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Grim Reaper Review – Fire / Water / Wind / Light / Dark

Grim Reaper Review – Fire / Water / Wind / Light / Dark

this Reddit Discussion.

[Fire] | [Water] | [Wind] | [Light] | [Dark]

[nextpage title=”Sath” img=”11114″]
3★ Fire Grim Reaper => Sath
Grim Reaper Fire Sath Awakened Fire How to get: Unknown scrolls, Mystical scrolls, fire scrolls Awakened Bonus: Leader Skill (Increases the Attack Power of ally monsters with Fire attribute by 30%)
Leader Skill: Increases the Attack Power of ally monsters with Fire attribute by 30% Skill 1: Grim Scythe: Reaps the life of enemy with a deadly scythe. Acquires additional turn if the enemy dies.
  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +5%
  • Lv.5 Damage +10%
  • Lv.6 Damage +15%
Skill 2: Deadly Swing: Inflicts damage to all enemies with a deadly scythe. Always lands as a Critical Hit if the enemy’s HP is lower than 30%. (Reusable in 4 turn(s))
  • Lv.2 Damage +5%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
Skill 3: Living Hell: Creates a living hell for the enemies and inflicts Constant Damage and disturbs the enemy’s HP recovery for 3 turns. (Reusable in 6 turn(s))
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Cooltime Turn -1
[easytable]Stat, 5★, 6★ Hp, 6300, 8565 Atk, 605, 823 Def, 307, 417 Spd, 91, 91[/easytable] [easytable]Pros, Cons High AoE damage, Slower than your grandma[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Fatal/Blade (Atk%/Atk%/Atk%), Violent/Revenge (Atk%/Crit D%/Atk%)[/easytable] Rating [usrlist “Dungeon:4” “Arena Offense:3” “Arena Defense:1.5” “Guild War Offense:3” “Guild War Defense:1.5” “ToA:3.5″] [/nextpage][nextpage title=”Hemos” img=”11113″]
3★ Water Grim Reaper => Hemos
Grim Reaper Water Hemos Water How to get: Unknown scrolls, Mystical scrolls, water scrolls Awakened Bonus: Leader Skill (Increases the Attack Power of ally monsters with Water attribute by 30%) Leader Skill: Increases the Attack Power of ally monsters with Water attribute by 30% Skill 1: Grim Scythe: Reaps the life of the enemy with a deadly scythe. Acquires additional turn if the enemy dies.
  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +5%
  • Lv.5 Damage +10%
  • Lv.6 Damage +15%
Skill 2: Plague: Spreads a plague to all enemies that has an 80% chance to inflict 2 Continuous Damage effects that last for 2 turns. (Reusable in 5 turn(s))
  • Lv.2 Harmful Effect Rate +10%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Cooltime Turn -1
  • Lv.5 Cooltime Turn -1
Skill 3: Frozen Soul: Decreases the enemy’s Attack Speed with freezing chills for 3 turns and freezes the enemy for 1 turn. (Reusable in 5 turn(s))
  • Lv.2 Damage +5%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
  • Lv.6 Cooltime Turn -1
[easytable]Stat, 5★, 6★ Hp, 5940, 8070 Atk, 589, 801 Def, 347, 472 Spd, 91, 91[/easytable] [easytable]Pros, Cons Good CC and DoT, Slower than your grandma[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Swift/Energy (Spd/Hp%/Acc%), Violent/Revenge (Spd/Hp%/Hp%)[/easytable] Rating [usrlist “Dungeon:3.5” “Arena Offense:3” “Arena Defense:1.5” “Guild War Offense:3” “Guild War Defense:1.5” “ToA:4.5″] [/nextpage][nextpage title=”Hiva” img=”11112″]
3★ Wind Grim Reaper => Hiva
Grim Reaper Wind Hiva Wind How to get: Unknown scrolls, Mystical scrolls, wind scrolls, Aiden Forest Awakened Bonus: Leader Skill (Increases the Attack Power of ally monsters with Wind attribute by 30%) Leader Skill: Increases the Attack Power of ally monsters with Wind attribute by 30% Skill 1: Grim Scythe: Reaps the life of enemy with a deadly scythe. Acquires additional turn if the enemy dies.
  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +5%
  • Lv.5 Damage +10%
  • Lv.6 Damage +15%
Skill 2: Deadly Swing: Inflicts damage to all enemies with a deadly scythe. Always lands as a Critical Hit if the enemy’s HP is lower than 30%. (Reusable in 4 turn(s))
  • Lv.2 Damage +5%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
Skill 3: Death Penalty: The winds of the afterworld predicts the enemy’s death. The damage increases as your HP decreases. The cooltime is removed when the enemy dies. (Reusable in 4 turn(s))
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Cooltime Turn -1
[easytable]Stat, 5★, 6★ Hp, 6540, 8895 Atk, 557, 758 Def, 339, 461 Spd, 91, 91[/easytable] [easytable]Pros, Cons Good damage with potential cooldown resets, Slower than your grandma[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Fatal/Blade (Atk%/Atk%/Atk%), Violent/Revenge (Atk%/Crit D%/Atk%)[/easytable] Rating [usrlist “Dungeon:3” “Arena Offense:3” “Arena Defense:1.5” “Guild War Offense:3” “Guild War Defense:1.5” “ToA:3″] [/nextpage][nextpage title=”Prom” img=”11111″]
3★ Light Grim Reaper => Prom
Grim Reaper Light Prom Light How to get: Light and Darkness Scroll Awakened Bonus: Leader Skill: Increases the Attack Power of ally monsters with Light attribute by 30%. Leader Skill: Increases the Attack Power of ally monsters with Light attribute by 30%. Skill 1: Grim Scythe: Reaps the life of enemy with a deadly scythe. Acquires additional turn if the enemy dies.
  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +5%
  • Lv.5 Damage +10%
  • Lv.6 Damage +15%
Skill 2: Deadly Swing: Inflicts damage to all enemies with a deadly scythe. Always lands as a Critical Hit if the enemy’s HP is lower than 30%. (Reusable in 4 turn(s))
  • Lv.2 Damage +5%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
Skill 3: Judgement: Brings an inevitable judgement upon all enemies, stunning and decreasing their Defense for 1 turn. The inflicted damage is proportionate to the enemy’s Max HP. (Reusable in 8 turns)
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Cooltime Turn -1
  • Lv.5 Cooltime Turn -1
  • Lv.6 Cooltime Turn -1
[easytable]Stat, 5★, 6★ Hp, 5805, 7905 Atk, 670, 911 Def, 274, 373 Spd, 91, 91[/easytable] [easytable]Pros, Cons Great AoE damage, Slower than your grandma Great with the despair set, Glass cannon[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Fatal/Blade (Atk%/Atk%/Atk%), Despair/Revenge (Atk%/Crit D%/Atk%)[/easytable] Rating [usrlist “Dungeon:3.5” “Arena Offense:3.5” “Arena Defense:2.5” “Guild War Offense:3.5” “Guild War Defense:2.5” “ToA:4″] [/nextpage][nextpage title=”Thrain” img=”11110″]
3★ Dark Grim Reaper => Thrain
Grim Reaper Dark Thrain Dark How to get: Light and Darkness Scroll Awakened Bonus: Leader Skill (Increases the Attack Power of ally monsters with Dark attribute by 30%) Leader Skill: Increases the Attack Power of ally monsters with Dark attribute by 30% Skill 1: Grim Scythe: Reaps the life of the enemy with a deadly scythe. Acquires additional turn if the enemy dies.
  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +5%
  • Lv.5 Damage +10%
  • Lv.6 Damage +15%
Skill 2: Plague: Spreads a plague to all enemies that has an 80% chance to inflict 2 Continuous Damage effects that last for 2 turns. (Reusable in 5 turn(s))
  • Lv.2 Harmful Effect Rate +10%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Cooltime Turn -1
  • Lv.5 Cooltime Turn -1
Skill 3: Doomsday: Meteorites of doomsday fall on the enemies and the inflicted damage increases with time. It will stun the enemy if they are under continuous damage. (Reusable in 8 turn(s))
  • Lv.2 Cooltime Turn – 1
  • Lv.3 Cooltime Turn – 1
  • Lv.4 Cooltime Turn – 1
  • Lv.5 Cooltime Turn – 1
[easytable]Stat, 5★, 6★ Hp, 7500, 10215 Atk, 605, 823 Def, 226, 307 Spd, 91, 91[/easytable] [easytable]Pros, Cons Great AoE damage with DoTs, Slower than your grandma[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Swift/Energy (Spd/Hp%/Acc%), Violent/Revenge (Spd/Hp%/Hp%)[/easytable] Rating [usrlist “Dungeon:3.5” “Arena Offense:3” “Arena Defense:2” “Guild War Offense:3” “Guild War Defense:2” “ToA:4.5”] [/nextpage]
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