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Garuda Review – Fire / Water / Wind / Light / Dark

Garuda Review – Fire / Water / Wind / Light / Dark

reddit discussion as well.

[Fire] | [Water] | [Wind] | [Light] | [Dark]

[nextpage title=”Cahule” img=”11114″]
2★ Fire Garuda => Cahule
Garuda Fire Cahule Fire How to get: Unknown scrolls, social summon, magic shop and secret dungeon Awakened Bonus: New skill [Rapidity]
Leader Skill: None Skill 1: Onslaught: Attacks the enemy at a breakneck speed. May stun the enemy with a 24% chance.
  • Lv.2 Damage +5%
  • Lv.3 Harmful Effect Rate +5%
  • Lv.4 Damage +5%
  • Lv.5 Harmful Effect Rate +5%
  • Lv.6 Damage +10%
  • Lv.7 Harmful Effect Rate +10%
  • Lv.8 Damage +10%
  • Lv.9 Harmful Effect Rate +20%
Skill 2: Fire Ball: Attacks the enemy with a Fire Ball and inflicts damage for 3 turns. (Reusable in 4 turn(s))
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooldown Turn -1
  • Lv.6 Cooldown Turn -1
Skill 3: Rapidity: Fills the Attack Bar of all allies by 30% and increases their Attack Speed for 2 turns. (Reusable in 5 turn(s))
  • Lv.2 Cooltime Turn -1
  • Lv.3 Cooltime Turn -1
Max Awakened Stats [easytable]Stat, 5★, 6★ Hp, N/A, N/A Atk, 484, N/A Def, 452, N/A Spd, 93, 93 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons Poor man’s speed buff in the arena, Poor base speed[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Swift/Energy (Spd/Hp%/Hp%), Swift/Revenge (Spd/Hp%/Hp%)[/easytable] Rating [usrlist “Dungeon:3” “Arena Offense:3” “Arena Defense:2.5” “Guild War Offense:2.5” “Guild War Defense:2” “ToA:3″] [/nextpage][nextpage title=”Konamiya” img=”11113″]
2★ Water Garuda => Konamiya
Garuda Water Konamiya Water How to get: Unknown scrolls, social summon, magic shop and secret dungeon Awakened Bonus: New Skill[Peace] Leader Skill: None Skill 1: Onslaught: Attacks the enemy at a breakneck speed. May stun the enemy with a 24% chance.
  • Lv.2 Damage +5%
  • Lv.3 Harmful Effect Rate +5%
  • Lv.4 Damage +5%
  • Lv.5 Harmful Effect Rate +5%
  • Lv.6 Damage +10%
  • Lv.7 Harmful Effect Rate +10%
  • Lv.8 Damage +10%
  • Lv.9 Harmful Effect Rate +20%
Skill 2: Resurge: Fills up an ally target’s Attack Bar and strengthens their Attack Power for 1 turn. (Reusable in 4 turn(s))
  • Lv.2 Cooltime Turn -1
  • Lv.3 Cooltime Turn -1
Skill 3: Peace: Removes all harmful effects on all allies and recovers HP by 15% each. (Reusable in 5 turn(s))
  • Lv.2 Recovery +10%
  • Lv.3 Recovery +10%
  • Lv.4 Recovery +10%
  • Lv.5 Cooltime Turn -1
  • Lv.6 Cooltime Turn -1
Max Awakened Stats [easytable]Stat, 5★, 6★ Hp, 8595, 11700 Atk, 283, 384 Def, 355, 483 Spd, 91, 91 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons Excellent utility support alongside awakened Water Howl, Poor base speed A violent set makes him gives him many many turns, Has no damage[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Swift/Energy (Spd/Hp%/Hp%), Violent/Nemesis (Spd/Hp%/Hp%)[/easytable] Rating [usrlist “Dungeon:4.5” “Arena Offense:3” “Arena Defense:2.5” “Guild War Offense:3” “Guild War Defense:2” “ToA:4″] [/nextpage][nextpage title=”Lindermen” img=”11112″]
2★ Wind Garuda => Lindermen
Garuda Wind Lindermen Wind How to get: Unknown scrolls,  social summon, magic shop and Mt. White Ragon Awakened Bonus: New Skill[Triple Thunder] Leader Skill: None Skill 1: Onslaught: Attacks the enemy at a breakneck speed. May stun the enemy with a 24% chance.
  • Lv.2 Damage +5%
  • Lv.3 Harmful Effect Rate +5%
  • Lv.4 Damage +5%
  • Lv.5 Harmful Effect Rate +5%
  • Lv.6 Damage +10%
  • Lv.7 Harmful Effect Rate +10%
  • Lv.8 Damage +10%
Skill 2: Lightning Ball: Stuns the enemy with a lightning ball.
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
  • Lv.6 Cooltime Turn -1
Skill 3: Triple Thunder: Attack target with multiple lightning strikes, stunning the enemy for sure.
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
Max Awakened Stats [easytable]Stat, 5★, 6★ Hp, 5805, 7950 Atk, 355, 483 Def, 468, 637 Spd, 91, 91 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons Good CC, Low base speed[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Swift/Focus (Spd/Hp%/Acc%), Revenge x3 (Hp%/Hp%/Hp%)[/easytable] Rating [usrlist “Dungeon:2.5” “Arena Offense:2.5” “Arena Defense:2” “Guild War Offense:2.5” “Guild War Defense:2” “ToA:2.5″] [/nextpage][nextpage title=”Teon” img=”11111″]
2★ Light Garuda => Teon
Garuda Light Teon Light How to get: Scroll of Light and Darkness, also given for free in quest Awakened Bonus: New Skill[Light of Recovery] Leader Skill: Increases the HP of ally monsters in the Dungeons by 17%. Skill 1: Onslaught: Attacks the enemy at a breakneck speed. May stun the enemy with a 24% chance.
  • Lv.2 Damage +5%
  • Lv.3 Harmful Effect Rate +5%
  • Lv.4 Damage +5%
  • Lv.5 Harmful Effect Rate +5%
  • Lv.6 Damage +10%
  • Lv.7 Harmful Effect Rate +10%
  • Lv.8 Damage +10%
  • Lv.9 Harmful Effect Rate +20%
Skill 2: Resurge: Fills up an ally target’s Attack Bar and strengthens their Attack Power for 1 turn. (Reusable in 4 turn(s))
  • Lv.2 Cooltime Turn -1
  • Lv.3 Cooltime Turn -1
Skill 3: Light Of Recovery: Revives a dead ally and recovers the HP of all allies by 20% each. If there are no allies revived by this skill, the cool down decreases by 2 turns. (Reusable in 7 turns)
  • Lv.2 Recovery + 10%
  • Lv.3 Recovery + 10%
  • Lv.4 Recovery + 10%
  • Lv.5 Cooltime Turn -1
  • Lv.6 Cooltime Turn -1
Max Awakened Stats [easytable]Stat, 5★, 6★ Hp, 7020, 9555 Atk, 420, 571 Def, 444, 604 Spd, 95, 95 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons Can revive and heal + resurge, Low base speed[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Swift/Energy (Spd/Hp%/Hp%), Violent/Nemesis (Spd/Hp%/Hp%)[/easytable] Rating [usrlist “Dungeon:4” “Arena Offense:3” “Arena Defense:3” “Guild War Offense:2.5” “Guild War Defense:2.5” “ToA:4″] [/nextpage][nextpage title=”Rizak” img=”11110″]
2★ Dark Garuda => Rizak
Garuda Dark Rizak Dark How to get: Light and Darkness Scroll, secret dungeon(Hall of Darkness) Awakened Bonus: New Skill[God of Darkness(Passive)] Skill 1: Onslaught: Attacks the enemy at a breakneck speed. May stun the enemy with a 24% chance.
  • Lv.2 Damage +5%
  • Lv.3 Harmful Effect Rate +5%
  • Lv.4 Damage +5%
  • Lv.5 Harmful Effect Rate +5%
  • Lv.6 Damage +10%
  • Lv.7 Harmful Effect Rate +10%
  • Lv.8 Damage +10%
  • Lv.9 Harmful Effect Rate +20%
Skill 2: Shadow: Attacks the enemy with a Fire Ball and inflicts damage for 3 turns. (Reusable in 4 turn(s))
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooldown Turn -1
  • Lv.6 Cooldown Turn -1
Skill 3: God of Darkness (Passive): Resistance and Accuracy increase by 50%. [Automatic Effect] Max Awakened Stats [easytable]Stat, 5★, 6★ Hp, 6180, 8400 Atk, 387, 527 Def, 412, 560 Spd, 93, 93 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons Good accuracy and resistance, Low base speed[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Swift/Focus (Spd/Hp%/Acc%), Revenge x3 (Hp%/Hp%/Acc%)[/easytable] Rating [usrlist “Dungeon:2.5” “Arena Offense:2” “Arena Defense:2” “Guild War Offense:2.5” “Guild War Defense:2” “ToA:2.5”] [/nextpage]
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