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Hall of Wind

Hall of Wind

The Hall of Wind is a weekly Thursday dungeon. You can get Wind Essences here(Low,MID and High). The guardian of wind has excellent recovery. You will need the heal recovery de-buff to stop his healing. B7 and higher has a better chance of dropping better essences.

Stage Cost Boss Level
B1 4 8
B2 4 10
B3 5 15
B4 5 20
B5 6 30
B6 6 40
B7 6 50
B8 7 55
B9 7 60
B10 7 65

The Guardian of Wind has the following skills:

  • Dead Man’s Purification – Attacks all enemies and stuns them for 1 turn by chance. The damage increases as fewer enemies stand.
  • Death Glare – Burns Enemies with a cursed glare and inflicts Continuous Damage for 3 turns with a high chance. (Reusable in 4 turns)
  • Annihilate (Passive) – Get an extra turn if enemy falls. [Automatic Effect]

The left crystal from B1-B5 recovers a percentage of the his HP while from B6 to B10, it recovers ALL of his HP.

Drops You can Expect

  • Unknown Scrolls – The higher you go, the number of scrolls you get increases
  • Wind Essence(Low) – Drops often in the lower stages(B1-B5). At higher levels, it drops more in quantity.
  • Wind Essence(Mid) – Drops from B2 onwards
  • Wind Essence(High) – Drops from B4 onwards and it is very rare
  • Mystical Scroll – Rare drop
  • Yellow Angelmon – Rare drop
  • Rainbow Angelmon – Rare Drop
  • Secret Dungeon Monster – Could be any 2-3 star fire monster

Strategy Guide for Hall of Wind

Bring monsters with HP recovery debuff. Here are a few:

Colleen(Fire Harpy)

Sath(Fire Grim Reaper)

All Werewolf

All Succubus

Useful monsters to bring:

Raoq(Fire Inugami)

Shannon(Wind Pixie)

Your goal is to nuke him down fast enough or prevent his HP from recovering. Either way, bring a healer /buffer to make sure you have sustain.

Here is a run on B7 by Jin on Auto

Here is another by on B10 by David Kurniawan

Cairos Dungeon