Elemental Review – Fire / Water / Wind / Light / Dark

Elemental Review – Fire / Water / Wind / Light / Dark

Today we will be discussing the Elemental. They are attack type units. They have a base speed of 107, which is good.

[Fire] | [Water] | [Wind] | [Light] | [Dark]

[nextpage title=”Bremis” img=”11114″]

2★ Fire Elemental => Bremis

Elemental Fire Bremis Fire

How to get: Unknown scrolls, Vrofagus Ruins, social summon, magic shop

Awakened Bonus: New Skill[Deathblow (Passive)]

Leader Skill: None

Skill 1: Fiery Claw: Attacks the enemy with sharp, fiery claws. Inflicts Continuous Damage for 2 turns if you get a Critical Hit.

  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +5%
  • Lv.5 Damage +5%
  • Lv.6 Damage +5%
  • Lv.7 Damage +5%
  • Lv.8 Damage +20%

Skill 2: Element Explosion: Causes an elemental explosion to attack an enemy. The damage scales accordingly to the enemy’s current HP. The more HP the enemy has, the greater the damage becomes. (Reusable in 4 turn(s))

  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooldown Turn -1

Skill 3: Deathblow (Passive): Your Critical Damage is increased by 50%. [Automatic Effect]

Max Awakened Stats

Stat 5★ 6★
Hp 5685  7740
Atk 468  637
Def 363  494
Spd 107 107
Crit Rate 15% 15%
Crit Damage 50% 50%
Resistance 15% 15%
Accuracy 0% 0%
Pros Cons
High damage Glass cannon
Good speed Requires healer to survive

Rune Recommendations[2/4/6]

Early Late
Fatal/Blade (Atk%/Crit R%/Atk%) Violent/Revenge (Atk%/Crit D%/Atk%)

Rating

[usrlist “Dungeon:3” “Arena Offense:3” “Arena Defense:1” “Guild War Offense:2.5” “Guild War Defense:2” “ToA:2″]

[/nextpage][nextpage title=”Daharenos” img=”11113″]

2★ Water Elemental=> Daharenos

Elemental Water Daharenos

How to get: Unknown scrolls, Hydeni Ruins, social summon, magic shop

Awakened Bonus: New Skill [Shadow Defense]

Skill 1: Icy Claw: Attacks the enemy with sharp, icy claws. Inflicts Continuous Damage for 2 turns if you get a Critical hit.

  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +5%
  • Lv.5 Damage +5%
  • Lv.6 Damage +5%
  • Lv.7 Damage +5%
  • Lv.8 Damage +20%

Skill 2: Element Explosion: Causes an elemental explosion to attack an enemy. The damage scales accordingly to the enemy’s current HP. The more HP the enemy has, the greater the damage becomes. (Reusable in 4 turn(s))

  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooldown Turn -1

Shadow Defense: Creates a shield that absorbs damage equivalent to 100% of your MAX HP for 3 turns. (Reusable in 6 turn(s))

  • Lv.2 Cooltime Turn -1
  • Lv.3 Cooltime Turn -1

Max Awakened Stats

Stat 5★ 6★
Hp 5205  7080
Atk 557  758
Def 307 417
Spd 107 107
Crit Rate 15% 15%
Crit Damage 50% 50%
Resistance 15% 15%
Accuracy 0% 0%
Pros Cons
Not as squishy as their counterparts  3rd skill is situational

Rune Recommendations[2/4/6]

Early Late
Swift/Blade (Hp%/Crit R%/Hp%) Revenge x3 (Hp%/Hp%/Hp%)

Rating

[usrlist “Dungeon:2.5” “Arena Offense:2.5” “Arena Defense:2” “Guild War Offense:2.5” “Guild War Defense:2” “ToA:2″]

[/nextpage][nextpage title=”Taharus” img=”11112″]

2★ Wind Elemental => Taharus

Elemental Wind Taharus Wind

How to get: Unknown scrolls, Kabir Ruins, social summon, magic shop

Awakened Bonus: New Skill [Assassinate]

Leader Skill: None

Skill 1: Lightning Claw: Attacks the enemy with sharp, lightning claws. Inflicts Continuous Damage for 2 turns if you get a Critical Hit.

  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +5%
  • Lv.5 Damage +5%
  • Lv.6 Damage +5%
  • Lv.7 Damage +5%
  • Lv.8 Damage +20%

Skill 2: Solid Blades: Increase your Attack Power and Critical Rate for 3 turns. Additionally, your Attack Bar increases by 50%. (Reusable in 4 turn(s))

  • Lv.2 Cooltime Turn -1

Skill 3: Assassinate: Inflicts a deep wound to the target, leaving 2 Continuous Damage effects for 3 turns. (Reusable in 4 turn(s))

  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1

Max Awakened Stats

Stat 5★ 6★
Hp 4725 6420
Atk 573  780
Def 323 439
Spd 107 107
Crit Rate 15% 15%
Crit Damage 50% 50%
Resistance 15% 15%
Accuracy 0% 0%
Pros Cons
High damage Glass cannon
Great for Hall of Water Guardian Requires healer to survive

Rune Recommendations[2/4/6]

Early Late
Swift/Blade (Hp%/Crit R%/Hp%) Violent/Revenge (Atk%/Crit D%/Atk%)

Rating

[usrlist “Dungeon: 3.5” “Arena Offense:2.5” “Arena Defense:1” “Guild War Offense:2.5” “Guild War Defense:1” “ToA:2.5″]

[/nextpage][nextpage title=”Priz” img=”11111″]

3★ Light Elemental => Priz

Elemental Light Priz Light

How to get: Light and Darkness Scroll

Awakened Bonus: Increases Critical Rate by 15%.

Skill 1: Holy Claw: Attacks the enemy with sharp, lightning claws. Inflicts Continuous Damage for 2 turns if you get a Critical Hit.

  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +5%
  • Lv.5 Damage +5%
  • Lv.6 Damage +5%
  • Lv.7 Damage +5%
  • Lv.8 Damage +20%

Skill 2: Element Explosion: Causes an elemental explosion to attack an enemy. The damage scales accordingly to the enemy’s current HP. The more HP the enemy has, the greater the damage becomes. (Reusable in 4 turn(s))

  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooldown Turn -1

Skill 3: Resist Element (Passive): Decreases the inflicted damage on the ally from Water, Fire, and Wind attributes by 20%. The effect is not accumulated with other decrease damage effects.  [Automatic Effect]

Max Awakened Stats

Stat 5★ 6★
Hp 6060  8235
Atk 509  692
Def 420  571
Spd 107 107
Crit Rate 30% 30%
Crit Damage 50% 50%
Resistance 15% 15%
Accuracy 0% 0%
Pros Cons
Decent damage with elemental resist Harder to get
Viable Giants B10 hunter

Rune Recommendations[2/4/6]

Early Late
Swift/Blade (Hp%/Crit R%/Hp%) Revenge x3 (Hp%/Crit R%/Hp%)

Rating

[usrlist “Dungeon:3.5” “Arena Offense:3.5” “Arena Defense:2.5” “Guild War Offense:3” “Guild War Defense:2” “ToA:3.5″]

[/nextpage][nextpage title=”Camules” img=”11110″]

3★ Dark Elemental => Camules

Elemental Dark Camules Dark

How to get: Light and Darkness Scroll

Awakened Bonus: N/A

Leader Skill: None

Skill 1: Dark Claw: Attacks the enemy with sharp claws of darkness. Inflicts Continuous Damage for 2 turns if you get a Critical Hit.

  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +5%
  • Lv.5 Damage +5%
  • Lv.6 Damage +5%
  • Lv.7 Damage +5%
  • Lv.8 Damage +20%

Skill 2: Solid Blades: Increase your Attack Power and Critical Rate for 3 turns. Additionally, your Attack Bar increases by 50%. (Reusable in 4 turn(s))

  • Lv.2 Cooltime Turn -1

Power of Darkness: Reflects 30% of the incoming damage for 3 turns and keeps your HP from falling under 1. (Reusable in 7 turn(s))

  • Lv.2 Cooltime Turn -1
  • Lv.3 Cooltime Turn -1

Max Awakened Stats

Stat 5★ 6★
Hp 6300  8676
Atk 549  747
Def 363 494
Spd 122 122
Crit Rate 15% 15%
Crit Damage 50% 50%
Resistance 15% 15%
Accuracy 0% 0%
Pros Cons
3rd skill is excellent for Giant and the arena Hard to get

Rune Recommendations[2/4/6]

Early Late
Fatal/Blade (Atk%/Atk%/Atk%) Violent/Revenge (Atk%/Crit D%/Atk%)

Rating

[usrlist “Dungeon:3.5” “Arena Offense:3” “Arena Defense:2.5” “Guild War Offense:3” “Guild War Defense:2.5” “ToA:3.5”]

[/nextpage]

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