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3★ Fire Grim Reaper => Sath |
How to get: Unknown scrolls, Mystical scrolls, fire scrolls
Awakened Bonus: Leader Skill (Increases the Attack Power of ally monsters with Fire attribute by 30%)
Leader Skill: Increases the Attack Power of ally monsters with Fire attribute by 30%
Skill 1: Grim Scythe: Reaps the life of enemy with a deadly scythe. Acquires additional turn if the enemy dies.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +5%
- Lv.5 Damage +10%
- Lv.6 Damage +15%
Skill 2: Deadly Swing: Inflicts damage to all enemies with a deadly scythe. Always lands as a Critical Hit if the enemy’s HP is lower than 30%. (Reusable in 4 turn(s))
- Lv.2 Damage +5%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
Skill 3: Living Hell: Creates a living hell for the enemies and inflicts Constant Damage and disturbs the enemy’s HP recovery for 3 turns. (Reusable in 6 turn(s))
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Cooltime Turn -1
[easytable]Stat, 5★, 6★
Hp, 6300, 8565
Atk, 605, 823
Def, 307, 417
Spd, 91, 91[/easytable]
[easytable]Pros, Cons
High AoE damage, Slower than your grandma[/easytable]
Rune Recommendations[2/4/6]
[easytable]Early, Late
Fatal/Blade (Atk%/Atk%/Atk%), Violent/Revenge (Atk%/Crit D%/Atk%)[/easytable]
Rating
[usrlist “Dungeon:4” “Arena Offense:3” “Arena Defense:1.5” “Guild War Offense:3” “Guild War Defense:1.5” “ToA:3.5″]
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3★ Water Grim Reaper => Hemos |
How to get: Unknown scrolls, Mystical scrolls, water scrolls
Awakened Bonus: Leader Skill (Increases the Attack Power of ally monsters with Water attribute by 30%)
Leader Skill: Increases the Attack Power of ally monsters with Water attribute by 30%
Skill 1: Grim Scythe: Reaps the life of the enemy with a deadly scythe. Acquires additional turn if the enemy dies.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +5%
- Lv.5 Damage +10%
- Lv.6 Damage +15%
Skill 2: Plague: Spreads a plague to all enemies that has an 80% chance to inflict 2 Continuous Damage effects that last for 2 turns. (Reusable in 5 turn(s))
- Lv.2 Harmful Effect Rate +10%
- Lv.3 Harmful Effect Rate +10%
- Lv.4 Cooltime Turn -1
- Lv.5 Cooltime Turn -1
Skill 3: Frozen Soul: Decreases the enemy’s Attack Speed with freezing chills for 3 turns and freezes the enemy for 1 turn. (Reusable in 5 turn(s))
- Lv.2 Damage +5%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
- Lv.6 Cooltime Turn -1
[easytable]Stat, 5★, 6★
Hp, 5940, 8070
Atk, 589, 801
Def, 347, 472
Spd, 91, 91[/easytable]
[easytable]Pros, Cons
Good CC and DoT, Slower than your grandma[/easytable]
Rune Recommendations[2/4/6]
[easytable]Early, Late
Swift/Energy (Spd/Hp%/Acc%), Violent/Revenge (Spd/Hp%/Hp%)[/easytable]
Rating
[usrlist “Dungeon:3.5” “Arena Offense:3” “Arena Defense:1.5” “Guild War Offense:3” “Guild War Defense:1.5” “ToA:4.5″]
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3★ Wind Grim Reaper => Hiva |
How to get: Unknown scrolls, Mystical scrolls, wind scrolls, Aiden Forest
Awakened Bonus: Leader Skill (Increases the Attack Power of ally monsters with Wind attribute by 30%)
Leader Skill: Increases the Attack Power of ally monsters with Wind attribute by 30%
Skill 1: Grim Scythe: Reaps the life of enemy with a deadly scythe. Acquires additional turn if the enemy dies.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +5%
- Lv.5 Damage +10%
- Lv.6 Damage +15%
Skill 2: Deadly Swing: Inflicts damage to all enemies with a deadly scythe. Always lands as a Critical Hit if the enemy’s HP is lower than 30%. (Reusable in 4 turn(s))
- Lv.2 Damage +5%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
Skill 3: Death Penalty: The winds of the afterworld predicts the enemy’s death. The damage increases as your HP decreases. The cooltime is removed when the enemy dies. (Reusable in 4 turn(s))
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Cooltime Turn -1
[easytable]Stat, 5★, 6★
Hp, 6540, 8895
Atk, 557, 758
Def, 339, 461
Spd, 91, 91[/easytable]
[easytable]Pros, Cons
Good damage with potential cooldown resets, Slower than your grandma[/easytable]
Rune Recommendations[2/4/6]
[easytable]Early, Late
Fatal/Blade (Atk%/Atk%/Atk%), Violent/Revenge (Atk%/Crit D%/Atk%)[/easytable]
Rating
[usrlist “Dungeon:3” “Arena Offense:3” “Arena Defense:1.5” “Guild War Offense:3” “Guild War Defense:1.5” “ToA:3″]
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3★ Light Grim Reaper => Prom |
How to get: Light and Darkness Scroll
Awakened Bonus: Leader Skill: Increases the Attack Power of ally monsters with Light attribute by 30%.
Leader Skill: Increases the Attack Power of ally monsters with Light attribute by 30%.
Skill 1: Grim Scythe: Reaps the life of enemy with a deadly scythe. Acquires additional turn if the enemy dies.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +5%
- Lv.5 Damage +10%
- Lv.6 Damage +15%
Skill 2: Deadly Swing: Inflicts damage to all enemies with a deadly scythe. Always lands as a Critical Hit if the enemy’s HP is lower than 30%. (Reusable in 4 turn(s))
- Lv.2 Damage +5%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
Skill 3: Judgement: Brings an inevitable judgement upon all enemies, stunning and decreasing their Defense for 1 turn. The inflicted damage is proportionate to the enemy’s Max HP. (Reusable in 8 turns)
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Cooltime Turn -1
- Lv.5 Cooltime Turn -1
- Lv.6 Cooltime Turn -1
[easytable]Stat, 5★, 6★
Hp, 5805, 7905
Atk, 670, 911
Def, 274, 373
Spd, 91, 91[/easytable]
[easytable]Pros, Cons
Great AoE damage, Slower than your grandma
Great with the despair set, Glass cannon[/easytable]
Rune Recommendations[2/4/6]
[easytable]Early, Late
Fatal/Blade (Atk%/Atk%/Atk%), Despair/Revenge (Atk%/Crit D%/Atk%)[/easytable]
Rating
[usrlist “Dungeon:3.5” “Arena Offense:3.5” “Arena Defense:2.5” “Guild War Offense:3.5” “Guild War Defense:2.5” “ToA:4″]
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3★ Dark Grim Reaper => Thrain |
How to get: Light and Darkness Scroll
Awakened Bonus: Leader Skill (Increases the Attack Power of ally monsters with Dark attribute by 30%)
Leader Skill: Increases the Attack Power of ally monsters with Dark attribute by 30%
Skill 1: Grim Scythe: Reaps the life of the enemy with a deadly scythe. Acquires additional turn if the enemy dies.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +5%
- Lv.5 Damage +10%
- Lv.6 Damage +15%
Skill 2: Plague: Spreads a plague to all enemies that has an 80% chance to inflict 2 Continuous Damage effects that last for 2 turns. (Reusable in 5 turn(s))
- Lv.2 Harmful Effect Rate +10%
- Lv.3 Harmful Effect Rate +10%
- Lv.4 Cooltime Turn -1
- Lv.5 Cooltime Turn -1
Skill 3: Doomsday: Meteorites of doomsday fall on the enemies and the inflicted damage increases with time. It will stun the enemy if they are under continuous damage. (Reusable in 8 turn(s))
- Lv.2 Cooltime Turn – 1
- Lv.3 Cooltime Turn – 1
- Lv.4 Cooltime Turn – 1
- Lv.5 Cooltime Turn – 1
[easytable]Stat, 5★, 6★
Hp, 7500, 10215
Atk, 605, 823
Def, 226, 307
Spd, 91, 91[/easytable]
[easytable]Pros, Cons
Great AoE damage with DoTs, Slower than your grandma[/easytable]
Rune Recommendations[2/4/6]
[easytable]Early, Late
Swift/Energy (Spd/Hp%/Acc%), Violent/Revenge (Spd/Hp%/Hp%)[/easytable]
Rating
[usrlist “Dungeon:3.5” “Arena Offense:3” “Arena Defense:2” “Guild War Offense:3” “Guild War Defense:2” “ToA:4.5”]
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