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Harpy Review – Fire / Water / Wind / Light / Dark

Harpy Review – Fire / Water / Wind / Light / Dark

Reddit discussion to also see what other players say about it.

[Fire] | [Water] | [Wind] | [Light] | [Dark]

[nextpage title=”Lucasha” img=”11114″]
3★ Fire Harpy => Lucasha
Harpy Fire Lucasha Fire How to get: Unknown scrolls, social summon, mystical scrolls, fire scrolls and secret dungeon Awakened Bonus: New Skill [Wolf Hunt]
Leader Skill: Increases the Attack Power of ally monsters with Fire Attribute by 30%. Skill 1: Rat Hunt: Attacks an enemy with fierce kicks. May weaken the enemy’s Defense for 2 turns with a 50% chance.
  • Lv.2 Harmful effect Rate +10%
  • Lv.3 Damage +10%
  • Lv.4 Harmful effect Rate +10%
  • Lv.5 Damage +10%
  • Lv.6 Harmful effect Rate +10%
  • Lv.7 Damage +10%
  • Lv.8 Harmful effect Rate +20%
Skill 2: Crow Hunt: Hurls razor-sharp feathers to attack multiple enemies at once. (Reusable in 3 turn(s))
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooldown Turn -1
Skill 3: Wolf Hunt: Attacks randomly with sharp feathers 6 times. Each strike reduces the enemy’s Attack Bar by 20% (Reusuable in 4 turn(s))
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooldown Turn -1
[easytable]Stat, 5★, 6★ Hp, 5085, 6915 Atk, 654, 889 Def, 339, 461 Spd, 103, 103 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons Defense de-buff, Squishy Great fire leader in dungeons, Requires healer to survive[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Fatal/Blade (Atk%/Atk%/Atk%), Violent/Revenge (Atk%/Crit D%/Atk%)[/easytable] Rating [usrlist “Dungeon:3” “Arena Offense:3” “Arena Defense:2” “Guild War Offense:3” “Guild War Defense:1.5” “ToA:3″] [/nextpage][nextpage title=”Ramira” img=”11113″]
3★ Water Harpy => Ramira
Harpy Water Ramira Water How to get: Unknown scrolls, social summon, mystical scrolls, water scrolls Awakened Bonus: Increases Resistance by 25% Leader Skill: None Skill 1: Rat Hunt: Attacks an enemy with fierce kicks. May weaken the enemy’s Defense for 2 turns with a 50% chance.
  • Lv.2 Harmful effect Rate +10%
  • Lv.3 Damage +10%
  • Lv.4 Harmful effect Rate +10%
  • Lv.5 Damage +10%
  • Lv.6 Harmful effect Rate +10%
  • Lv.7 Damage +10%
  • Lv.8 Harmful effect Rate +20%
Skill 2: Fox Hunt: Attacks the enemy with 2 consecutive kicks and stuns the enemy for 1 turn if you get a Critical Hit. (Reusable in 3 turn(s))
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
  • Lv.6 Cooltime Turn -1
Skill 3: Bear Hunt: Attacks an enemy’s weak point with great accuracy. This attack always lands a Critical Hit. (Reusable in 4 turn(s))
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
[easytable]Stat, 5★, 6★ Hp, 6300, 8565 Atk, 541, 736 Def, 371, 505 Spd, 105, 105 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons High damage, Awaken bonus could be better[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Fatal/Blade (Atk%/Crit D%/Atk%), Violent/Revenge (Atk%/Crit D%/Atk%)[/easytable] Rating [usrlist “Dungeon:3.5” “Arena Offense:3.5” “Arena Defense:2” “Guild War Offense:3.5” “Guild War Defense:2” “ToA:3″] [/nextpage][nextpage title=”Prilea” img=”11112″]
3★ Wind Harpy=> Prilea
Harpy Wind Prilea Wind How to get: Unknown scrolls, social summon, mystical scrolls, wind scrolls, Kabir Ruins, secret dungeon Awakened Bonus: Increases Accuracy by 25%. Leader Skill: None Skill 1: Rat Hunt: Attacks an enemy with fierce kicks. May weaken the enemy’s Defense for 2 turns with a 50% chance.
  • Lv.2 Harmful effect Rate +10%
  • Lv.3 Damage +10%
  • Lv.4 Harmful effect Rate +10%
  • Lv.5 Damage +10%
  • Lv.6 Harmful effect Rate +10%
  • Lv.7 Damage +10%
  • Lv.8 Harmful effect Rate +20%
Skill 2: Crow Hunt: Hurls razor-sharp feathers to attack multiple enemies at once. (Reusable in 3 turn(s))
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooldown Turn -1
Skill 3: Boar Hunt: Attacks an enemy’s weak point, decreasing the enemy Defense for 2 turns and stunning them for 1 turn.
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
[easytable]Stat, 5★, 6★ Hp, 6060, 8235 Atk, 541, 736 Def, 387, 527 Spd, 105, 105 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons 2 defense debuff skills, Lacks Hp[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Fatal/Blade (Atk%/Atk%/Atk%), Violent/Revenge (Atk%/Crit D%/Atk%)[/easytable] Rating [usrlist “Dungeon:3” “Arena Offense:3” “Arena Defense:2” “Guild War Offense:2.5” “Guild War Defense:2.5” “ToA:3″] [/nextpage][nextpage title=”Kabilla” img=”11111″]
3★ Light Harpy => Kabilla
Harpy Light Kabilla Light How to get: Light and Darkness Scroll Awakened Bonus: Increase ability: Increases Attack Speed by 15. Leader Skill: None Skill 1: Rat Hunt: Attacks an enemy with fierce kicks. May weaken the enemy’s Defense for 2 turns with a 50% chance.
  • Lv.2 Harmful effect Rate +10%
  • Lv.3 Damage +10%
  • Lv.4 Harmful effect Rate +10%
  • Lv.5 Damage +10%
  • Lv.6 Harmful effect Rate +10%
  • Lv.7 Damage +10%
  • Lv.8 Harmful effect Rate +20%
Skill 2: Crow Hunt: Hurls razor-sharp feathers to attack multiple enemies at once. (Reusable in 3 turn(s))
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooldown Turn -1
Alert: Increases the Attack Bar of all allies by 30% and decreases the chance of receiving a Critical Hit by 50%((Reusable in 5 turns))
  • Lv.2 Cooltime Turn -1
  • Lv.3 Cool time Turn -1
[easytable]Stat, 5★, 6★ Hp, 5445, 7410 Atk, 573, 780 Def, 396, 538 Spd, 120, 120 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons Good support skills, Hard to get[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Swift/Blade (Spd/Atk%/Atk%), Violent/Revenge (Spd/Crit D%/Atk%)[/easytable] Rating [usrlist “Dungeon:3.5” “Arena Offense:3.5” “Arena Defense:3” “Guild War Offense:3.5” “Guild War Defense:3” “ToA:3.5″] [/nextpage][nextpage title=”Hellea” img=”11110″]
3★ Dark Harpy => Hellea
Harpy Dark Hellea Dark How to get: Light and Darkness Scroll Awakened Bonus: New skill: Acquire [Sign of Death] Leader Skill: Increases the Attack Power of ally monsters with Dark attribute by 30%. Skill 1: Rat Hunt: Attacks an enemy with fierce kicks. May weaken the enemy’s Defense for 2 turns with a 50% chance.
  • Lv.2 Harmful effect Rate +10%
  • Lv.3 Damage +10%
  • Lv.4 Harmful effect Rate +10%
  • Lv.5 Damage +10%
  • Lv.6 Harmful effect Rate +10%
  • Lv.7 Damage +10%
  • Lv.8 Harmful effect Rate +20%
Skill 2: Fox Hunt: Attacks the enemy with 2 consecutive kicks and stuns the enemy for 1 turn if you get a Critical Hit. (Reusable in 3 turn(s))
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
  • Lv.6 Cooltime Turn -1
Skill 3: Sign of Death: Attacks an enemy, dealing damage, decreasing the enemy’s Defense and applying a Branding Effect for 2 turns. (Reusable in 5 turns)
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
  • Lv.6 Cooltime Turn -1
[easytable]Stat, 5★, 6★ Hp, 6660, 7575 Atk, 589, 801 Def, 371, 505 Spd, 104, 104 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons Good damage and utility, Hard to get 3rd skill is excellent against the Hall of Wind boss,[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Fatal/Blade (Atk%/Atk%/Atk%), Violent/Revenge (Atk%/Crit D%/Atk%)[/easytable] Rating [usrlist “Dungeon:3.5” “Arena Offense:3.5” “Arena Defense:2.5” “Guild War Offense:3” “Guild War Defense:2.5” “ToA:3.5”] [/nextpage]
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