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Barbaric King Review – Fire / Water / Wind / Light / Dark

Barbaric King Review – Fire / Water / Wind / Light / Dark

DMD from reddit for more player opinions.

[Fire] | [Water] | [Wind] | [Light] | [Dark]

[nextpage title=”Surtr” img=”11114″]
4★ Fire Barbaric King => Surtr
Barbaric King Fire Surtr Fire How to get: Mystical Scroll and Legendary Scroll Awakened Bonus: Increases Critical Rate by 15%. https://www.youtube.com/watch?v=pbCJG5BQDQc Leader Skill: The Defense of Ally Monsters is increased by 33% in Guild Battles. Skill 1: Penalty: Attacks the enemy with the axe and inflicts continuous damage for 1 turn.
  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Harmful Effect Rate +10%
  • Lv.5 Damage +10%
  • Lv.6 Damage +10%
Skill 2: Axe of Punishment: Throws an axe at all enemies and stuns them for 1 turn with a 40% chance for each attack. (Reusuable in 4 turn(s))
  • Lv.2 Harmful Effect Rate +10%
  • Lv.3 Damage +10%
  • Lv.4 Harmful Effect Rate +10%
  • Lv.5 Damage +10%
  • Lv.6 Cooltime Turn -1
Skill 3: Summary Conviction: Strikes the enemy with an axe. If the target has less than 50% HP, the damage is increased by 50%. When this attack is on cool down, your Attack Speed increases and you recover 10% HP every turn. (Reusable in 4 turns)
  • Lv.2 Damage +5%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
[easytable]Stat, 5★, 6★ Hp, 6900, 9390 Atk, 557, 758 Def, 436, 593 Spd, 103, 103 Crit Rate, 30%, 30% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons Good damage, Squishy Good utility with stun and continuous damage, 3rd skill is conditional Attack speed increases by 25 when 3rd skill is on cooldown and heals 10% every turn, [/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Fatal/Blade (Atk%/Atk%/Atk%), Violent/Nemesis (Atk%/Crit D%/Atk%)[/easytable] Rating [usrlist “Dungeon:4” “Arena Offense:4” “Arena Defense:3.5” “Guild War Offense:4” “Guild War Defense:3.5” “ToA:4”] [/nextpage][nextpage title=”Aegir” img=”11113″]
4★ Water Barbaric King => Aegir
Barbaric King Water Aegir Water How to get: Mystical Scroll and Legendary Scroll Awakened Bonus: Increases Effect Accuracy by 25%. https://www.youtube.com/watch?v=oeN8Pp4wjms Leader Skill: Increases the HP of ally monsters in Guild Battles by 33%. Skill 1: Penalty: Attacks the enemy with the axe and inflicts continuous damage for 1 turn.
  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Harmful Effect Rate +10%
  • Lv.5 Damage +10%
  • Lv.6 Damage +10%
Skill 2: Wrathful Attack: Attacks an enemy with a wrathful axe, leaving a Branding Effect for 2 turns, and increasing your attack gauge by 50%. The target with the Branding Effect will receive 25% increased damage. (Reusable in 3 turns)
  • Lv.2 Damage +5%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
Skill 3: Confiscate: Attacks the enemy 2 times, with each strike having a 75% chance to steal 1 beneficial effect from the enemy. When this attack is on cool down, your Attack Speed increases and you recover 10% HP every turn. (Reusable in 4 turns)
  • Lv.2 Damage +5%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
[easytable]Stat, 5★, 6★ Hp, 7500, 10215 Atk, 533, 725 Def, 420, 571 Spd, 103, 103 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 25%, 25%[/easytable] [easytable]Pros, Cons Can steal 2 beneficial effects, Squishy Continuous damage and ATB increase, No AoE attacks Attack speed increases by 25 when 3rd skill is on cooldown and heals 10% every turn, [/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Fatal/Blade (Atk%/Atk%/Atk%), Violent/Nemesis (Atk%/Crit D%/Atk%)[/easytable] Rating [usrlist “Dungeon:4.5” “Arena Offense:4.5” “Arena Defense:3.5” “Guild War Offense:4.5” “Guild War Defense:3.5” “ToA:4”] [/nextpage][nextpage title=”Hraesvelg” img=”11112″]
4★ Wind Barbaric King => Hraesvelg
[Barbaric King Wind Hraesvelg Wind How to get: Mystical Scroll and Legendary Scroll Awakened Bonus: Increases Resistance by 25%. https://www.youtube.com/watch?v=94OM93guWyo Leader Skill: The Attack Power of Ally Monsters is increased by 33% in Guild Battles. Skill 1: Penalty: Attacks the enemy with the axe and inflicts continuous damage for 1 turn.
  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Harmful Effect Rate +10%
  • Lv.5 Damage +10%
  • Lv.6 Damage +10%
Skill 2: Wrathful Attack: Attacks an enemy with a wrathful axe, leaving a Branding Effect for 2 turns, and increasing your attack gauge by 50%. The target with the Branding Effect will receive 25% increased damage. (Reusable in 3 turns)
  • Lv.2 Damage +5%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
Skill 3: Resentment: Becomes possessed with unstoppable rage and attacks all enemies. 10% of your HP is consumed, but 100% Critical Chance is applied to this attack. When this attack is on cool down, your Attack Speed increases and you recover 10% HP every turn. (Reusable in 4 turns)
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Cooltime Turn -1
[easytable]Stat, 5★, 6★ Hp, 7500, 10215 Atk, 549, 747 Def, 404, 549 Spd, 103, 103 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 40%, 40% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons High damage, Squishy Continuous damage and ATB increase, Attack speed increases by 25 when 3rd skill is on cooldown and heals 10% every turn, [/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Fatal/Blade (Atk%/Atk%/Atk%), Violent/Nemesis (Atk%/Crit D%/Atk%)[/easytable] Rating [usrlist “Dungeon:4.5” “Arena Offense:4” “Arena Defense:3.5” “Guild War Offense:4” “Guild War Defense:3.5” “ToA:4”] [/nextpage][nextpage title=”Mimirr” img=”11111″]
4★ Light Barbaric King => Mimirr
Barbaric King Light Mimirr Light How to get: Scroll of Light and Darkness Awakened Bonus: Increases Critical Rate by 15%. https://www.youtube.com/watch?v=6vWDK2MQPLs Leader Skill: The Attack Speed of Ally Monsters is increased by 24% in Guild Battles. Skill 1: Penalty: Attacks the enemy with the axe and inflicts continuous damage for 1 turn.
  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Harmful Effect Rate +10%
  • Lv.5 Damage +10%
  • Lv.6 Damage +10%
Skill 2: Wrathful Attack: Attacks an enemy with a wrathful axe, leaving a Branding Effect for 2 turns, and increasing your attack gauge by 50%. The target with the Branding Effect will receive 25% increased damage. (Reusable in 3 turns)
  • Lv.2 Damage +5%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
Skill 3: Confine: Attacks an enemy target, depleting it’s Attack Bar and stunning it for 1 turn. When this attack is on cool down, your Attack Speed increases and you recover 10% HP every turn. (Reusable in 5 turns)
  • Lv.2 Damage +5%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
[easytable]Stat, 5★, 6★ Hp, 7635, 10380 Atk, 517, 703 Def, 428, 582 Spd, 103, 103 Crit Rate, 30%, 30% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons High damage, Squishy Single target crowd control, Attack speed increases by 25 when 3rd skill is on cooldown and heals 10% every turn, [/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Fatal/Blade (Atk%/Atk%/Atk%), Violent/Nemesis (Atk%/Crit D%/Atk%)[/easytable] Rating [usrlist “Dungeon:4” “Arena Offense:4.5” “Arena Defense:3.5” “Guild War Offense:4” “Guild War Defense:3.5” “ToA:4”] [/nextpage][nextpage title=”Hrungnir” img=”11110″]
4★ Dark Barbaric King => Hrungnir
Barbaric King Dark Hrungnir Dark How to get: Scroll of Light and Darkness Awakened Bonus: Increases Resistance by 25%. https://www.youtube.com/watch?v=Au3fxfWjDdg Leader Skill: The Resistance of Ally Monsters is increased by 40% in Guild Battles. Skill 1: Penalty: Attacks the enemy with the axe and inflicts continuous damage for 1 turn.
  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Harmful Effect Rate +10%
  • Lv.5 Damage +10%
  • Lv.6 Damage +10%
Skill 2: Axe of Punishment: Throws an axe at all enemies and stuns them for 1 turn with a 40% chance for each attack. (Reusuable in 4 turn(s))
  • Lv.2 Harmful Effect Rate +10%
  • Lv.3 Damage +10%
  • Lv.4 Harmful Effect Rate +10%
  • Lv.5 Damage +10%
  • Lv.6 Cooltime Turn -1
Skill 3: Frenzy: Enrages and attacks an enemy target. You instantly recover a turn and prevent this attack from going on cool down with a 25% chance. When this attack is on cool down, your Attack Speed increases and you recover 10% HP every turn. (Reusable in 4 turns)
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Cooltime Turn -1
[easytable]Pros, Cons High damage, Squishy Continuous damage and ATB increase, 3rd skill can chain attack many times, Attack speed increases by 25 when 3rd skill is on cooldown and heals 10% every turn, [/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Fatal/Blade (Atk%/Atk%/Atk%), Violent/Nemesis (Atk%/Crit D%/Atk%)[/easytable] Rating [usrlist “Dungeon:4.5” “Arena Offense:4.5” “Arena Defense:3.5” “Guild War Offense:4.5” “Guild War Defense:3.5” “ToA:4.5”] [/nextpage]
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