How to get: Fire scrolls, mystical scrolls, legendary scrolls
Awakened Bonus: Increases Accuracy by 25%.
Leader Skill: Increases the Critical Rate of ally monsters in the Arena by 33%.
Skill 1: Serenity: Attacks the enemy 2 times and removes a beneficial effect with a 30% chance on each strike.
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +15%
Skill 2: Overwhelm: Attacks all enemies and increases their cooldowns by 1 turn each with a 70% chance. (Reusable in 4 turns)
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Skill 3: Hellfire: Attacks the enemy with raging flame. Both you and the target will lose 30% HP but your target will receive massive additional damage. Boss type enemies will only lose 15% HP from this skill. (Reusable in 5 turns)
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Max Awakened Stats
[easytable]Stat, 5★, 6★
Hp, 7260, 9885
Atk, 613, 834
Def, 476, 648
Spd, 98, 98
Crit Rate, 15%, 15%
Crit Damage, 50%, 50%
Resistance, 15%, 15%
Accuracy, 25%, 25%[/easytable]
[easytable]Pros, Cons
Strong single target nuke, But comes at the cost of 30% health
Can increase all enemy cooldowns by 1, Slow
Removes beneficial effects, Below average health pool[/easytable]
Rune Recommendations[2/4/6]
[easytable]Early, Late
Fatal/Blade (Atk%/Atk%/Atk%), Violent/Revenge (Atk%/Crit D%/Atk%)[/easytable]
Rating
[usrlist “Dungeon:4” “Arena Offense:4” “Arena Defense:3.5” “Guild War Offense:4” “Guild War Defense:3.5” “ToA:4″]
[/nextpage][nextpage title=”Psamathe” img=”11113″]
5★ Water Fairy King => Psamathe
How to get: Water scrolls, mystical scrolls, legendary scrolls
Awakened Bonus: Increases Critical Rate by 15%.
Leader Skill: Increases the Attack Speed of ally monsters in the Arena by 33%.
Skill 1: Serenity: Attacks the enemy 2 times and removes a beneficial effect with a 30% chance on each strike.
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +15%
Skill 2: Overwhelm: Attacks all enemies and increases their cooldowns by 1 turn each with a 70% chance. (Reusable in 4 turns)
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Skill 3: Rageful Return (Passive): Goes back to the elemental realm at the moment of death and returns with 30% HP. The activation of Rageful Return deals significant damage to all enemies. [Automatic Effect] (Reusable in 9 turns)
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.5 Damage +10%
Lv.6 Cooltime Turn -1
Lv.7 Cooltime Turn -1
Max Awakened Stats
[easytable]Stat, 5★, 6★
Hp, 7140, 9720
Atk, 630, 856
Def, 468, 637
Spd, 98, 98
Crit Rate, 15%, 15%
Crit Damage, 50%, 50%
Resistance, 15%, 15%
Accuracy, 0%, 0%[/easytable]
[easytable]Pros, Cons
Revives and also deals damage to enemies, Below average health pool
Can increase all enemy cooldowns by 1, Slow
Very good arena speed leader,
Works well in a speed arena team, [/easytable]
Rune Recommendations[2/4/6]
[easytable]Early, Late
Fatal/Blade (Atk%/Atk%/Atk%), Violent/Revenge (Spd/Crit D%/Atk%)[/easytable]
Rating
[usrlist “Dungeon:4” “Arena Offense:5” “Arena Defense:5” “Guild War Offense:4.5” “Guild War Defense:4” “ToA:4″]
[/nextpage][nextpage title=”Ganymede” img=”11112″]
5★ Wind Fairy King => Ganymede
How to get: Wind scrolls, mystical scrolls, legendary scrolls
Awakened Bonus: Increases Attack Speed by 15.
Leader Skill: Increases the Accuracy of ally monsters in the Arena by 55%.
Skill 1: Serenity: Attacks the enemy 2 times and removes a beneficial effect with a 30% chance on each strike.
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +15%
Skill 2: Ventilate: Instantly readies all skills of an ally. Ventilate will not be affected by other cooldown reduction or increasing skills. (Reusable in 4 turns)
Lv.2 Cooltime Turn -1
Skill 3: Seal Magic: Attacks the enemy, dropping the target’s Attack Bar to 0, and puts all skills of the target on cooldown. This effect can’t be resisted. (Reusable in 6 turns)
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.5 Damage +15%
Lv.6 Cooltime Turn -1
Max Awakened Stats
[easytable]Stat, 5★, 6★
Hp, 7875, 10710
Atk, 541, 736
Def, 509, 692
Spd, 113, 113
Crit Rate, 15%, 15%
Crit Damage, 50%, 50%
Resistance, 15%, 15%
Accuracy, 0%, 0%[/easytable]
[easytable]Pros, Cons
Disables an enemy and reset cooldowns, Has less attack power than his brothers
Makes your ally skills with cooldowns ready to use again, Not the most useful arena leader skill
Removes beneficial effects,
Excellent ToA member, [/easytable]
Rune Recommendations[2/4/6]
[easytable]Early, Late
Swift/Focus (Spd/Atk%/Atk%), Despair/Revenge (Spd/Atk%/Acc%)[/easytable]
Rating
[usrlist “Dungeon:4” “Arena Offense:4.5” “Arena Defense:4.5” “Guild War Offense:4.5” “Guild War Defense:4.5” “ToA:5″]
[/nextpage][nextpage title=”Oberon” img=”11111″]
5★ Light Fairy King => Oberon
How to get: Light and Darkness Scroll
Awakened Bonus: Increases Resistance by 25%
Leader Skill: Increases the Attack Power of ally monsters in the Arena by 44%.
Skill 1: Serenity: Attacks the enemy 2 times and removes a beneficial effect with a 30% chance on each strike.
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +15%
Skill 2: Ventilate: Instantly readies all skills of an ally. Ventilate will not be affected by other cooldown reduction or increasing skills. (Reusable in 4 turns)
Lv.2 Cooltime Turn -1
Skill 3: Light of Judgement: Calls upon the power of light to deal Defense ignoring damage to the enemy. Gains 1 turn of invincibility if the enemy dies. (Reusable in 6 turns)
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Max Awakened Stats
[easytable]Stat, 5★, 6★
Hp, 7380, 10050
Atk, 581, 790
Def, 500, 681
Spd, 98, 98
Crit Rate, 15%, 15%
Crit Damage, 50%, 50%
Resistance, 40%, 40%
Accuracy, 0%, 0%[/easytable]
[easytable]Pros, Cons
Single target ignore defense with chance to gain invincibility, Slow
Makes your ally skills with cooldowns ready to use again, Rather low base attack power for an attack monster
Removes beneficial effects, [/easytable]
Rune Recommendations[2/4/6]
[easytable]Early, Late
Fatal/Blade (Atk%/Atk%/Atk%), Violent/Revenge (Atk%/Crit D%/Atk%)[/easytable]
Rating
[usrlist “Dungeon:4.5” “Arena Offense:5” “Arena Defense:4.5” “Guild War Offense:5” “Guild War Defense:4.5” “ToA:4.5″]
[/nextpage][nextpage title=”Nyx” img=”11110″]
5★ Dark Fairy King => Nyx
How to get: Scroll of Light and Darkness
Awakened Bonus: Increases Accuracy by 25%.
Leader Skill: Increases the Resistance of ally monsters in the Arena by 55%.
Skill 1: Serenity: Attacks the enemy 2 times and removes a beneficial effect with a 30% chance on each strike.
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +15%
Skill 2: Overwhelm: Attacks all enemies and increases their cooldowns by 1 turn each with a 70% chance. (Reusable in 4 turns)
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Skill 3: Discernment (Passive): Increases the maximum skill cooldown of all enemies by 1 turn each with the power of a piercing gaze. This effect will not affect boss type enemies and can’t be stacked up. [Automatic Effect]
Max Awakened Stats
[easytable]Stat, 5★, 6★
Hp, 8475, 11535
Atk, 500, 681
Def, 509, 692
Spd, 98, 98
Crit Rate, 15%, 15%
Crit Damage, 50%, 50%
Resistance, 15%, 15%
Accuracy, 25%, 25%[/easytable]
[easytable]Pros, Cons
Can increase all enemy cooldowns by 1, Slow
Passive further increases the max cooldown of all enemies by 1, Lacks damage as a support
Highest base hp among his brothers,
Removes beneficial effects, [/easytable]
Rune Recommendations[2/4/6]
[easytable]Early, Late
Swift/Focus (Spd/Atk%/Atk%), Despair/Revenge (Spd/Crit D%/Atk%)[/easytable]
Rating
[usrlist “Dungeon:4” “Arena Offense:4.5” “Arena Defense:4.5” “Guild War Offense:4.5” “Guild War Defense:4.5” “ToA:5”]
[/nextpage]