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Fairy King Review – Fire / Water / Wind / Light / Dark

Fairy King Review – Fire / Water / Wind / Light / Dark

[Fire] | [Water] | [Wind] | [Light] | [Dark] [nextpage title=”Daphnis” img=”11114″]

5★ Fire Fairy King => Daphnis
Fairy King FireDaphnis Fire How to get: Fire scrolls, mystical scrolls, legendary scrolls Awakened Bonus: Increases Accuracy by 25%. Leader Skill: Increases the Critical Rate of ally monsters in the Arena by 33%. Skill 1: Serenity: Attacks the enemy 2 times and removes a beneficial effect with a 30% chance on each strike.
  • Lv.2 Damage +10%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Damage +15%
Skill 2: Overwhelm: Attacks all enemies and increases their cooldowns by 1 turn each with a 70% chance. (Reusable in 4 turns)
  • Lv.2 Damage +10%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
Skill 3: Hellfire: Attacks the enemy with raging flame. Both you and the target will lose 30% HP but your target will receive massive additional damage. Boss type enemies will only lose 15% HP from this skill. (Reusable in 5 turns)
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
Max Awakened Stats [easytable]Stat, 5★, 6★ Hp, 7260, 9885 Atk, 613, 834 Def, 476, 648 Spd, 98, 98 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 25%, 25%[/easytable] [easytable]Pros, Cons Strong single target nuke, But comes at the cost of 30% health Can increase all enemy cooldowns by 1, Slow Removes beneficial effects, Below average health pool[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Fatal/Blade (Atk%/Atk%/Atk%), Violent/Revenge (Atk%/Crit D%/Atk%)[/easytable] Rating [usrlist “Dungeon:4” “Arena Offense:4” “Arena Defense:3.5” “Guild War Offense:4” “Guild War Defense:3.5” “ToA:4″] [/nextpage][nextpage title=”Psamathe” img=”11113″]
5★ Water Fairy King => Psamathe
Fairy King WaterPsamathe Water How to get: Water scrolls, mystical scrolls, legendary scrolls Awakened Bonus: Increases Critical Rate by 15%.   Leader Skill: Increases the Attack Speed of ally monsters in the Arena by 33%. Skill 1: Serenity: Attacks the enemy 2 times and removes a beneficial effect with a 30% chance on each strike.
  • Lv.2 Damage +10%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Damage +15%
Skill 2: Overwhelm: Attacks all enemies and increases their cooldowns by 1 turn each with a 70% chance. (Reusable in 4 turns)
  • Lv.2 Damage +10%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
Skill 3: Rageful Return (Passive): Goes back to the elemental realm at the moment of death and returns with 30% HP. The activation of Rageful Return deals significant damage to all enemies. [Automatic Effect] (Reusable in 9 turns)
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Cooltime Turn -1
  • Lv.5 Damage +10%
  • Lv.6 Cooltime Turn -1
  • Lv.7 Cooltime Turn -1
Max Awakened Stats [easytable]Stat, 5★, 6★ Hp, 7140, 9720 Atk, 630, 856 Def, 468, 637 Spd, 98, 98 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons Revives and also deals damage to enemies, Below average health pool Can increase all enemy cooldowns by 1, Slow Very good arena speed leader, Works well in a speed arena team, [/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Fatal/Blade (Atk%/Atk%/Atk%), Violent/Revenge (Spd/Crit D%/Atk%)[/easytable] Rating [usrlist “Dungeon:4” “Arena Offense:5” “Arena Defense:5” “Guild War Offense:4.5” “Guild War Defense:4” “ToA:4″] [/nextpage][nextpage title=”Ganymede” img=”11112″]
5★ Wind Fairy King => Ganymede
Fairy King WindGanymede Wind How to get: Wind scrolls, mystical scrolls, legendary scrolls Awakened Bonus: Increases Attack Speed by 15. Leader Skill: Increases the Accuracy of ally monsters in the Arena by 55%. Skill 1: Serenity: Attacks the enemy 2 times and removes a beneficial effect with a 30% chance on each strike.
  • Lv.2 Damage +10%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Damage +15%
Skill 2: Ventilate: Instantly readies all skills of an ally. Ventilate will not be affected by other cooldown reduction or increasing skills. (Reusable in 4 turns)
  • Lv.2 Cooltime Turn -1
Skill 3: Seal Magic: Attacks the enemy, dropping the target’s Attack Bar to 0, and puts all skills of the target on cooldown. This effect can’t be resisted. (Reusable in 6 turns)
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Cooltime Turn -1
  • Lv.5 Damage +15%
  • Lv.6 Cooltime Turn -1
Max Awakened Stats [easytable]Stat, 5★, 6★ Hp, 7875, 10710 Atk, 541, 736 Def, 509, 692 Spd, 113, 113 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons Disables an enemy and reset cooldowns, Has less attack power than his brothers Makes your ally skills with cooldowns ready to use again, Not the most useful arena leader skill Removes beneficial effects, Excellent ToA member, [/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Swift/Focus (Spd/Atk%/Atk%), Despair/Revenge (Spd/Atk%/Acc%)[/easytable] Rating [usrlist “Dungeon:4” “Arena Offense:4.5” “Arena Defense:4.5” “Guild War Offense:4.5” “Guild War Defense:4.5” “ToA:5″] [/nextpage][nextpage title=”Oberon” img=”11111″]
5★ Light Fairy King => Oberon
Fairy King LightOberon Light How to get: Light and Darkness Scroll Awakened Bonus: Increases Resistance by 25%   Leader Skill: Increases the Attack Power of ally monsters in the Arena by 44%. Skill 1: Serenity: Attacks the enemy 2 times and removes a beneficial effect with a 30% chance on each strike.
  • Lv.2 Damage +10%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Damage +15%
Skill 2: Ventilate: Instantly readies all skills of an ally. Ventilate will not be affected by other cooldown reduction or increasing skills. (Reusable in 4 turns)
  • Lv.2 Cooltime Turn -1
Skill 3: Light of Judgement: Calls upon the power of light to deal Defense ignoring damage to the enemy. Gains 1 turn of invincibility if the enemy dies. (Reusable in 6 turns)
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
Max Awakened Stats [easytable]Stat, 5★, 6★ Hp, 7380, 10050 Atk, 581, 790 Def, 500, 681 Spd, 98, 98 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 40%, 40% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons Single target ignore defense with chance to gain invincibility, Slow Makes your ally skills with cooldowns ready to use again, Rather low base attack power for an attack monster Removes beneficial effects, [/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Fatal/Blade (Atk%/Atk%/Atk%), Violent/Revenge (Atk%/Crit D%/Atk%)[/easytable] Rating [usrlist “Dungeon:4.5” “Arena Offense:5” “Arena Defense:4.5” “Guild War Offense:5” “Guild War Defense:4.5” “ToA:4.5″] [/nextpage][nextpage title=”Nyx” img=”11110″]
5★ Dark Fairy King => Nyx
Fairy King DarkNyx Dark How to get: Scroll of Light and Darkness Awakened Bonus: Increases Accuracy by 25%. Leader Skill: Increases the Resistance of ally monsters in the Arena by 55%. Skill 1: Serenity: Attacks the enemy 2 times and removes a beneficial effect with a 30% chance on each strike.
  • Lv.2 Damage +10%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Damage +15%
Skill 2: Overwhelm: Attacks all enemies and increases their cooldowns by 1 turn each with a 70% chance. (Reusable in 4 turns)
  • Lv.2 Damage +10%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
Skill 3: Discernment (Passive): Increases the maximum skill cooldown of all enemies by 1 turn each with the power of a piercing gaze. This effect will not affect boss type enemies and can’t be stacked up. [Automatic Effect] Max Awakened Stats [easytable]Stat, 5★, 6★ Hp, 8475, 11535 Atk, 500, 681 Def, 509, 692 Spd, 98, 98 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 25%, 25%[/easytable] [easytable]Pros, Cons Can increase all enemy cooldowns by 1, Slow Passive further increases the max cooldown of all enemies by 1, Lacks damage as a support Highest base hp among his brothers, Removes beneficial effects, [/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Swift/Focus (Spd/Atk%/Atk%), Despair/Revenge (Spd/Crit D%/Atk%)[/easytable] Rating [usrlist “Dungeon:4” “Arena Offense:4.5” “Arena Defense:4.5” “Guild War Offense:4.5” “Guild War Defense:4.5” “ToA:5”] [/nextpage]
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