Drunken Master Review – Fire / Water / Wind / Light / Dark

We will be reviewing the Drunken Master. All of them have an attack speed of 98.
[Fire] | [Water] | [Wind] | [Light] | [Dark]
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How to get: Unknown scrolls, Mystical scrolls, fire scrolls
Awakened Bonus: Increases Critical Rate by 15%.
Skill 1: Rolling Punch: Throws a punch that ignores the enemy’s Defense and weakens the Attack Power for 1 turn with an 80% chance.
- Lv.2 Damage +5%
- Lv.3 Harmful Effect Rate +10%
- Lv.4 Damage +10%
- Lv.5 Harmful Effect Rate +10%
- Lv.6 Damage +10%
Skill 2: Drunken Kick: Kicks the enemy unsteadily and gets another turn if the enemy dies. (Reusable in 4 turn(s))
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
Skill 3: Tiger Punch: Courageously attacks the enemy and increases the Attack Power of all allies for 2 turns. (Reusable in 4 turns)
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
Awakened Stats
Stat | 5★ | 6★ |
---|---|---|
Hp | 6300 | 8565 |
Atk | 549 | 747 |
Def | 363 | 494 |
Spd | 99 | 99 |
Crit Rate | 30% | 30% |
Crit Damage | 50% | 50% |
Resistance | 15% | 15% |
Accuracy | 25% | 25% |
Pros | Cons |
---|---|
High damage | Slow |
Rune Recommendations[2/4/6]
Early | Late |
---|---|
Fatal/Blade (Atk%/Atk%/Atk%) | Violent/Revenge (Atk%/Crit D%/Atk%) |
Rating
[usrlist “Dungeon:3.5” “Arena Offense:4” “Arena Defense:2” “Guild War Offense:4” “Guild War Defense:2” “ToA:3″]
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How to get: Unknown scrolls, Mystical scrolls, water scrolls
Awakened Bonus: Increases Critical Rate by 15%
Leader Skill: None
Skill 1: Rolling Punch: Throws a punch that ignores the enemy’s Defense and weakens the Attack Power for 1 turn with an 80% chance.
- Lv.2 Damage +5%
- Lv.3 Harmful Effect Rate +10%
- Lv.4 Damage +10%
- Lv.5 Harmful Effect Rate +10%
- Lv.6 Damage +10%
Skill 2: One More Drink: Recovers the HP of all allies and decreases their chances of being attacked with a critical hit for 2 turns. The recovery amount is proportionate to the Attack Power. (Reusable in 4 turns(s))
- Lv.2 Recovery +10%
- Lv.3 Recovery +10%
- Lv.4 Recovery +10%
- Lv.5 Cooldown Turn -1
Skill 3: Seal Punch: Attacks the enemy with a swift attack. Increases the Attack Bar of all allies by 15% each and increases the Attack Speed for 2 turns. (Reusable in 4 turns)
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooldown Turn -1
Awakened Stats
Stat | 5★ | 6★ |
---|---|---|
Hp | 6180 | 8400 |
Atk | 525 | 714 |
Def | 396 | 538 |
Spd | 99 | 99 |
Crit Rate | 30% | 30% |
Crit Damage | 50% | 50% |
Resistance | 15% | 15% |
Accuracy | 25% | 25% |
Pros | Cons |
---|---|
High damage | Slow |
Has AoE heal |
Rune Recommendations[2/4/6]
Early | Late |
---|---|
Fatal/Blade (Atk%/Atk%/Atk%) | Violent/Revenge (Atk%/Crit D%/Atk%) |
Rating
[usrlist “Dungeon:3.5” “Arena Offense:4” “Arena Defense:3” “Guild War Offense:4” “Guild War Defense:3” “ToA:3.5″]
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How to get: Unknown scrolls, Mystical scrolls, wind scrolls
Awakened Bonus: Increases Critical Rate by 15%.
Skill 1: Rolling Punch: Throws a punch that ignores the enemy’s Defense and weakens the Attack Power for 1 turn with an 80% chance.
- Lv.2 Damage +5%
- Lv.3 Harmful Effect Rate +10%
- Lv.4 Damage +10%
- Lv.5 Harmful Effect Rate +10%
- Lv.6 Damage +10%
Skill 2: One More Drink: Recovers the HP of all allies and decreases their chances of being attacked with a critical hit for 2 turns. The recovery amount is proportionate to the Attack Power. (Reusable in 4 turns(s))
- Lv.2 Recovery +10%
- Lv.3 Recovery +10%
- Lv.4 Recovery +10%
- Lv.5 Cooldown Turn -1
Skill 3: Phoenix Kick: Attacks the enemy with a graceful blow and decreases the Defense for 2 turns with a 75% chance. Recovers the HP of the ally for 2 turns by 15% each. (Reusable in 4 turns)
- Lv.2 Damage +10%
- Lv.3 Harmful Effect Rate +10%
- Lv.4 Damage +10%
- Lv.5 Harmful Effect Rate +15%
- Lv.6 Cooltime Turn -1
Awakened Stats
Stat | 5★ | 6★ |
---|---|---|
Hp | 6060 | 8235 |
Atk | 541 | 736 |
Def | 387 | 527 |
Spd | 99 | 99 |
Crit Rate | 30% | 30% |
Crit Damage | 50% | 50% |
Resistance | 15% | 15% |
Accuracy | 25% | 25% |
Pros | Cons |
---|---|
High damage | Glass cannon |
Has AoE heal |
Rune Recommendations[2/4/6]
Early | Late |
---|---|
Fatal/Blade (Atk%/Atk%/Atk%) | Violent/Revenge (Atk%/Crit D%/Atk%) |
Rating
[usrlist “Dungeon:4” “Arena Offense:4” “Arena Defense:3” “Guild War Offense:4” “Guild War Defense:3” “ToA:4″]
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How to get: Light and Darkness Scroll
Awakened Bonus: Increases Critical Rate by 15%.
Leader Skill: None
Skill 1: Rolling Punch: Throws a punch that ignores the enemy’s Defense and weakens the Attack Power for 1 turn with an 80% chance.
- Lv.2 Damage +5%
- Lv.3 Harmful Effect Rate +10%
- Lv.4 Damage +10%
- Lv.5 Harmful Effect Rate +10%
- Lv.6 Damage +10%
Skill 2: One More Drink: Recovers the HP of all allies and decreases their chances of being attacked with a critical hit for 2 turns. The recovery amount is proportionate to the Attack Power. (Reusable in 4 turns(s))
- Lv.2 Recovery +10%
Lv.3 Recovery +10%
Lv.4 Recovery +10%
Lv.5 Cooldown Turn -1
Skill 3: Stork Punch: Attacks the enemy with a swift strike to disturb the enemy’s HP recovery for 2 turns with a 75% chance. Recovers the ally’s HP by 25% of the inflicted damage. (Reusable in 4 turns)
- Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Cooldown Turn -1
Awakened Stats
Stat | 5★ | 6★ |
---|---|---|
Hp | 6660 | 9060 |
Atk | 484 | 659 |
Def | 404 | 549 |
Spd | 99 | 99 |
Crit Rate | 30% | 30% |
Crit Damage | 50% | 50% |
Resistance | 15% | 15% |
Accuracy | 25% | 25% |
Pros | Cons |
---|---|
High damage and critical rate | Rather slow |
Has good sustain |
Rune Recommendations[2/4/6]
Early | Late |
---|---|
Fatal/Blade (Atk%/Atk%/Atk%) | Violent/Revenge (Atk%/Crit D%/Atk%) |
Rating
[usrlist “Dungeon:3.5” “Arena Offense:4” “Arena Defense:2.5” “Guild War Offense:4” “Guild War Defense:2.5” “ToA:3.5″]
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How to get: Light and Darkness Scroll
Awakened Bonus: Increases Critical Rate by 15%.
Leader Skill: None
Skill 1: Rolling Punch: Throws a punch that ignores the enemy’s Defense and weakens the Attack Power for 1 turn with an 80% chance.
- Lv.2 Damage +5%
- Lv.3 Harmful Effect Rate +10%
- Lv.4 Damage +10%
- Lv.5 Harmful Effect Rate +10%
- Lv.6 Damage +10%
Skill 2: Drunken Kick: Kicks the enemy unsteadily and gets another turn if the enemy dies. (Reusable in 4 turn(s))
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
Skill 3: Snake Punch: Unleashes 3 pin point attacks with each attack also dealing Continuous Damage for 1 turn. This attack increases the Critical Rate of all allies for 2 turns. (Reusable in 4 turns)
- Lv.2 Dmg+10%
- Lv.3 Dmg+10%
- Lv.4 Dmg+10%
Awakened Stats
Stat | 5★ | 6★ |
---|---|---|
Hp | 5805 | 7905 |
Atk | 565 | 769 |
Def | 379 | 516 |
Spd | 99 | 99 |
Crit Rate | 30% | 30% |
Crit Damage | 50% | 50% |
Resistance | 15% | 15% |
Accuracy | 25% | 25% |
Pros | Cons |
---|---|
Good damage and high critical rate | Glass cannon |
Has DoTs |
Rune Recommendations[2/4/6]
Early | Late |
---|---|
Fatal/Blade (Atk%/Atk%/Atk%) | Violent/Revenge (Atk%/Crit D%/Atk%) |
Rating
[usrlist “Dungeon:3.5” “Arena Offense:4” “Arena Defense:2” “Guild War Offense:4” “Guild War Defense:2” “ToA:3”]
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