Hall of Water

Hall of Water

Hall of Water

The Hall of Water is the weekly Wednesday dungeon. You can get Water Essences here(Low,MID and High). The boss has about 500% more HP than the Hall of Magic boss. It is a very good idea to bring DoT(Continuous Damage) type and hard hitting monsters. B7 and higher has a better chance of dropping better essences.

Stage Cost Boss Level
B1 4 8
B2 4 10
B3 5 15
B4 5 20
B5 6 30
B6 6 40
B7 6 50
B8 7 55
B9 7 60
B10 7 65

The Guardian of Fire has the following skills:

  • Dead Man’s Purification – Attacks all enemies and stuns them for 1 turn by chance. The damage increases as fewer enemies stand.
  • Death Glare – Burns Enemies with a cursed glare and inflicts Continuous Damage for 3 turns with a high chance. (Reusable in 4 turns)
  • Annihilate (Passive) – Get an extra turn if enemy falls. [Automatic Effect]
  • Strong Guardian(Passive) – Guardian’s HP is boosted by 500%!
  • Sense of Duty(Passive) – Attack Power increases with time.

The left crystal always has the same skill:

  • Disturb Recovery Crystal – Disturb the HP recovery of all enemies for 2 turns with a fixed chance.

Drops You can Expect

  • Unknown Scrolls – The higher you go, the number of scrolls you get increases
  • Water Essence(Low) – Drops often in the lower stages(B1-B5). At higher levels, it drops more in quantity.
  • Water Essence(Mid) – Drops from B2 onwards
  • Water Essence(High) – Drops from B4 onwards and it is very rare
  • Mystical Scroll – Rare drop
  • Blue Angelmon – Rare drop
  • Rainbow Angelmon – Rare Drop
  • Secret Dungeon Monster – Could be any 2-3 star fire monster

Strategy Guide for Hall of Water

You have to bring damage dealers and DoT(Continuous Damage) type monsters and a few healers. Below are some good combos:

Lulu(Awakened Water Howl)

Konamiya(Awakened Water Garuda)

Chloe(Awakened Fire Epikion Priest)

Fynn(Water Imp)

Taharus(Wind Elemental)

Orochi(Wind Ninja)

Lushen(Wind Joker)

Ideally, you want 2 damage over time monsters combined with 2 hard hitting ones and a healer that can remove harmful effects. This should make quick work of the first 2 rounds and the boss should be all about surviving long enough to deal the DoTs.
Here is an example of a simple squad by GMO champion:

B8 Guide

Cairos Dungeon