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Battle Mammoth Review – Fire / Water / Wind / Light / Dark

Battle Mammoth Review – Fire / Water / Wind / Light / Dark

[Fire] | [Water] | [Wind] | [Light] | [Dark]

[nextpage title=”Granite” img=”11114″]
3★ Fire Battle Mammoth => Granite
Battle Mammoth Fire Granite Fire How to get: Unknown Scrolls, Mystical Scrolls Awakened Bonus: Leader Skill: Increases the Defense of ally monsters with Fire attribute by 30%. https://www.youtube.com/watch?v=a6AWSOl2mHM Leader Skill: Increases the Defense of ally monsters with Fire attribute by 30%. Skill 1: Battle Charge: Charges towards the enemy to inflict damage and provokes for 1 turn with a 50% chance.
  • Lv.2 Harmful Effect Rate +10%
  • Lv.3 Damage +10%
  • Lv.4 Harmful Effect Rate +10%
  • Lv.5 Damage +10%
  • Lv.6 Harmful Effect Rate +10%
  • Lv.7 Damage +10%
Skill 2: Battle Stomp: Stomps to attack all enemies and decreases the attack gauge by 25% with a 50% chance. The damage is proportionate to my MAX HP. (Reusuable in 4 turn(s))
  • Lv.2 Damage +10%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Cooltime Turn -1
Skill 3: Enter Battlefield: Attacks with another ally and weakens the defense for 2 turns with a 75% chance. The damage is proportionate to my MAX HP. (Reusuable in 4 turn(s))
  • Lv.2 Damage +10%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +15%
  • Lv.6 Cooltime Turn -1
[easytable]Pros, Cons Great utility tank, Slow Has defense debuff, Area of effect attack bar reduction,[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Energy x3 (Hp%/Hp%/Hp%), Violent/Revenge (Hp%/Crit D%/Hp%)[/easytable] Rating [usrlist “Dungeon:3” “Arena Offense:3.5” “Arena Defense:3.5” “Guild War Offense:3.5” “Guild War Defense:3.5” “ToA:3.5”] [/nextpage][nextpage title=”Talc” img=”11113″]
3★ Water Battle Mammoth => Talc
Battle Mammoth Water Talc Water How to get: Unknown Scrolls, Mystical Scrolls Awakened Bonus: Leader Skill: Increases the Defense of ally monsters with Water attribute by 30%. https://www.youtube.com/watch?v=t-Er-vOy8cQ Leader Skill: Increases the Defense of ally monsters with Water attribute by 30%. Skill 1: Battle Charge: Charges towards the enemy to inflict damage and provokes for 1 turn with a 50% chance.
  • Lv.2 Harmful Effect Rate +10%
  • Lv.3 Damage +10%
  • Lv.4 Harmful Effect Rate +10%
  • Lv.5 Damage +10%
  • Lv.6 Harmful Effect Rate +10%
  • Lv.7 Damage +10%
Skill 2: Polar Roar: Recovers the HP of all allies with an energizing roar and increases the defense for 2 turns. The recovery amount is proportionate to my MAX HP. (Reusuable in 4 turn(s))
  • Lv.2 Recovery +10%
  • Lv.3 Recovery +10%
  • Lv.4 Cooltime Turn -1
Skill 3: Trained Skin (Passive): Decreases the inflicted damage by half if the damage is less than 20% of my MAX HP. [Automatic Effect] [easytable]Pros, Cons Great and cheap faimon 1 farmer, Slow Defense buff + heal, [/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Energy x3 (Hp%/Hp%/Hp%), Violent/Revenge (Hp%/Hp%/Hp%)[/easytable] Rating [usrlist “Dungeon:4” “Arena Offense:3.5” “Arena Defense:4” “Guild War Offense:3.5” “Guild War Defense:4” “ToA:4”] [/nextpage][nextpage title=”Olivine” img=”11112″]
3★ Wind Battle Mammoth => Olivine
Battle Mammoth Wind Olivine Wind How to get: Unknown Scrolls, Mystical Scrolls Awakened Bonus: Leader Skill: Increases the Defense of ally monsters with Wind attribute by 30%. https://www.youtube.com/watch?v=erYKS-chX4Q Leader Skill: Increases the Defense of ally monsters with Wind attribute by 30%. Skill 1: Battle Charge: Charges towards the enemy to inflict damage and provokes for 1 turn with a 50% chance.
  • Lv.2 Harmful Effect Rate +10%
  • Lv.3 Damage +10%
  • Lv.4 Harmful Effect Rate +10%
  • Lv.5 Damage +10%
  • Lv.6 Harmful Effect Rate +10%
  • Lv.7 Damage +10%
Skill 2: Battle Stomp: Stomps to attack all enemies and decreases the attack gauge by 25% with a 50% chance. The damage is proportionate to my MAX HP. (Reusuable in 4 turn(s))
  • Lv.2 Damage +10%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Cooltime Turn -1
Skill 3: Echo of Earth: Increases the attack gauge of all allies by 40% and removes all harmful effects. (Reusuable in 5 turn(s))
  • Lv.2 Cooltime Turn -1
[easytable]Pros, Cons Viable ATB Buffer, Slow Area of effect ATB reduction, Low base speed means it requires more Spd substats for first turn in the arena Area of effect Cleanse,[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Energy x3 (Hp%/Hp%/Hp%), Violent/Revenge (Hp%/Crit D%/Hp%)[/easytable] Rating [usrlist “Dungeon:3.5” “Arena Offense:3.5” “Arena Defense:3” “Guild War Offense:3.5” “Guild War Defense:3” “ToA:3.5”] [/nextpage][nextpage title=”Marble” img=”11111″]
3★ Light Battle Mammoth => Marble
Battle Mammoth Light Marble Light How to get: Light and Darkness Scroll Awakened Bonus: Leader Skill: Increases the Defense of ally monsters with Light attribute by 30%. https://www.youtube.com/watch?v=Cxf7fdm4aTc Leader Skill: Increases the Defense of ally monsters with Light attribute by 30%. Skill 1: Battle Charge: Charges towards the enemy to inflict damage and provokes for 1 turn with a 50% chance.
  • Lv.2 Harmful Effect Rate +10%
  • Lv.3 Damage +10%
  • Lv.4 Harmful Effect Rate +10%
  • Lv.5 Damage +10%
  • Lv.6 Harmful Effect Rate +10%
  • Lv.7 Damage +10%
Skill 2: Battle Stomp: Stomps to attack all enemies and decreases the attack gauge by 25% with a 50% chance. The damage is proportionate to my MAX HP. (Reusuable in 4 turn(s))
  • Lv.2 Damage +10%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Cooltime Turn -1
Skill 3: Heavy Impact: Inflicts great damage by crashing into the enemy. The damage is proportionate to my MAX HP and the enemy’s MAX HP. (Reusuable in 4 turn(s)) [easytable]Pros, Cons Tanky Bruiser, Slow More hp = more damage, [/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Energy x3 (Hp%/Hp%/Hp%), Violent/Revenge (Hp%/Crit D%/Hp%)[/easytable] Rating [usrlist “Dungeon:4” “Arena Offense:4” “Arena Defense:3” “Guild War Offense:4” “Guild War Defense:3” “ToA:4”] [/nextpage][nextpage title=”Basalt” img=”11110″]
3★ Dark Battle Mammoth => Basalt
Battle Mammoth Dark Basalt Dark How to get: Light and Darkness Scroll Awakened Bonus: Leader Skill: Increases the Defense of ally monsters with Dark attribute by 30%. https://www.youtube.com/watch?v=ZMbgOSXqcGA Leader Skill: Increases the Defense of ally monsters with Dark attribute by 30%. Skill 1: Battle Charge: Charges towards the enemy to inflict damage and provokes for 1 turn with a 50% chance.
  • Lv.2 Harmful Effect Rate +10%
  • Lv.3 Damage +10%
  • Lv.4 Harmful Effect Rate +10%
  • Lv.5 Damage +10%
  • Lv.6 Harmful Effect Rate +10%
  • Lv.7 Damage +10%
Skill 2: Polar Roar: Recovers the HP of all allies with an energizing roar and increases the defense for 2 turns. The recovery amount is proportionate to my MAX HP. (Reusuable in 4 turn(s))
  • Lv.2 Recovery +10%
  • Lv.3 Recovery +10%
  • Lv.4 Cooltime Turn -1
Skill 3: Hell Stomp: Inflicts damage to all enemies proportionate to my defense and decreases the attack gauge by 35%. (Reusuable in 4 turn(s))
  • Lv.2 Damage +5% Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1
[easytable]Pros, Cons Tanky Bruiser, Slow Area of effect ATB reduction, [/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Energy x3 (Hp%/Hp%/Hp%), Despair/Revenge (Hp%/Hp%/Hp%)[/easytable] Rating [usrlist “Dungeon:4” “Arena Offense:4” “Arena Defense:3.5” “Guild War Offense:4” “Guild War Defense:3.5” “ToA:4”] [/nextpage]
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