On Wednesday, August the 12th, 2020, the Chamie (light Nine-Tailed Fox) Hall of Heroes was announced. I’m actually pretty excited for this thing, because now I’ll have all five of the Nine-Tailed Foxes.
Before we begin, Hall of Heroes is a lot like Trial of Ascension, so that means you can use Trial of Ascension strategy and monsters (e.g. attack bar pushbacks, stuns and continuous damage are king). I strongly advise bringing your regular Trial of Ascension team. In my case, I’m using Baretta (L), Charlotte, Frigate, Verad and my water Homunculus Kaneki because I forgot Rica existed for a hot minute.
Is Chamie Usable?
I think she is? I’m not too sure. I don’t know much about where to use Chamie, but I know that she’s pretty good. Her third skill Reincarnate completely heals her HP and removes all debuffs from her, on top of increasing her ATK and DEF by 50% each time she uses it, stacking up to 5 times.
Welcome to Stage 1, here we go. Here, we have three Shihwas (fire Nine-tailed Foxes) and two Gildongs (water Taoists).
The Threat: The main threat is definitely going to be Shihwa. Her third skill can single-target kill an enemy and heal herself with it. Also, she plants Brand on her enemies with her third skill. Brand isn’t that cool, but it’s relatively uncommon of a harmful effect.
I remember that Gildong’s pretty good; people really liked using him from 2015-2017 in ToA things, bosses especially, but he’s kind of fallen out of use these days. His third skill, Destruct Evil, hits the enemy 4 times, and each hit has a 25% chance to decrease Defense for 2 turns. Now, you’d think that that’s basically a 100% chance, right?
[cries in “once had my Gildong get all 4 hits resisted”]
The Solution: I’d probably say take out Shihwa first. I mean, don’t get me wrong, Gildong’s still halfway decent, but apart from his third skill he doesn’t really have much to offer. Shihwa, however, can turn cycle, sleep, use DoTs, AND Brand. It’s fun to play around with, but not so fun when you’re on the receiving end.
Okay, it’s time for Stage 2. Here, we have three Sohas (water Nine-tailed Foxes) and two Fucos (wind Liches).
The Threat: Anyone else remember the days when Fuco was near impossible to deal with? It was because of the shield he dealt to himself every turn. It’s proportionate to his level, and he’s unfortunately not limited to Level 40 as his max level the higher up you go.
I can’t remember a lot about the more recent monsters, but I think Soha’s one of the only two four-star monsters that has an AoE strip.
The Solution: Well, I think it’s obvious that Soha’s the real damage dealer here. Fuco’s just annoying to deal with, but Soha’s the only one who could easily destroy you.
It’s miniboss time! Here, we have a Lora (light Occult Girl) and two Montes (dark Dice Magicians).
The Threat: So, I’m going to say that Lora’s the bigger threat here. Her third skill, Light Guardian Angel, attacks all enemies 3 times. The damage it’s dealt is based off of her Max HP, has a 50% chance to remove a buff, and increases the defense of all her allies for 3 turns. Monte… well, he’s just straight-up useless to be honest. He can actually heal your allies with his third.
That’s right, not his allies. Yours.
The Solution: Yeah, it’s Lora that’s the problem. She’s not fun to deal with at all, especially with her defense increase third skill. You don’t have to kill Monte in order to go on at all. I think they implemented this in 2017-2018 or something, but for some reason I still believe that this happened “recently.”
It’s time for Stage 4! Our threat involves three Arangs (wind Nine-Tailed Foxes) and two Claras (fire Pierrets).
The Threat: Arang. Yeah. Her damage is nuts. I think she’s actually got the 5th highest base attack in the game, next to the Phoenixes. I actually built and six-starred an Arang! …I benched her a while ago. Anyway, her third skill plants Attack Break, Defense Break, and Speed Decrease on one enemy, along with dealing with more damage if the enemy’s under harmful effects.
Also, Clara attacks all enemies and removes a buff from each enemy with a 30% chance. It also stuns for them for one turn!
The Solution: I’m gonna say it’s gonna be Clara. She’s got a lot of threat with the buff removals, and she’s going to be seriously bad to deal with if you let her stay alive. Arang’s going to be one of the biggest damage-dealers out there.
It’s almost time for the boss! Here, we have three Kamiyas (dark Nine-Tailed Foxes) and two Selenas (wind Succubi).
The Threat: Soooo, I remember Kamiya being the May HoH for 20…18? I remember screwing around with her as a new toy. Her third skill’s guaranteed to stun a target if she lands a critical hit, and she’s guaranteed to land a critical hit if her target’s asleep. Also, her second skill puts an enemy to sleep for 2 turns.
Also, Selena’s third skill puts enemies to sleep.
The Solution: Uuuugh. I’m gonna say it’s Kamiya. Her damage is insane, and it’s really nuts to deal with. You’ll still have to deal with Selena, but definitely go for Kamiya first things first.
It’s boss time! We got Chamie and two Nine-Tailed Foxes!
The Threat: Did you know that each of the floors has two different lackey elements? In this case, it’ll be Soha and Arang, but B2 could be, say, Shihwa and Kamiya. (I actually don’t know what B2 is yet, because I started writing this as soon as I finished off B1.)
In that case, the threat’s going to be different because the lackeys are going to be different. In this case, it’s probably Arang that’s going to be the biggest damage-dealer here. Chamie’s going to be SUPER annoying if you ever let her get to use Incarnate, so don’t let her use it.
The Solution: Well, there’s two ways to go about this. You could go for the lackeys (whichever ones are the problems) or you could just go straight-up for Chamie. You don’t have to kill the miniboss or the boss’s lackeys in order to proceed.
I hope you all enjoyed this article! Did you get your Chamie yet? If yes, let me know how many in the comments down below. In the meantime, though, I’m Sara Ann, and I’ll see you in the next article!