How to get: Mystical scrolls, fire scrolls
Awakened Bonus: Leader skill: Increases the HP of ally monsters by 25%.
Leader skill: Increases the HP of ally monsters by 25%.
Skill 1: Run Run: Bounces towards the enemy to attack and gets another turn with a 30% chance.
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Skill 2:Fly Fly: Attacks all enemies with giant orbs, decreasing their Defense for 1 turn. Attacks with a crushing blow regardless of the enemy’s attribute. (Reusable in 4 turn(s))
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Skill 3: Whistle: Blows a whistle to recover 30% of the attack gauge of allies and gives immunity effect for 2 turns. (Reusable in 5 turn(s))
Lv.2 Cooltime Turn -1
Awakened Stats
[easytable]Stat, 5★, 6★
Hp, 7380, 10050
Atk, 484, 659
Def, 476, 648
Spd, 106, 106
Crit Rate, 15%, 15%
Crit Damage, 50%, 50%
Resistance, 15%, 15%
Accuracy, 0%, 0%[/easytable]
[easytable]Pros, Cons
Attack bar increase, Squishy
Extra turns is very useful, [/easytable]
Rune Recommendations[2/4/6]
[easytable]Early, Late
Swift/Energy (Spd/Hp%/Hp%), Violent/Nemesis (Spd/Hp%/Hp%)[/easytable]
Rating
[usrlist “Dungeon:4” “Arena Offense:4” “Arena Defense:3.5” “Guild War Offense:4” “Guild War Defense:3.5” “ToA:4″]
[/nextpage][nextpage title=”Orion” img=”11113″]
4★ Water Brownie Magician => Orion
How to get: Mystical scrolls, water scrolls
Awakened Bonus: Leader skill: Increases Defense of ally monsters by 25.
Leader skill: Increases Defense of ally monsters by 25.
Skill 1: Run Run: Bounces towards the enemy to attack and gets another turn with a 30% chance.
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Skill 2: Fly Fly: Attacks all enemies with giant orbs, decreasing their Defense for 1 turn. Attacks with a crushing blow regardless of the enemy’s attribute. (Reusable in 4 turn(s))
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Skill 3: Harmless prank: Randomly selects an enemy 4 times to grant one of the following effects: remove a beneficial effect, stun, decrease Defense, or disturb HP recovery. Additionally, the Attack Bar of all allies will be increased by 30% (Reusable in 5 turn(s))
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Awakened Stats
[easytable]Stat, 5★, 6★
Hp, 7500, 10215
Atk, 468, 637
Def, 484, 659
Spd, 106, 106
Crit Rate, 15%, 15%
Crit Damage, 50%, 50%
Resistance, 15%, 15%
Accuracy, 0%, 0%[/easytable]
[easytable]Pros, Cons
Extra turns, Squishy
3rd skill can apply the right debuffs, or the wrong ones 🙂 [/easytable]
Rune Recommendations[2/4/6]
[easytable]Early, Late
Swift/Energy (Spd/Hp%/Hp%), Violent/Nemesis (Spd/Hp%/Hp%)[/easytable]
Rating
[usrlist “Dungeon:4” “Arena Offense:4.5” “Arena Defense:4.5” “Guild War Offense:4.5” “Guild War Defense:4.5” “ToA:4.5″]
[/nextpage][nextpage title=”Aquila” img=”11112″]
4★ Wind Brownie Magician => Aquila
How to get: Mystical scrolls, wind scrolls
Awakened Bonus: Leader skill: Increases the Accuracy of ally monsters by 30%.
Leader skill: Increases the Accuracy of ally monsters by 30%.
Skill 1: Run Run: Bounces towards the enemy to attack and gets another turn with a 30% chance.
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Skill 2: Fever Time: Increases the Attack Power and critical rate of all allies for 2 turns. (Reusable in 4 turn(s))
Lv.2 Cooltime Turn -1
Skill 3: Unexpected Exposure: Attacks all enemies and removes beneficial effects of the enemies. (Reusable in 5 turn(s))
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Awakened Stats
[easytable]Stat, 5★, 6★
Hp, 7020, 9555
Atk, 549, 747
Def, 436, 593
Spd, 106, 106
Crit Rate, 15%, 15%
Crit Damage, 50%, 50%
Resistance, 15%, 15%
Accuracy, 0%, 0%[/easytable]
[easytable]Pros, Cons
Removes beneficial effects, Squishy
Good second buff that increases crit and attack power,[/easytable]
Rune Recommendations[2/4/6]
[easytable]Early, Late
Swift/Energy (Spd/Hp%/Hp%), Violent/Will (Spd/Hp%/Hp%)[/easytable]
Rating
[usrlist “Dungeon:3.5” “Arena Offense:4” “Arena Defense:4” “Guild War Offense:4” “Guild War Defense:4” “ToA:3.5″]
[/nextpage][nextpage title=”Gemini” img=”11111″]
4★ Light Brownie Magician => Gemini
How to get: Light and Darkness Scroll
Awakened Bonus: Leader skill: Increases the Attack Speedof ally monsters by 19%.
Leader skill: Increases the Attack Speedof ally monsters by 19%.
Skill 1: Run Run: Bounces towards the enemy to attack and gets another turn with a 30% chance.
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Skill 2: Fly Fly: Attacks all enemies with giant orbs, decreasing their Defense for 1 turn. Attacks with a crushing blow regardless of the enemy’s attribute. (Reusable in 4 turn(s))
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Skill 3: Small Grudge (Passive): Increases the Attack Power by 50% if the target enemy’s HP is lower than yours and removes 1 beneficial effect of the enemy if you have less beneficial effects than the enemy. [Automatic Effect]
How to get: Scroll of Light and Darkness
Awakened Bonus: Leader skill: Increases the Critical Rate of ally monsters by 19%.
Leader skill: Increases the Critical Rate of ally monsters by 19%.
Skill 1: Run Run: Bounces towards the enemy to attack and gets another turn with a 30% chance.
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Skill 2: Fever Time: Increases the Attack Power and critical rate of all allies for 2 turns. (Reusable in 4 turn(s))
Lv.2 Cooltime Turn -1
Skill 3: Kindness Gone Wrong: Inflicts damage proportionate to your MAX HP on all enemies and removes the harmful effect on the enemy with a 75% chance. The enemy is put to sleep for the number of turns equal to the number of removed effects. (Reusable in 5 turn(s))
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Awakened Stats
[easytable]Stat, 5★, 6★
Hp, 7380, 10050
Atk, 500, 681
Def, 460, 626
Spd, 106, 106
Crit Rate, 15%, 15%
Crit Damage, 50%, 50%
Resistance, 15%, 15%
Accuracy, 0%, 0%[/easytable]
[easytable]Pros, Cons
3rd skill combos well with the succubus, Squishy
Crit and attack power buff, [/easytable]
Rune Recommendations[2/4/6]
[easytable]Early, Late
Swift/Energy (Spd/Hp%/Hp%), Violent/Will (Spd/Hp%/Hp%)[/easytable]
Rating
[usrlist “Dungeon:4” “Arena Offense:4” “Arena Defense:3.5” “Guild War Offense:4” “Guild War Defense:3.5” “ToA:4.5”]
[/nextpage]