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Giant’s Keep

Giant’s Keep

 

Giant’s Keep is a specific place to gain high level runes(rare,hero and legend types). Besides the Magic Shop, this is the only other place where you can find Despair runes.

Stage Cost  Giant Level Element
B1 4 12 Light
B2 4 15 Dark
B3 5 20 Wind
B4 5 25 Fire
B5 6 30 Water
B6 6 40 Light
B7 6 50 Dark
B8 7 55 Wind
B9 7 60 Fire
B10 7 65 Water

 

The map has 5 rounds instead of the usual 3. Here are the monsters you will have to face on all levels. Keep in mind that the monsters will all be the same element.

  1. 2 Golems and 2 Crystals
  2. 3 Golems and 2 Crystals
  3. 1 Huge Golem and 2 Golems
  4. 3 Golems and 2 Crystals
  5. Ancient Giant and  2 Towers

The golems are not that dangerous, so don’t worry about them. The crystals are another story, those can wreck your team in one turn. Stun units like Veromos and units on despair like Shannon can deal with this issue. The third floor can be a little difficult, but usually this floor isn’t that hard. The fourth floor, existing of three golems and two crystals is the most difficult floor before the boss. You should aim to complete the floor without too much health loss.

The boss has two crystals by his side, as shown in the table with abilities of the towers. The left crystal will strengthen the attack power of the boss. A buff removal unit can come in handy. The right crystal will decrease the defense of all your monsters. A cleanse unit can come in handy (will be necessary). The ancient giant can use the following skills:

  • Rockslide – Causes a rockslide to attack all enemies. This attack has a fixed chance to stun them for 1 turn.
  • Great Earthquake – Causes an earthquake to inflict great damage on all enemies, also reducing their Attack Speed for 3 turns. (Reusable in 4 turns)
  • Fend Off (Passive) – Counterattacks the enemy immediately after the 7th attack. [Automatic Effect]

Here are the abilities of the towers:

Stage Left Crystal Right Crystal
B1  Ignore Defense Crystal – Inflicts an attack on one enemy that ignores Defense. Assault Crystal – Inflicts big damage on one enemy.
B2  Disturb Recovery Crystal – Disturbs the HP recovery of all enemies for 2 turns with a fixed chance.  Weaken Attack Crystal – Weakens the Attack Power of all enemies for 2 turns.
B3  Strengthen Attack Crystal – Increase the Boss's Attack Power for 3 turns. Strengthen Defense Crystal – Increases the defense of the unit for 3 turns.
B4 Strengthen Attack Crystal – Increase the Boss's Attack Power for 3 turns. Weaken Defense Crystal – Decrease the Defense of all enemies for 2 turns.
B5 Strengthen Attack Crystal – Increase the Boss's Attack Power for 3 turns. Weaken Attack Crystal – Decrease the Attack of all enemies for 2 turns.
B6 Strengthen Attack Crystal – Increase the Boss's Attack Power for 3 turns. Strengthen Defense Crystal – Increases the Boss's Defense for 3 turns.
B7 Strengthen Attack Crystal – Increase the Boss's Attack Power for 3 turns. Weaken Defense Crystal – Decrease the Defense of all enemies for 2 turns.
B8 Strengthen Attack Crystal – Increase the Boss's Attack Power for 3 turns. Weaken Attack Crystal – Decrease the Attack of all enemies for 2 turns.
B9  Strengthen Attack Crystal – Increase the Boss's Attack Power for 3 turns. Strengthen Defense Crystal – Increases the defense of the unit for 3 turns.
B10 Strengthen Attack Crystal – Increase the Boss's Attack Power for 3 turns. Weaken Defense Crystal – Decrease the Defense of all enemies for 2 turns.

 

Your first GB10 team

Setting up your first GB10 team is not that difficult, GB10 is the easiest dungeon in the game. We will discuss some monsters you must have for your first GB10 team with preferred stats.

Veromos

The first and probably the most important member of your GB10 team is Veromos. This unit has AoE stun and will remove a debuff whenever he gets a turn. This means he can stun the crystals on floor 1, 2 and 4. While fighting the boss, he will take care of the defense and slow debuff’s whenever he gets a turn.

Runes: Swift/energy – SPD/HP/HP or HP/HP/HP

Shannon

Shannon is a very important unit in your first GB10 team. The most important reason is her third skill which increases the ally defense and attack power. Also her second skill is very important when runed with despair.

Runes: Despair/energy – SPD/HP/HP or HP/HP/HP (45% accuracy)

Bernard

Bernard increases your attack bar which results in more turns. He is often your only monster with attack power decrease, this debuff will help you surviving the attacks from the giant.

Runes: Swift/energy – SPD/HP/HP

Belladeon

Belladeon is one of your healers. Belladeon can heal your team and increase the attack bar of all monsters with his third skill. With his second skill he can remove one buff from the giant. And his third skill can apply defense break. This makes him excellent for GB10.

Runes: Swift/energy or vio/energy – SPD/HP/HP or HP/HP/HP (45% accuracy)

Your fifth monster

Your fifth monster should be a second healer or a damage dealer. Monsters who are perfect in this spot are Ahman, Darion, Lushen, Orochi and Chasun. Many other nat 4* and nat 5* are also fit for this spot, like Toar, Sigmarus and Teshar. Here is a screenshot of a starter GB10 team, try to keep Shannon at 5*.

Preferred stats

There are some base lines for stats your monsters should acquire to run GB10 safely.

Support: 15k-18k HP, 45% accuracy if needed, as fast as possible when the other stats are accomplished.

Healer: 15k-18k HP, as fast as possible when other stats are accomplished (Belladeon needs a bit accuracy).

Damage dealers: 13k-15k HP, 70% crit rate, as much attack power and critical damage as possible when the other stats are accomplished.

Orochi: SPD/CritR/HP or HP/CritR/HP: 15k-18k HP, 100% critical rate, 45% accuracy.

Updated Giants Keep is different now. You can no longer use 3 poorly runed water imps to clear high level giants. A good team is now required. Your water imps will have to be well runed like the example below.

Giants B9 Auto


Fire Phoenix, Shannon, Garuda, Dark Salamander and Wind Ninja Combo