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Bearman Review – Fire / Water / Wind / Light / Dark

Bearman Review – Fire / Water / Wind / Light / Dark

the Reddit Discussion for more opinions.

[Fire] | [Water] | [Wind] | [Light] | [Dark]

[nextpage title=”Kungen” img=”11114″]
3★ Fire Bearman => Kungen
Bearman Fire Kungen Awakened Fire How to get: Unknown scrolls, Mystical scrolls, fire scrolls and secret dungeon Awakened Bonus: New Skill [Triple Uppercut]
Leader Skill: Increases the Defense of ally monsters with Fire Attribute by 30%. Skill 1: Uppercut: Strikes and provokes the enemy for 1 turn with a 50% chance.
  • Lv.2 Harmful Effect Rate +5%
  • Lv.3 Damage +5%
  • Lv.4 Harmful Effect Rate +5%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Damage +10%
  • Lv.7 Harmful Effect Rate +15%
Skill 2: Strike: Strikes and inflicts damage proportionate to your MAX HP. (Reusable in 4 turns)
  • Lv.2 Damage +5%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
Skill 3: Triple Uppercut: Throws 3 strong uppercuts at an enemy. Each attack has a 15% chance to stun the enemy for 1 turn. (Reusable in 4 turns)
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Harmful Effect Rate +10%
  • Lv.5 Harmful Effect Rate +20%
Max Awakened Stats [easytable]Stat, 5★, 6★ Hp, 9075, 12345 Atk, 283, 384 Def, 444, 604 Spd, 101, 101 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons Good tank, No Aoe CC[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Energy x3 (Hp%/Hp%/Hp%), Violent/Revenge (Hp%/Hp%/Hp%)[/easytable] Rating [usrlist “Dungeon:3” “Arena Offense:2.5” “Arena Defense:2.5” “Guild War Offense:2.5” “Guild War Defense:2.5” “ToA:3″] [/nextpage][nextpage title=”Gruda” img=”11113″]
3★ Water Bearman => Gruda
Bearman Water Gruda Water How to get: Unknown scrolls, Mystical scrolls, water scrolls and secret dungeon Awakened Bonus: New Skill [Willpower (Passive)] Leader Skill: None Skill 1: Uppercut: Strikes and provokes the enemy for 1 turn with a 50% chance.
  • Lv.2 Harmful Effect Rate +5%
  • Lv.3 Damage +5%
  • Lv.4 Harmful Effect Rate +5%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Damage +10%
  • Lv.7 Harmful Effect Rate +15%
Skill 2: Strike: Strikes and inflicts damage proportionate to your MAX HP. (Reusable in 4 turns)
  • Lv.2 Damage +5%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
Skill 3: Willpower (Passive): Decreases all incoming damage by 25%.[Automatic Effect] Max Awakened Stats [easytable]Stat, 5★, 6★ Hp, 8595, 11700 Atk, 258, 351 Def, 500, 681 Spd, 101, 101 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons 25% damage reduction, No sustain[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Energy x3 (Hp%/Hp%/Hp%), Violent/Revenge (Hp%/Hp%/Hp%)[/easytable] Rating [usrlist “Dungeon:2.5” “Arena Offense:2.5” “Arena Defense:3” “Guild War Offense:2.5” “Guild War Defense:2.5” “ToA:2″] [/nextpage][nextpage title=”Dagorr” img=”11112″]
3★ Wind Bearman => Dagorr
Bearman Wind Dagorr Wind How to get: Unknown scrolls, Mystical scrolls, wind scrolls and secret dungeon Awakened Bonus: New Skill: Acquire [Flashing Strike] Leader Skill: Increases the Defense of ally monsters with Wind Attribute by 30%. Skill 1: Uppercut: Strikes and provokes the enemy for 1 turn with a 50% chance.
  • Lv.2 Harmful Effect Rate +5%
  • Lv.3 Damage +5%
  • Lv.4 Harmful Effect Rate +5%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Damage +10%
  • Lv.7 Harmful Effect Rate +15%
Skill 2: Cry of Battlefield: Increases the Attack Power of all allies for 2 turns, also removing up to 2 harmful effects. (Reusable in 4 turns)
  • Lv.2 Cooltime Turn -1
Skill 3: Flashing Strike: Strikes the enemy’s camp to inflict damage on all enemies, decreasing their Attack Bar by 30%. (Reusable in 6 turn(s))
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Cooltime Turn -1
[easytable]Stat, 5★, 6★ Hp, 7260, 9885 Atk, 509, 692 Def, 339, 461 Spd, 101, 101 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons Tank with buffs, No sustain[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Fatal/Blade (Atk%/Atk%/Atk%), Violent/Revenge (Atk%/Crit D%/Atk%)[/easytable] Rating [usrlist “Dungeon:3.5” “Arena Offense:3” “Arena Defense:3” “Guild War Offense:3” “Guild War Defense:3” “ToA:3.5″] [/nextpage][nextpage title=”Ahman” img=”11111″]
3★ Light Bearman => Ahman
Bearman Light Ahman Light How to get: Light and Darkness Scroll, secret dungeon Awakened Bonus: New Skill: Acquire [Crushing Power (Passive)] Leader Skill: None Skill 1: Uppercut: Strikes and provokes the enemy for 1 turn with a 50% chance.
  • Lv.2 Harmful Effect Rate +5%
  • Lv.3 Damage +5%
  • Lv.4 Harmful Effect Rate +5%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Damage +10%
  • Lv.7 Harmful Effect Rate +15%
Skill 2: Strike: Strikes and inflicts damage proportionate to your MAX HP. (Reusable in 4 turns)
  • Lv.2 Damage +5%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
Skill 3Crushing Power (Passive): Your Critical Hits recover the HP of all allies by 12% of your MAX HP. [Automatic Effect] Max Awakened Stats [easytable]Stat, 5★, 6★ Hp, 7875, 10710 Atk, 404, 549 Def, 404, 549 Spd, 101, 101 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons One of the best healers, Needs high end runes to be powerful[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Blade x3 (Hp%/Hp%/Hp%), Violent/Revenge (Hp%/Crit R%/Hp%)[/easytable] Rating [usrlist “Dungeon:4” “Arena Offense:3.5” “Arena Defense:3.5” “Guild War Offense:4” “Guild War Defense:3.5” “ToA:4″] [/nextpage][nextpage title=”Haken” img=”11110″]
3★ Dark Bearman => Haken
Bearman Dark Haken Dark How to get: Scroll of Light and Darkness Awakened Bonus: New skill: Acquire [Up-down Attack]. Leader Skill: Increases the Defense of ally monsters with Dark attribute by 30%. Skill 1: Uppercut: Strikes and provokes the enemy for 1 turn with a 50% chance.
  • Lv.2 Harmful Effect Rate +5%
  • Lv.3 Damage +5%
  • Lv.4 Harmful Effect Rate +5%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Damage +10%
  • Lv.7 Harmful Effect Rate +15%
Skill 2: Cry of Battlefield: Increases the Attack Power of all allies for 2 turns, also removing up to 2 harmful effects. (Reusable in 4 turns)
  • Lv.2 Cooltime Turn -1
Skill 3: Up-down Attack: Attacks an enemy 2 times with strikes that deal damage proportionate to your MAX HP. Each attack has a 30% chance to stun the target for 1 turn. (Reusable in 4 turns)
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Harmful Effect Rate +10%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Cooltime Turn -1
Max Awakened Stats [easytable]Stat, 5★, 6★ Hp, 8235, 11205 Atk, 339, 461 Def, 444, 604 Spd, 101, 101 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons Tank with buff and CC, No sustain[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Energy x3 (Hp%/Hp%/Hp%), Violent/Revenge (Hp%/Hp%/Hp%)[/easytable] Rating [usrlist “Dungeon:3.5” “Arena Offense:2.5” “Arena Defense:3” “Guild War Offense:3” “Guild War Defense:2.5” “ToA:3.5”] [/nextpage]
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