honestly.
It’s miniboss time! Here, we’re greeted with one Charlotte (wind Occult Girl), and two Akias (fire Succubi).
The Threat: So, as someone who has a Charlotte, I can safely say that Charlotte is the biggest threat here. Her third skill decreases the attack bar of all enemies and increases the attack bar of all allies. Her first skill brings sleep, and the Akias don’t wake up enemies under sleep when they attack.
The Solution: There are two ways to go about this. The first way, just kill Charlotte and go about your day. The second way, you can take out the Akias so that they don’t keep putting your teammates to sleep without waking them up at all. It depends on who keeps wrecking your day.
You’re doing great! Here, we have three Wedjats (light Horuses) and two Isabelles (dark Assassins).
The Threat: I’m going to have to say that Isabelle is the biggest threat here, solely because her damage potential is insane. Wedjat’s passive also increases Attack Bar of all his allies by 10% whenever he ends his turn. But if his allies have buffs on them, the attack bar increase will start going up, all the way up to 20%.
The Solution: Well, Isabelle can’t do damage if she’s dead. And I’d recommend killing both of the Isabelles first, because their third skill resets if anyone dies on the battlefield. Wedjat will die soon after, and as long as you prevent him from getting a turn, he can’t increase attack bars.
We’re so close to finishing up, here! We have three Amduats (dark Horuses) and two Armarnas (light Anubises).
The Threat: Oh my god, this is definitely the hardest stage of the Hall of Heroes. Not only does Amduat gain 25% attack bar every time an enemy gets a turn (meaning he can cut into your team composition), but Amarna has AoE revive and can revive all his dead allies.
I’m not joking when I say that.
The Solution: Well, this is going to be a bit difficult to deal with, but if you ask me, I’d say… Armarna first. I actually have an Armarna, and let me just say that he’s really good. Sure, Amduat will be getting turns every time you get a turn, but it’s better than Armarna erasing all of the work you’ve been doing.
It’s boss time, everyone! Here, we have an Imesety, and two other Horuses, but the element of the lackeys is always going to be different each stage.
The Threat: Well, the threat’s gonna be different because the lackeys are always gonna be different. In this case, I’d say Imesety is the biggest threat, followed by Qebeh and then Duamutef. Do remember that Imesety also has 100% attack bar increase for one ally.
The Solution: If this were in a higher stage, I’d say take out Qebeh to make sure he doesn’t bring any Invincibility to the table. Then, you stun Duamutef, and then kill Imesety.
I hope you all enjoyed this article! Did you get an Imesety, and if yes, how many copies did you get? I’ll be writing four more articles involving this round, and when the next round comes I’ll be prepping another five articles. I’m Sara Ann, and I’ll see you in the next article!