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Drunken Master Review – Fire / Water / Wind / Light / Dark

Drunken Master Review – Fire / Water / Wind / Light / Dark

[Fire] | [Water] | [Wind] | [Light] | [Dark] [nextpage title=”Xiao Chun” img=”11114″]

3★ Fire Drunken Master => Xiao Chun
Drunken Master Fire Xiao Chun Fire How to get: Unknown scrolls, Mystical scrolls, fire scrolls Awakened Bonus: Increases Critical Rate by 15%.
Leader Skill: None Skill 1: Rolling Punch: Throws a punch that ignores the enemy’s Defense and weakens the Attack Power for 1 turn with an 80% chance.
  • Lv.2 Damage +5%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Damage +10%
Skill 2: Drunken Kick: Kicks the enemy unsteadily and gets another turn if the enemy dies. (Reusable in 4 turn(s))
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
Skill 3: Tiger Punch: Courageously attacks the enemy and increases the Attack Power of all allies for 2 turns. (Reusable in 4 turns)
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1

Awakened Stats

[easytable]Stat, 5★, 6★ Hp, 6300, 8565 Atk, 549, 747 Def, 363, 494 Spd, 99, 99 Crit Rate, 30%, 30% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 25%, 25%[/easytable] [easytable]Pros, Cons High damage, Slow[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Fatal/Blade (Atk%/Atk%/Atk%), Violent/Revenge (Atk%/Crit D%/Atk%)[/easytable] Rating [usrlist “Dungeon:3.5” “Arena Offense:4” “Arena Defense:2” “Guild War Offense:4” “Guild War Defense:2” “ToA:3″] [/nextpage][nextpage title=”Mao” img=”11113″]
3★ Water Drunken Master => Mao
Drunken Master Water Mao Water How to get: Unknown scrolls, Mystical scrolls, water scrolls Awakened Bonus: Increases Critical Rate by 15% Leader Skill: None Skill 1: Rolling Punch: Throws a punch that ignores the enemy’s Defense and weakens the Attack Power for 1 turn with an 80% chance.
  • Lv.2 Damage +5%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Damage +10%
Skill 2: One More Drink: Recovers the HP of all allies and decreases their chances of being attacked with a critical hit for 2 turns. The recovery amount is proportionate to the Attack Power. (Reusable in 4 turns(s))
  • Lv.2 Recovery +10%
  • Lv.3 Recovery +10%
  • Lv.4 Recovery +10%
  • Lv.5 Cooldown Turn -1
Skill 3: Seal Punch: Attacks the enemy with a swift attack. Increases the Attack Bar of all allies by 15% each and increases the Attack Speed for 2 turns. (Reusable in 4 turns)
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooldown Turn -1

Awakened Stats

[easytable]Stat, 5★, 6★ Hp, 6180, 8400 Atk, 525, 714 Def, 396, 538 Spd, 99, 99 Crit Rate, 30%, 30% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 25%, 25%[/easytable] [easytable]Pros, Cons High damage, Slow Has AoE heal,[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Fatal/Blade (Atk%/Atk%/Atk%), Violent/Revenge (Atk%/Crit D%/Atk%)[/easytable] Rating [usrlist “Dungeon:3.5” “Arena Offense:4” “Arena Defense:3” “Guild War Offense:4” “Guild War Defense:3” “ToA:3.5″] [/nextpage][nextpage title=”Huan” img=”11112″]
3★ Wind Drunken Master => Huan
Drunken Master Wind Huan Wind How to get: Unknown scrolls, Mystical scrolls, wind scrolls Awakened Bonus: Increases Critical Rate by 15%. Skill 1: Rolling Punch: Throws a punch that ignores the enemy’s Defense and weakens the Attack Power for 1 turn with an 80% chance.
  • Lv.2 Damage +5%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Damage +10%
Skill 2: One More Drink: Recovers the HP of all allies and decreases their chances of being attacked with a critical hit for 2 turns. The recovery amount is proportionate to the Attack Power. (Reusable in 4 turns(s))
  • Lv.2 Recovery +10%
  • Lv.3 Recovery +10%
  • Lv.4 Recovery +10%
  • Lv.5 Cooldown Turn -1
Skill 3: Phoenix Kick: Attacks the enemy with a graceful blow and decreases the Defense for 2 turns with a 75% chance. Recovers the HP of the ally for 2 turns by 15% each. (Reusable in 4 turns)
  • Lv.2 Damage +10%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +15%
  • Lv.6 Cooltime Turn -1

Awakened Stats

[easytable]Stat, 5★, 6★ Hp, 6060, 8235 Atk, 541, 736 Def, 387, 527 Spd, 99, 99 Crit Rate, 30%, 30% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 25%, 25%[/easytable] [easytable]Pros, Cons High damage, Glass cannon Has AoE heal, [/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Fatal/Blade (Atk%/Atk%/Atk%), Violent/Revenge (Atk%/Crit D%/Atk%)[/easytable] Rating [usrlist “Dungeon:4” “Arena Offense:4” “Arena Defense:3” “Guild War Offense:4” “Guild War Defense:3” “ToA:4″] [/nextpage][nextpage title=”Tien Qin” img=”11111″]
3★ Light Drunken Master => Tien Qin
Drunken Master Light Tien Qin Light How to get: Light and Darkness Scroll Awakened Bonus: Increases Critical Rate by 15%. Leader Skill: None Skill 1: Rolling Punch: Throws a punch that ignores the enemy’s Defense and weakens the Attack Power for 1 turn with an 80% chance.
  • Lv.2 Damage +5%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Damage +10%
Skill 2: One More Drink: Recovers the HP of all allies and decreases their chances of being attacked with a critical hit for 2 turns. The recovery amount is proportionate to the Attack Power. (Reusable in 4 turns(s))
  • Lv.2 Recovery +10% Lv.3 Recovery +10% Lv.4 Recovery +10% Lv.5 Cooldown Turn -1
Skill 3: Stork Punch: Attacks the enemy with a swift strike to disturb the enemy’s HP recovery for 2 turns with a 75% chance. Recovers the ally’s HP by 25% of the inflicted damage. (Reusable in 4 turns)
  • Lv.2 Damage +10% Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Cooldown Turn -1

Awakened Stats

[easytable]Stat, 5★, 6★ Hp, 6660, 9060 Atk, 484, 659 Def, 404, 549 Spd, 99, 99 Crit Rate, 30%, 30% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 25%, 25%[/easytable] [easytable]Pros, Cons High damage and critical rate, Rather slow Has good sustain, [/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Fatal/Blade (Atk%/Atk%/Atk%), Violent/Revenge (Atk%/Crit D%/Atk%)[/easytable] Rating [usrlist “Dungeon:3.5” “Arena Offense:4” “Arena Defense:2.5” “Guild War Offense:4” “Guild War Defense:2.5” “ToA:3.5″] [/nextpage][nextpage title=”Wei Shin” img=”11110″]
3★ Dark Drunken Master => Wei Shin
Drunken Master Dark Wei Shin Dark How to get: Light and Darkness Scroll Awakened Bonus: Increases Critical Rate by 15%. Leader Skill: None Skill 1: Rolling Punch: Throws a punch that ignores the enemy’s Defense and weakens the Attack Power for 1 turn with an 80% chance.
  • Lv.2 Damage +5%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Damage +10%
Skill 2: Drunken Kick: Kicks the enemy unsteadily and gets another turn if the enemy dies. (Reusable in 4 turn(s))
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
Skill 3: Snake Punch: Unleashes 3 pin point attacks with each attack also dealing Continuous Damage for 1 turn. This attack increases the Critical Rate of all allies for 2 turns. (Reusable in 4 turns)
  • Lv.2 Dmg+10%
  • Lv.3 Dmg+10%
  • Lv.4 Dmg+10%

Awakened Stats

[easytable]Stat, 5★, 6★ Hp, 5805, 7905 Atk, 565, 769 Def, 379, 516 Spd, 99, 99 Crit Rate, 30%, 30% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 25%, 25%[/easytable] [easytable]Pros, Cons Good damage and high critical rate, Glass cannon Has DoTs, [/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Fatal/Blade (Atk%/Atk%/Atk%), Violent/Revenge (Atk%/Crit D%/Atk%)[/easytable] Rating [usrlist “Dungeon:3.5” “Arena Offense:4” “Arena Defense:2” “Guild War Offense:4” “Guild War Defense:2” “ToA:3”] [/nextpage]
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