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Epikion Priest Review – Fire / Water / Wind / Light / Dark

Epikion Priest Review – Fire / Water / Wind / Light / Dark

[Fire] | [Water] | [Wind] | [Light] | [Dark] [nextpage title=”Chloe” img=”11114″]

4★ Fire Epikion Priest => Chloe
Epikion Priest Fire Chloe Awakened Fire How to get: Mystical scroll, fire scroll Awakened Bonus: Increases Attack Speed by 15
Leader Skill: Increases the Defense of ally monsters in the arena by 27%. Skill 1: Absorb Mana: Inflicts damage proportionate to your MAX HP and recovers by 30% of the inflicted damage as HP.
  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +5%
  • Lv.5 Damage +5%
  • Lv.6 Damage +5%
  • Lv.7 Damage +10%
Skill 2: Fill: Recovers the HP of the 2 allies with the lowest HP by 25% and 15%. (Reusable in 4 turn(s))
  • Lv.2 Recovery +10%
  • Lv.3 Recovery +10%
  • Lv.4 Recovery +10%
  • Lv.5 Cooltime Turn -1
Skill 3: Fanatic: All allies are invincible for 1 turn and gain Immunity for 2 turns. (Reusable in 8 turn(s))
  • Lv.2 Cooltime Turn -1
  • Lv.3 Cooltime Turn -1

Awakened Stats

[easytable]Stat, 5★, 6★ Hp, 8595, 11700 Atk, 404, 549 Def, 476, 648 Spd, 111, 111 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons Good beneficial skills, Lacks damage[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Swift/Energy (Spd/Hp%/Hp%), Swift/Will (Spd/Hp%/Hp%)[/easytable] Rating [usrlist “Dungeon:4.5” “Arena Offense:5” “Arena Defense:4.5” “Guild War Offense:4.5” “Guild War Defense:4” “ToA:5″] [/nextpage][nextpage title=”Rina” img=”11113″]
3★ Water Epikion Priest => Rina
Epikion Priest Water Rina Water How to get: Social summon, mystical scroll, water scroll and unknown scroll Awakened Bonus: Increases Resistance by 25%. Skill 1: Absorb Mana: Inflicts damage proportionate to your MAX HP and recovers by 30% of the inflicted damage as HP.
  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +5%
  • Lv.5 Damage +5%
  • Lv.6 Damage +5%
  • Lv.7 Damage +10%
Skill 2: Fill: Recovers the HP of the 2 allies with the lowest HP by 25% and 15%. (Reusable in 4 turn(s))
  • Lv.2 Recovery +10%
  • Lv.3 Recovery +10%
  • Lv.4 Recovery +10%
  • Lv.5 Cooltime Turn -1
Skill 3: Mana Shield (Passive): Acquires a shield that equals to 20% of your MAX HP for 2 turns when you’re attacked with a Critical Hit. [Automatic Effect]
  • Lv.2 Shield +10%
  • Lv.3 Shield +10%
  • Lv.4 Shield +10%

Awakened Stats

[easytable]Stat, 5★, 6★ Hp, 7875, 10710 Atk, 323, 439 Def, 484, 659 Spd, 96, 96 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 40%, 40% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons Tanky, Lacks damage Arena stalling character, Easily dealt with by Ramagos[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Energy x3 (Hp%/Hp%/Hp%), Nemesis x 3 (Hp%/Hp%/Hp%)[/easytable] Rating [usrlist “Dungeon:3.5” “Arena Offense:3” “Arena Defense:3.5” “Guild War Offense:3.5” “Guild War Defense:3.5” “ToA:3.5″] [/nextpage][nextpage title=”Michelle” img=”11112″]
3★ Wind Epikion Priest => Michelle
Epikion Priest Wind Michelle Wind How to get: Social summon, mystical scroll, wind scroll and unknown scroll Awakened Bonus: Increases Resistance by 25% Skill 1: Absorb Mana: Inflicts damage proportionate to your MAX HP and recovers by 30% of the inflicted damage as HP.
  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +5%
  • Lv.5 Damage +5%
  • Lv.6 Damage +5%
  • Lv.7 Damage +10%
Skill 2: Block Flow: Recovers the HP of all allies and elongates the time of beneficial effects and shortens the time of harmful effects on them. Recovering amount is proportionate to the Attack Power. (Reusable in 4 turn(s)) [Note: Approximately 300% of her atk]
  • Lv.2 Recovery +10%
  • Lv.3 Recovery +10%
  • Lv.4 Recovery +10%
  • Lv.5 Cooltime Turn -1
Skill 3: Soul Revival: Revives an ally with 25% of HP and recovers the ally’s HP by 15% for 2 turns. (Reusable in 8 turn(s))
  • Lv.2 Cooltime Turn -1
  • Lv.3 Cooltime Turn -1

Awakened Stats

[easytable]Stat, 5★, 6★ Hp, 8235, 11205 Atk, 404, 549 Def, 379, 516 Spd, 96, 96 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 40%, 40% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons Good sustain with revive, Squishy[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Swift/Energy (Spd/Hp%/Hp%), Violent/Nemesis (Hp%/Hp%/Hp%)[/easytable] Rating [usrlist “Dungeon:4” “Arena Offense:3.5” “Arena Defense:2.5” “Guild War Offense:3.5” “Guild War Defense:2.5” “ToA:3.5″] [/nextpage][nextpage title=”Iona” img=”11111″]
4★ Light Epikion Priest => Iona
Epikion Priest Light Iona Light How to get: Light and Darkness Scroll Awakened Bonus: Increases Attack Speed by 15. Skill 1: Absorb Mana: Inflicts damage proportionate to your MAX HP and recovers by 30% of the inflicted damage as HP.
  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +5%
  • Lv.5 Damage +5%
  • Lv.6 Damage +5%
  • Lv.7 Damage +10%
Skill 2: Fill: Recovers the HP of the 2 allies with the lowest HP by 25% and 15%. (Reusable in 4 turn(s))
  • Lv.2 Recovery +10%
  • Lv.3 Recovery +10%
  • Lv.4 Recovery +10%
  • Lv.5 Cooltime Turn -1
Skill 3: Light of Revival:  Revives an ally with 60% HP and increases the ally’s Defense for 3 turns. (Reusable in 8 turn(s))
  • Lv.2 Cooltime Turn -1
  • Lv.3 Cooltime Turn -1

Awakened Stats

[easytable]Stat, 5★, 6★ Hp, 9330, 12675 Atk, 379, 516 Def, 452, 615 Spd, 111, 111 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 25%, 25% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons Good revive % with Def, No damage threat[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Swift/Energy (Spd/Hp%/Hp%), Violent/Nemesis (Hp%/Hp%/Hp%)[/easytable] Rating [usrlist “Dungeon:5” “Arena Offense:4.5” “Arena Defense:4.5” “Guild War Offense:4” “Guild War Defense:4” “ToA:5″] [/nextpage][nextpage title=”Rasheed” img=”11110″]
3★ Dark Epikion Priest=> Rasheed
Epikion Priest Dark Rasheed Dark How to get: Light and Darkness Scroll Awakened Bonus: Increases Resistance by 25%. Skill 1: Absorb Mana: Inflicts damage proportionate to your MAX HP and recovers by 30% of the inflicted damage as HP.
  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +5%
  • Lv.5 Damage +5%
  • Lv.6 Damage +5%
  • Lv.7 Damage +10%
Skill 2: Block Flow: Recovers the HP of all allies and elongates the time of beneficial effects and shortens the time of harmful effects on them. Recovering amount is proportionate to the Attack Power. (Reusable in 4 turn(s))
  • Lv.2 Recovery +10%
  • Lv.3 Recovery +10%
  • Lv.4 Recovery +10%
  • Lv.5 Cooltime Turn -1
Skill 3: Soul Control: Recovers your HP by 100% if the enemy you attacked dies. (Reusable in 5 turns.)
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Cooltime Turn -1
  • Lv.5 Cooltime Turn -1

Awakened Stats

[easytable]Stat, 5★, 6★ Hp, 7995, 10875 Atk, 396, 538 Def, 404, 549 Spd, 96, 96 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 40%, 40% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons Excellent sustain, Squishy[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Swift/Energy (Atk%/Atk%/Hp%), Violent/Nemesis (Atk%/Atk%/Hp%)[/easytable] Rating [usrlist “Dungeon:3.5” “Arena Offense:3” “Arena Defense:3” “Guild War Offense:3” “Guild War Defense:3” “ToA:3.5”] [/nextpage]
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