First Look – The Giant Warriors

First Look – The Giant Warriors

Two days ago, on 10/29/18, patch number 4.1.12 was released! We got a bunch of minor updates, but the main focus of this update are the two new monsters – the Lightning Emperors and the Giant Warriors! Today, I’m going to take a first-look at the Giant Warriors, who are some of the first three star monsters we’ve gotten in over two and a half years!

I’ve been super busy, looking for skill icons for these two mons, so I’m sorry these first look articles are kinda late.

Disclaimer: As of this writing. I do not own any of the Giant Warriors, nor am I factoring in multipliers or skills when fully skilled up.

Vidurr (Fire Giant Warrior) [Defense]

Let’s start with Vidurr; who is a three-star monster. I gotta admit, Com2uS did really well with the character models for the Giant Warriors. But enough about the aesthetics of the Giant Warriors; let’s get to the part everyone wants to know about – the skills!

Iron Throw: Attacks the enemy and reduces the Attack Bar by 30% with a 50% chance. We’re already starting off with a pretty decent first skill – a good amount of attack bar decrease for a first skill, as well as a good rate of activation. Overall, this first skill is better than most.

Weak Spot Strike: Attacks the enemy target and reduces the target’s Attack Bar to 0. This attack will deal more damage according to your Defense. Also, this effect can’t be resisted if the enemy is granted with harmful effect. (Reusable in 4 turns) yes hi hello is it just me or is the “cannot be resisted” part super overpowered? I mean, come on, you guys! That’s basically the second skill Turbulence, but if there are harmful effects on the enemy, it’s irresistible! I can definitely see people putting Vidurr on Despair as well; he seems like he has a pretty good kit for Trial of Ascension as a Baretta replacement. Of course, he’s not as good as Baretta because, you know, no AoE skills.

Return of Fighter (Passive): Returns to the hall of the fighters at the moment of death to be revived at 30% HP and increases the Attack Power and Defense for 3 turns. [Automatic Effect] (Reusable in 11 turns) WHOA, okay, so apparently this dude self-revives! I mean, yeah, he’s a three-star monster and all, but man, a 30% HP revive AND your attack and defense being increased for 3 turns? I swear, this passive is better than at least 20% of other passives out there.

-stares at the water Martial Cat Mina’s passive-

Bagir (Water Giant Warrior) [HP]


Bagir is the other three-star monster of this group, and he’s equally as good as Vidurr is.

Iron Throw: Attacks the enemy and reduces the Attack Bar by 30% with a 50% chance. Same first skill as Vidurr, nothing to see here.

Weak Spot Strike: Attacks the enemy target and reduces the target’s Attack Bar to 0. This attack will deal more damage according to your Defense. Also, this effect can’t be resisted if the enemy is granted with harmful effect. (Reusable in 4 turns) Also the same second skill as Vidurr. Is it just me, or has the “pattern” of second skills been broken here? From what I remember, the second skills would be something like “Fire – Second Skill 1, Water – Second Skill 2,” etc.

Powerful Throw: Attacks the enemy to remove all beneficial effects granted on the target and weakens the Defense for 3 turns. The damage increases according to your Defense. (Reusable in 5 turns) Now here’s where Bagir gets interesting! This third skill makes him into a single-target buff stealer (like Belladeon’s second skill) while also breaking their defense. In other words, it’s Bella’s first and second rolled into one. I wouldn’t say that this is the best third skill ever, but it’s certainly decent. I like this dude, and I like him a lot.

Skogul (Wind Giant Warrior) [Defense]

This is where we start getting into the four-stars of the Giant Warriors’ family, with Skogul!

Iron Throw: Attacks the enemy and reduces the Attack Bar by 30% with a 50% chance. -nothing to see here folks-

Atlas Stone: Throws the weapon up in the sky and shares damage with all enemies by the amount of your MAX HP on your next turn. This attack can’t be counterattacked. (Reusable in 6 turns) Oh, wow, this is pretty interesting! I’ve played games before where one of my units would cast a spell that would attack enemies in the next turn, but I think this is the first skill in Summoner’s War that did the same thing!

Weight of Survival (Passive): You can’t counterattack or attack together with other allies while the weapon is not in your hand, but your Defense will be increased by 50%. Also decreases the cooldown time when you’re attacked. [Automatic Effect] Oooooh! I really like Skogul’s passive. I’m nto sure what the wording “decreases the cooldown time when you’re attacked” means exactly (as in a cooldown decrease per turn or just once???) but either way, it’s still really good!

Einheri (Light Giant Warrior) [Defense]

Iron Throw: Attacks the enemy and reduces the Attack Bar by 30% with a 50% chance. -nope-

Weak Spot Strike: Attacks the enemy target and reduces the target’s Attack Bar to 0. This attack will deal more damage according to your Defense. Also, this effect can’t be resisted if the enemy is granted with harmful effect. (Reusable in 4 turns) Weak Spot Strike is back in action, baby! …I’m sorry, I just don’t anything else clever to say.

Catastrophe: Inflicts damage proportionate to your Defense on all Monsters except yourself, and Stuns all Monsters. This effect can’t be resisted. (Reusable in 6 turns) Oooooooo! I dunno what exactly is the deal with the “all monsters except yourself” and “stuns all monsters,” but I imagine it’s everyone in the battlefield. This seems more like a situational skill than anything else, because I imagine you would use this skill on pesky attack bar increasing ToA stages, like Ragdoll stages. Then again, everyone gets stunned, so maybe it’s not as good as I think it is.

Trasar (Dark Giant Warrior) [HP]

Iron Throw: Attacks the enemy and reduces the Attack Bar by 30% with a 50% chance. –nuh-uh fam-

Atlas Stone: Throws the weapon up in the sky and shares damage with all enemies by the amount of your MAX HP on your next turn. This attack can’t be counterattacked. (Reusable in 6 turns) Okay, so he has the same second skill as Skogul. This should be interesting!

Weight of Death (Passive): You can’t counterattack or attack together with other allies while the weapon is not in your hand, but offsets the incoming damage that may cause you to die and instantly gains another turn. [Automatic Effect] Oh. So Trasar is essentially just a copy of Skogul, but with different stats. That’s…that’s kinda disappointing. However, I really like the “incoming damage” part of his passive skill. It reminds me of Garo’s passive skill a little bit.

I might have ended on a little bit of a sour note with Trasar, but other than that the Giant Warriors are actually really good! I really like Vidurr and Bagir, as well as Einheri. Anyway, I gotta get to work on some other stuff, and then I’ll get to work on the Lightning Emperors’ first look article!

I’m Sara Ann, and I’ll see you in the next article!

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