December Hall of Heroes [Astar – Fire Magic Knight]

December Hall of Heroes [Astar – Fire Magic Knight]

On Wednesday, December the 9th, the Astar (fire Magic Knight) Hall of Heroes was announced. Honestly? This is a pretty good HoH. Astar’s a fun toy to mess around with, and Lapis owners can get skillups for her.

Before we begin, Hall of Heroes is a lot like Trial of Ascension, so that means you can use Trial of Ascension strategy and monsters (e.g. attack bar pushbacks, stuns and continuous damage are king). I strongly advise bringing your regular Trial of Ascension team. In my case, I have decided to use Charlotte, Loren, Frigate, Verad, and Rica.

Is Astar Usable?

Actually, yeah! She’s a pretty niche toy to mess around with. She gets insanely fast when her HP gets lower and lower, and will deal more damage the lower HP she has, because her passive says she doubles her damage if the enemy has more HP than her. If you’re not gonna build Astar, then you can use her to skill up any of the other Magic Knights.

Stage 1

Welcome to stage 1! Here, we have three Lapises (Water Magic Knights) and two Aquilas (wind Brownie Magicians).

The Threat: I’m definitely going to have to say Lapis, damage-wise. There used to be a time, long long ago, when Lapis was bad. These are not those days. Lapis not only has attack bar decrease (AoE attack bar decrease at that) on her first skill, but she also has defense break on her second skill, and heals herself and absorbs attack bar on her third skill. She’s a really good Faimon farmer because of this.

Aquila, meanwhile, has an AoE strip on his third skill. Not only can his S2 buff all his allies’ attack and critical rate, but he also has the strip! It’s not fun to deal with.

The Solution: I’d probably say take out Aquila first. You don’t want him removing all the buffs off of your team, or making Lapis stronger. Lapis can hold her own really well, but Aquila will cause even more madness if he and Lapis are still alive.

Stage 2

This one actually isn’t that bad of a stage! Here, we’ve got three Lupinuses (wind Magic Knights) and two Claras (fire Pierrets).

The Threat: I’m probably gonna have to say Clara here. She’s been buffed and nerfed a ton (anyone else remember the days when her third skill extended debuffs on the enemies?) but now she’s been considered a mini Mo Long. Her third skill will hit all enemies three times, and each hit has a chance to remove buffs off the enemies and stun them for 1 turn. Mo Long’s second skill used to be like this, but now he’s been nerfed to only remove one buff or stun.

Lupinus… She’s actually a mini-Lapis! I used her when I first started out in NB10, because all 3 of her skills were multihits and she had decrease speed on her s1. Her s2 silences an enemy, and her s3 decreases attack bars. But there’s more: her s3 is proportionate to her enemy’s max HP, not her own!  So she can actually do some nice damage.

The Solution: Uhh, I’ll probably say go for Clara first. She really sucks to deal with, the same way Aquila’s a hot mess when you’re fighting him. Oh yeah, she also stuns on her third skill, did I mention that, hey did you know Aquila doesn’t stun on his third skill –

Anyway, after Clara’s dead, you can safely go for Lupinus, no sweat.

Stage 3

Alright, it’s miniboss time! We got a Juno (fire Oracle) and two Rigels (water Liches).

The Threat: Um. So. Rigel is actually really annoying to deal with in HoH. His passive makes him immune to sleep, stun and freeze. He also decreases his chances of being hit by a critical hit, and will increase his attack and defense whenever he’s hit by an attack that was supposed to be a critical hit, but wasn’t. Basically:

  • Your Theomars attacks Rigel, and it’s supposed to be a critical hit.
  • Because of his passive, it’s not.
  • When the non-critical hit is landed, his attack and defense increases.

And then there’s Juno. If she starts a turn with harmful effects on her, she’ll instantly remove them all, and then heal her allies by 10% of her Max HP for each harmful effect she removed. It’s… not fun. Considering how the HoH strategy is debuffs galore…

…yeah.

The Solution: Oh, you know what? Just completely ignore Rigel and focus on Juno. Make sure she never gets a turn, which you can do with attack bar decreasing effects. She can’t cleanse debuffs if she never gets a turn, after all! Remember that all the chaos of Juno can’t take place if she keeps getting her attack bar pushed back. Units like Loren would work fine here.

Stage 4

Alright, here we go! We’ve got three Lanetts (dark Magic Knights) and two Misties (light Jack-o-Lanterns) to deal with this time.

The Threat: I think the biggest threat here would have to be Lanett. Despite the fact that Misty isn’t bothered by Sleep, Stun or Freeze, Lanett is going ot be the biggest damage dealer. Her third skill, Gravity Shot, attacks an enemy with damage based off their max HP, and then heals her allies for the damage dealt.

I actually love Lanett, and I have one of my own!

The Solution: The solution here is to take out Lanett first. Misty will be difficult to deal with, because you can’t stun her, but once Lanett’s done, you’re safe to take her out. This one’s actually a pretty easy stage, once you get the hang of it.

Stage 5

We’re this close to the boss now! We’ve got three Irises (light Magic Knights) and two Amduats (dark Horuses).

The Threat: The threat’s definitely gonna be Amduat. He increases his attack bar whenever an enemy gets a turn, so he’ll end up cutting into your team order and then decrease your attack bars. Oh yeah, did I mention his s2 can decrease everyone’s attack bars?

Iris is still really good, though. Her passive removes buffs off of the enemies she attacks, and heals the ally with the lowest current HP by 15% whenever she attacks – on her turn, mind you. It doesn’t work on counterattacks anymore. I still remember when it did.

The Solution: Uhhh… Yeah. Just kill Amduat. Go ham on him. I hated fighting Amduat here, and I hate fighting him in arena. Also, Iris sucks when she removes debuffs, but if you keep her stunned she should be just fine to deal with.

Stage 6

It’s boss time! We got Astar and two Magic Knight lackeys. In this case, it’s Lapis and Lanett.

The Threat: Oh, the threat here is definitely going to change depending on what stage you’re in. In the particular case of the image here, I think the biggest threat is Lapis, next to Astar and then later Lanett.

The Solution: Depends on what stage you’re on and what lackeys you’ve got. Astar’s always going to be a threat, though, because of her passive that makes her go faster and her damage increasing. I’d recommend bringing a speed decrease debuff wherever you can.

I hope you all enjoyed this article! Did you get your Astar yet? If so, how many copies? Let me know in the comments down below! I’m already up to B6 myself. In the meantime, though, I’m Sara Ann, and I’ll see you in the next article!

 

Post Categories