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Death Knight Review – Fire / Water / Wind / Light / Dark

Death Knight Review – Fire / Water / Wind / Light / Dark

[Fire] | [Water] | [Wind] | [Light] | [Dark] [nextpage title=”Arnold” img=”11114″]

4★ Fire Death Knight=> Arnold
Death Knight Fire Arnold Awakened Fire How to get: Mystical scroll and fire scroll Awakened Bonus: Increases Effect Accuracy by 25%.
Leader Skill: Increases the Defense of ally monsters by 25%. Skill 1: Deadly Blow: Unleashes a fatal blow on an enemy, disturbing the target’s HP recovery for 2 turns with a 50% chance.
  • Lv.2 Damage +10%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Damage +10%
  • Lv.7 Harmful Effect Rate +10%
Skill 2: Deadly Wave: Inflicts damage proprotionate to your HP to all enemies and weakens their Attack Power for 2 turns with a 75% chance on each target. (Reusuable in 4 turn(s))
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Harmful Effect Rate +10%
  • Lv.5 Damage +10%
  • Lv.6 Harmful Effect Rate +15%
Skill 3: Extortion: Drains life from a targeted enemy. The stolen HP is equivalent to 30% of your MAX HP. (Reusuable in 6 turn(s))
  • Lv.2 Cooltime Turn -1

Awakened Stats

[easytable]Stat, 5★, 6★ Hp, 8595, 11700 Atk, 444, 604 Def, 436, 593 Spd, 101, 101 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 25%, 25%[/easytable] [easytable]Pros, Cons Deals fixed damage with extortion + heal, Not too useful after using extortion Tanky, [/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Energy x3 (Hp%/Hp%/Hp%), Violent/Revenge (Hp%/Hp%/Hp%)[/easytable] Rating [usrlist “Dungeon:4” “Arena Offense:4” “Arena Defense:3.5” “Guild War Offense:4” “Guild War Defense:3.5” “ToA:3.5″] [/nextpage][nextpage title=”Fedora” img=”11113″]
4★ Water Death Knight=> Fedora
Death Knight Water Fedora Water How to get: Mystical scroll, water scroll Awakened Bonus: Increases Effect Accuracy by 25%. Leader Skill: Increases the Defense of ally monsters by 25%. Skill 1: Deadly Blow: Unleashes a fatal blow on an enemy, disturbing the target’s HP recovery for 2 turns with a 50% chance.
  • Lv.2 Damage +10%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Damage +10%
  • Lv.7 Harmful Effect Rate +10%
Skill 2: Check and Destroy: Attacks 2 times and weakens either the Attack Power or Defense for 2 turns with a 75% chance for each attack. The damage increases according to your MAX HP. (Reusable in 3 turn(s))
  • Lv.2 Damage +10%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +15%
Skill 3: Decline: Protects all allies from death for 1 turn. Removes all harmful effects and gains immunity for 2 turns. (Reusable in 6 turn(s))
  • Lv.2 Cooltime Turn -1

Awakened Stats

[easytable]Stat, 5★, 6★ Hp, 7260, 9885 Atk, 484, 659 Def, 484, 659 Spd, 101, 101 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 25%, 25%[/easytable] [easytable]Pros, Cons Tanky, RNG based second skill Has AoE immunity and endure, Poor AI in dungeons and PvP[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Violent/Revenge (Hp%/Hp%/Hp), Violent/Nemesis (Hp%/Hp%/Hp%)[/easytable] Rating [usrlist “Dungeon:4” “Arena Offense:3.5” “Arena Defense:3” “Guild War Offense:3.5” “Guild War Defense:3” “ToA:4″] [/nextpage][nextpage title=”Briand” img=”11112″]
4★ Wind Death Knight => Briand
Death Knight Wind Briand Wind How to get: Mystical scroll and wind scroll Awakened Bonus: Increase ability: Increase Attack Speed by 15. Leader Skill: Increases the Resistance of ally monsters by 30%. Skill 1: Deadly Blow: Unleashes a fatal blow on an enemy, disturbing the target’s HP recovery for 2 turns with a 50% chance.
  • Lv.2 Damage +10%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Damage +10%
  • Lv.7 Harmful Effect Rate +10%
Skill 2: Deadly Wave: Inflicts damage proprotionate to your HP to all enemies and weakens their Attack Power for 2 turns with a 75% chance on each target. (Reusuable in 4 turn(s))
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Harmful Effect Rate +10%
  • Lv.5 Damage +10%
  • Lv.6 Harmful Effect Rate +15%
Skill 3: Supply: Revives a dead ally and evens out the HP ratio of all allies.(Reusable in 8 turns)
  • Lv.2 Cooltime Turn -1
  • Lv.3 Cooltime Turn -1

Awakened Stats

[easytable]Stat, 5★, 6★ Hp, 9450, 12840 Atk, 387, 527 Def, 436, 593 Spd, 116, 116 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons Can revive and is tanky, 3rd skill can work against himself[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Energy x3 (Hp%/Hp%/Hp%), Despair/Revenge (Hp%/Hp%/Hp%)[/easytable] Rating [usrlist “Dungeon:4.5” “Arena Offense:4” “Arena Defense:4” “Guild War Offense:3.5” “Guild War Defense:3.5” “ToA:4.5″] [/nextpage][nextpage title=”Conrad” img=”11111″]
4★ Light Death Knight=> Conrad
Death Knight Light Conrad Light How to get: Light and Darkness Scroll Awakened Bonus: Increase ability: Increases Critical Rate by 15%. Leader Skill: Increases the Attack Speed of ally monsters by 19%. Skill 1: Deadly Blow: Unleashes a fatal blow on an enemy, disturbing the target’s HP recovery for 2 turns with a 50% chance.
  • Lv.2 Damage +10%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Damage +10%
  • Lv.7 Harmful Effect Rate +10%
Skill 2: Deadly Wave: Inflicts damage proprotionate to your HP to all enemies and weakens their Attack Power for 2 turns with a 75% chance on each target. (Reusuable in 4 turn(s))
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Harmful Effect Rate +10%
  • Lv.5 Damage +10%
  • Lv.6 Harmful Effect Rate +15%
Skill 3: Trade: Attacks an enemy and revives an ally with 30% of HP if the enemy is eliminated by this attack. If there is no revivable ally on the field, all allies will receive a damage absorbing shield for 2 turns. The amount of absorption differs according to your monster’s level. (Reusable in 6 turn(s))
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1

Awakened Stats

[easytable]Stat, 5★, 6★ Hp, 7140, 9720 Atk, 565, 769 Def, 412, 560 Spd, 101, 101 Crit Rate, 30%, 30% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons Decent damage, 3rd skill is conditional[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Fatal/Blade (Atk%/Atk%/Atk%), Violent/Revenge (Atk%/Crit D%/Atk%)[/easytable] Rating [usrlist “Dungeon:4” “Arena Offense:3.5” “Arena Defense:3” “Guild War Offense:3.5” “Guild War Defense:3” “ToA:3.5″] [/nextpage][nextpage title=”Dias” img=”11110″]
4★ Dark Death Knight=> Dias
Death Knight Dark Dias Dark How to get: Light and Darkness Scroll Awakened Bonus: Increase ability: Increases Effect Resistance by 25%. Leader Skill: Increases the Resistance of ally monsters by 30%. Skill 1: Deadly Blow: Unleashes a fatal blow on an enemy, disturbing the target’s HP recovery for 2 turns with a 50% chance.
  • Lv.2 Damage +10%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Damage +10%
  • Lv.7 Harmful Effect Rate +10%
Skill 2: Check and Destroy: Attacks 2 times and weakens either the Attack Power or Defense for 2 turns with a 75% chance for each attack. The damage increases according to your MAX HP. (Reusable in 3 turn(s))
  • Lv.2 Damage +10%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +15%
Skill 3: Control: Decreases the chances of receiving a Critical Hit by 50% and reduces the damage that other allies receive by 15%. Doesn’t stack up with other damage reduction effects. [Automatic Effect]
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1

Awakened Stats

[easytable]Stat, 5★, 6★ Hp, 7260, 9885 Atk, 468, 637 Def, 500, 681 Spd, 101, 101 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 40%, 40% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons Tanky, Lacks damage if build tanky Reduces your allies damage taken, [/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Swift/Energy (Spd/Hp%/Hp%), Violent/Revenge (Spd/Hp%/Hp%)[/easytable] Rating [usrlist “Dungeon:3.5” “Arena Offense:3.5” “Arena Defense:3.5” “Guild War Offense:3.5” “Guild War Defense:3.5” “ToA:3.5”] [/nextpage]
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