[Fire] | [Water] | [Wind] | [Light] | [Dark]
[nextpage title=”Granite” img=”11114″]
3★ Fire Battle Mammoth => Granite |
How to get: Unknown Scrolls, Mystical Scrolls
Awakened Bonus: Leader Skill: Increases the Defense of ally monsters with Fire attribute by 30%.
https://www.youtube.com/watch?v=a6AWSOl2mHM
Leader Skill: Increases the Defense of ally monsters with Fire attribute by 30%.
Skill 1: Battle Charge: Charges towards the enemy to inflict damage and provokes for 1 turn with a 50% chance.
- Lv.2 Harmful Effect Rate +10%
- Lv.3 Damage +10%
- Lv.4 Harmful Effect Rate +10%
- Lv.5 Damage +10%
- Lv.6 Harmful Effect Rate +10%
- Lv.7 Damage +10%
Skill 2: Battle Stomp: Stomps to attack all enemies and decreases the attack gauge by 25% with a 50% chance. The damage is proportionate to my MAX HP. (Reusuable in 4 turn(s))
- Lv.2 Damage +10%
- Lv.3 Harmful Effect Rate +10%
- Lv.4 Damage +10%
- Lv.5 Harmful Effect Rate +10%
- Lv.6 Cooltime Turn -1
Skill 3: Enter Battlefield: Attacks with another ally and weakens the defense for 2 turns with a 75% chance. The damage is proportionate to my MAX HP. (Reusuable in 4 turn(s))
- Lv.2 Damage +10%
- Lv.3 Harmful Effect Rate +10%
- Lv.4 Damage +10%
- Lv.5 Harmful Effect Rate +15%
- Lv.6 Cooltime Turn -1
[easytable]Pros, Cons
Great utility tank, Slow
Has defense debuff,
Area of effect attack bar reduction,[/easytable]
Rune Recommendations[2/4/6]
[easytable]Early, Late
Energy x3 (Hp%/Hp%/Hp%), Violent/Revenge (Hp%/Crit D%/Hp%)[/easytable]
Rating
[usrlist “Dungeon:3” “Arena Offense:3.5” “Arena Defense:3.5” “Guild War Offense:3.5” “Guild War Defense:3.5” “ToA:3.5”]
[/nextpage][nextpage title=”Talc” img=”11113″]
3★ Water Battle Mammoth => Talc |
How to get: Unknown Scrolls, Mystical Scrolls
Awakened Bonus: Leader Skill: Increases the Defense of ally monsters with Water attribute by 30%.
https://www.youtube.com/watch?v=t-Er-vOy8cQ
Leader Skill: Increases the Defense of ally monsters with Water attribute by 30%.
Skill 1: Battle Charge: Charges towards the enemy to inflict damage and provokes for 1 turn with a 50% chance.
- Lv.2 Harmful Effect Rate +10%
- Lv.3 Damage +10%
- Lv.4 Harmful Effect Rate +10%
- Lv.5 Damage +10%
- Lv.6 Harmful Effect Rate +10%
- Lv.7 Damage +10%
Skill 2: Polar Roar: Recovers the HP of all allies with an energizing roar and increases the defense for 2 turns. The recovery amount is proportionate to my MAX HP. (Reusuable in 4 turn(s))
- Lv.2 Recovery +10%
- Lv.3 Recovery +10%
- Lv.4 Cooltime Turn -1
Skill 3: Trained Skin (Passive): Decreases the inflicted damage by half if the damage is less than 20% of my MAX HP. [Automatic Effect]
[easytable]Pros, Cons
Great and cheap faimon 1 farmer, Slow
Defense buff + heal, [/easytable]
Rune Recommendations[2/4/6]
[easytable]Early, Late
Energy x3 (Hp%/Hp%/Hp%), Violent/Revenge (Hp%/Hp%/Hp%)[/easytable]
Rating
[usrlist “Dungeon:4” “Arena Offense:3.5” “Arena Defense:4” “Guild War Offense:3.5” “Guild War Defense:4” “ToA:4”]
[/nextpage][nextpage title=”Olivine” img=”11112″]
3★ Wind Battle Mammoth => Olivine |
How to get: Unknown Scrolls, Mystical Scrolls
Awakened Bonus: Leader Skill: Increases the Defense of ally monsters with Wind attribute by 30%.
https://www.youtube.com/watch?v=erYKS-chX4Q
Leader Skill: Increases the Defense of ally monsters with Wind attribute by 30%.
Skill 1: Battle Charge: Charges towards the enemy to inflict damage and provokes for 1 turn with a 50% chance.
- Lv.2 Harmful Effect Rate +10%
- Lv.3 Damage +10%
- Lv.4 Harmful Effect Rate +10%
- Lv.5 Damage +10%
- Lv.6 Harmful Effect Rate +10%
- Lv.7 Damage +10%
Skill 2: Battle Stomp: Stomps to attack all enemies and decreases the attack gauge by 25% with a 50% chance. The damage is proportionate to my MAX HP. (Reusuable in 4 turn(s))
- Lv.2 Damage +10%
- Lv.3 Harmful Effect Rate +10%
- Lv.4 Damage +10%
- Lv.5 Harmful Effect Rate +10%
- Lv.6 Cooltime Turn -1
Skill 3: Echo of Earth: Increases the attack gauge of all allies by 40% and removes all harmful effects. (Reusuable in 5 turn(s))
[easytable]Pros, Cons
Viable ATB Buffer, Slow
Area of effect ATB reduction, Low base speed means it requires more Spd substats for first turn in the arena
Area of effect Cleanse,[/easytable]
Rune Recommendations[2/4/6]
[easytable]Early, Late
Energy x3 (Hp%/Hp%/Hp%), Violent/Revenge (Hp%/Crit D%/Hp%)[/easytable]
Rating
[usrlist “Dungeon:3.5” “Arena Offense:3.5” “Arena Defense:3” “Guild War Offense:3.5” “Guild War Defense:3” “ToA:3.5”]
[/nextpage][nextpage title=”Marble” img=”11111″]
3★ Light Battle Mammoth => Marble |
How to get: Light and Darkness Scroll
Awakened Bonus: Leader Skill: Increases the Defense of ally monsters with Light attribute by 30%.
https://www.youtube.com/watch?v=Cxf7fdm4aTc
Leader Skill: Increases the Defense of ally monsters with Light attribute by 30%.
Skill 1: Battle Charge: Charges towards the enemy to inflict damage and provokes for 1 turn with a 50% chance.
- Lv.2 Harmful Effect Rate +10%
- Lv.3 Damage +10%
- Lv.4 Harmful Effect Rate +10%
- Lv.5 Damage +10%
- Lv.6 Harmful Effect Rate +10%
- Lv.7 Damage +10%
Skill 2: Battle Stomp: Stomps to attack all enemies and decreases the attack gauge by 25% with a 50% chance. The damage is proportionate to my MAX HP. (Reusuable in 4 turn(s))
- Lv.2 Damage +10%
- Lv.3 Harmful Effect Rate +10%
- Lv.4 Damage +10%
- Lv.5 Harmful Effect Rate +10%
- Lv.6 Cooltime Turn -1
Skill 3: Heavy Impact: Inflicts great damage by crashing into the enemy. The damage is proportionate to my MAX HP and the enemy’s MAX HP. (Reusuable in 4 turn(s))
[easytable]Pros, Cons
Tanky Bruiser, Slow
More hp = more damage, [/easytable]
Rune Recommendations[2/4/6]
[easytable]Early, Late
Energy x3 (Hp%/Hp%/Hp%), Violent/Revenge (Hp%/Crit D%/Hp%)[/easytable]
Rating
[usrlist “Dungeon:4” “Arena Offense:4” “Arena Defense:3” “Guild War Offense:4” “Guild War Defense:3” “ToA:4”]
[/nextpage][nextpage title=”Basalt” img=”11110″]
3★ Dark Battle Mammoth => Basalt |
How to get: Light and Darkness Scroll
Awakened Bonus: Leader Skill: Increases the Defense of ally monsters with Dark attribute by 30%.
https://www.youtube.com/watch?v=ZMbgOSXqcGA
Leader Skill: Increases the Defense of ally monsters with Dark attribute by 30%.
Skill 1: Battle Charge: Charges towards the enemy to inflict damage and provokes for 1 turn with a 50% chance.
- Lv.2 Harmful Effect Rate +10%
- Lv.3 Damage +10%
- Lv.4 Harmful Effect Rate +10%
- Lv.5 Damage +10%
- Lv.6 Harmful Effect Rate +10%
- Lv.7 Damage +10%
Skill 2: Polar Roar: Recovers the HP of all allies with an energizing roar and increases the defense for 2 turns. The recovery amount is proportionate to my MAX HP. (Reusuable in 4 turn(s))
- Lv.2 Recovery +10%
- Lv.3 Recovery +10%
- Lv.4 Cooltime Turn -1
Skill 3: Hell Stomp: Inflicts damage to all enemies proportionate to my defense and decreases the attack gauge by 35%. (Reusuable in 4 turn(s))
- Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
[easytable]Pros, Cons
Tanky Bruiser, Slow
Area of effect ATB reduction, [/easytable]
Rune Recommendations[2/4/6]
[easytable]Early, Late
Energy x3 (Hp%/Hp%/Hp%), Despair/Revenge (Hp%/Hp%/Hp%)[/easytable]
Rating
[usrlist “Dungeon:4” “Arena Offense:4” “Arena Defense:3.5” “Guild War Offense:4” “Guild War Defense:3.5” “ToA:4”]
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