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How to get: Unknown scrolls, Mystical scrolls, fire scrolls and secret dungeon
Awakened Bonus: Leader Skill (Increases the Attack Speed of ally monsters by 13%)
Leader Skill: Increase the Attack Speed of ally monsters by 13%.
Skill 1: Accurate Shot: Attacks accurately with a 30% increased chance of landing a Critical Hit.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +5%
- Lv.5 Damage +5%
- Lv.6 Damage +10%
Skill 2: Fire Arrow: Shoots 2 magic arrows that each have a 40% chance to inflict Continuous Damage for 3 turns. (Reusable in 4 turn(s))
- Lv.2 Damage +5%
- Lv.3 Damage +10%
- Lv.4 Harmful Effect Rate +10%
- Lv.5 Harmful Effect Rate +10%
- Lv.6 Cooltime Turn -1
Skill 3: Last Shot: Fires with an accurate aim, giving the attack a 70% increased chance of landing as a Critical Hit. (Reusable in 4 turn(s))
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
Max Awakened Stats
[easytable]Stat, 5★, 6★
Hp, 7380, 10050
Atk, 589, 801
Def, 250, 340
Spd, 102, 102
Crit Rate, 15%, 15%
Crit Damage, 50%, 50%
Resistance, 15%, 15%
Accuracy, 0%, 0%[/easytable]
[easytable]Pros, Cons
Excellent single target nuker against wind monsters, Glass cannon
Viable poor man’s speed leader,Requires healer to survive[/easytable]
Rune Recommendations[2/4/6]
[easytable]Early, Late
Blade x3 (Atk%/Crit D%/Atk%), Violent/Destroy (Atk%/Crit D%/Atk%)[/easytable]
Rating
[usrlist “Dungeon:3.5” “Arena Offense:3.5” “Arena Defense:2” “Guild War Offense:3.5” “Guild War Defense:2” “ToA:3.5″]
[/nextpage][nextpage title=”Ellin” img=”11113″]
How to get: Unknown scrolls, Mystical scrolls and water scrolls
Awakened Bonus: Leader Skill: Increases the Accuracy of ally monsters by 22%.
Leader Skill: Increases the Accuracy of ally monsters by 22%.
Skill 1: Accurate Shot: Attacks accurately with a 30% increased chance of landing a Critical Hit.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +5%
- Lv.5 Damage +5%
- Lv.6 Damage +10%
Skill 2: Ice Arrow: Shoots 2 magic arrows and freezes the enemy for 1 turn with a 40% chance. (Reusable in 4 turns)
- Lv.2 Damage +5%
- Lv.3 Damage +10%
- Lv.4 Weakening Effect Rate +10%
- Lv.5 Cooldown Turn -1
Skill 3: Meteor Shot: Attacks all enemies 4 times with a volley of arrows. Each strike has a 75% chance to decrease their attack gauge by 15%. (Reusable in 5 turns)
- Lv.2 Damage +10%
- Lv.3 Weakening Effect Rate +10%
- Lv.4 Damage +10%
- Lv.5 Cooldown Turn -1
Max Awakened Stats
[easytable]Stat, 5★, 6★
Hp, 6660, 9060
Atk, 605, 823
Def, 283, 384
Spd, 102, 102
Crit Rate, 15%, 15%
Crit Damage, 50%, 50%
Resistance, 15%, 15%
Accuracy, 0%, 0%[/easytable]
[easytable]Pros, Cons
High damage, Glass cannon
AoE damage, Requires healer to survive[/easytable]
Rune Recommendations[2/4/6]
[easytable]Early, Late
Fatal/Blade (Atk%/Atk%/Atk%), Violent/Destroy (Atk%/Crit D%/Atk%)[/easytable]
Rating
[usrlist “Dungeon:3.5” “Arena Offense:3” “Arena Defense:2.5” “Guild War Offense:3” “Guild War Defense:2.5” “ToA:3″]
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How to get: Unknown scrolls, Mystical scrolls and wind scrolls
Awakened Bonus: Leader Skill: Increases the Critical Rate for ally monsters by 13%.
Leader Skill: Increases the Critical Rate for ally monsters by 13%.
Skill 1: Accurate Shot: Attacks accurately with a 30% increased chance of landing a Critical Hit.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +5%
- Lv.5 Damage +5%
- Lv.6 Damage +10%
Skill 2: Piercing Arrow: Shoots piercing arrows and inflicts damage proportionate to the enemy’s MAX HP. (Reusable in 4 turns)
- Lv.2 Damage +5%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
Skill 3: Wind Shot: Attacks the enemies with arrows of high velocity. Each arrow has a 50% chance to prevent the target from using a skill with cooldowns for 1 turn. The damage of this skill increases according to the Attack Speed. (Reusable in 5 turns)
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
Max Awakened Stats
[easytable]Stat, 5★, 6★
Hp, 6780, 9225
Atk, 622, 845
Def, 258, 351
Spd, 102, 102
Crit Rate, 15%, 15%
Crit Damage, 50%, 50%
Resistance, 15%, 15%
Accuracy, 0%, 0%[/easytable]
[easytable]Pros, Cons
Does well against tanks, Glass cannon[/easytable]
Rune Recommendations[2/4/6]
[easytable]Early, Late
Fatal/Blade (Atk%/Atk%/Atk%), Violent/Destroy (Atk%/Crit D%/Atk%)[/easytable]
Rating
[usrlist “Dungeon:3” “Arena Offense:3” “Arena Defense:2” “Guild War Offense:3” “Guild War Defense:2” “ToA:3″]
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How to get: Scroll of Light and Darkness
Awakened Bonus: Leader skill: Increases the Attack Power of ally monsters by 18%.
Leader skill: Increases the Attack Power of ally monsters by 18%.
Skill 1: Accurate Shot: Attacks accurately with a 30% increased chance of landing a Critical Hit.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +5%
- Lv.5 Damage +5%
- Lv.6 Damage +10%
Skill 2: Piercing Arrow: Shoots piercing arrows and inflicts damage proportionate to the enemy’s MAX HP. (Reusable in 4 turns)
- Lv.2 Damage +5%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
Skill 3: Phantom Crush: Inflicts damage proportionate to the enemy’s MAX HP and stuns the enemy for 1 turn. (Reusable in 5 turn(s))
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
Max Awakened Stats
[easytable]Stat, 5★, 6★
Hp, 7635, 10380
Atk, 581, 790
Def, 242, 329
Spd, 102, 102
Crit Rate, 15%, 15%
Crit Damage, 50%, 50%
Resistance, 15%, 15%
Accuracy, 0%, 0%[/easytable]
[easytable]Pros, Cons
Good against tanks, Glass cannon[/easytable]
Rune Recommendations[2/4/6]
[easytable]Early, Late
Fatal/Blade (Atk%/Atk%/Atk%), Violent/Destroy (Atk%/Crit D%/Atk%)[/easytable]
Rating
[usrlist “Dungeon:3.5” “Arena Offense:3.5” “Arena Defense:3” “Guild War Offense:3.5” “Guild War Defense:3” “ToA:3.5″]
[/nextpage][nextpage title=”Mara” img=”11110″]
How to get: Light and Darkness Scroll
Awakened Bonus: Leader skill: Increases the Accuracy of ally monsters by 22%.
Leader skill: Increases the Accuracy of ally monsters by 22%.
Skill 1: Accurate Shot: Attacks accurately with a 30% increased chance of landing a Critical Hit.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +5%
- Lv.5 Damage +5%
- Lv.6 Damage +10%
Skill 2: Poison Arrow: Fires two magical arrows, with each hit having a 40% chance to disturb the enemy’s HP recovery for 2 turns. (Reusable in 4 turns)
- Lv.2 Harmful Effect Rate +5%
- Lv.3 Damage +10%
- Lv.4 Harmful Effect Rate +10%
- Lv.5 Harmful Effect Rate +10%
- Lv.6 Cooltime Turn -1
Skill 3: Soul Crush: Disturb HP recovery for 2 turns with arrows that destroy the enemy’s soul. The enemy can’t be revived if the enemy is killed with this skill. (Reusable in 5 turn(s))
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
Max Awakened Stats
[easytable]Stat, 5★, 6★
Hp, 5685, 7740
Atk, 670, 911
Def, 283, 384
Spd, 102, 102
Crit Rate, 15%, 15%
Crit Damage, 50%, 50%
Resistance, 15%, 15%
Accuracy, 0%, 0%[/easytable]
[easytable]Pros, Cons
High damage, Glass cannon
Counters revivers,
High level arena(guardian) counter against tanky revive team, [/easytable]
Rune Recommendations[2/4/6]
[easytable]Early, Late
Fatal/Blade (Atk%/Atk%/Atk%), Violent/Destroy (Atk%/Crit D%/Atk%)[/easytable]
Rating
[usrlist “Dungeon:3.5” “Arena Offense:4.5” “Arena Defense:2.5” “Guild War Offense:4” “Guild War Defense:2.5” “ToA:3.5”]
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