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How to get: Unknown scrolls, social summon, mystical scrolls, fire scrolls and secret dungeon
Awakened Bonus: New Skill [Wolf Hunt]
Leader Skill: Increases the Attack Power of ally monsters with Fire Attribute by 30%.
Skill 1: Rat Hunt: Attacks an enemy with fierce kicks. May weaken the enemy’s Defense for 2 turns with a 50% chance.
- Lv.2 Harmful effect Rate +10%
- Lv.3 Damage +10%
- Lv.4 Harmful effect Rate +10%
- Lv.5 Damage +10%
- Lv.6 Harmful effect Rate +10%
- Lv.7 Damage +10%
- Lv.8 Harmful effect Rate +20%
Skill 2: Crow Hunt: Hurls razor-sharp feathers to attack multiple enemies at once. (Reusable in 3 turn(s))
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooldown Turn -1
Skill 3: Wolf Hunt: Attacks randomly with sharp feathers 6 times. Each strike reduces the enemy’s Attack Bar by 20% (Reusuable in 4 turn(s))
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooldown Turn -1
[easytable]Stat, 5★, 6★
Hp, 5085, 6915
Atk, 654, 889
Def, 339, 461
Spd, 103, 103
Crit Rate, 15%, 15%
Crit Damage, 50%, 50%
Resistance, 15%, 15%
Accuracy, 0%, 0%[/easytable]
[easytable]Pros, Cons
Defense de-buff, Squishy
Great fire leader in dungeons, Requires healer to survive[/easytable]
Rune Recommendations[2/4/6]
[easytable]Early, Late
Fatal/Blade (Atk%/Atk%/Atk%), Violent/Revenge (Atk%/Crit D%/Atk%)[/easytable]
Rating
[usrlist “Dungeon:3” “Arena Offense:3” “Arena Defense:2” “Guild War Offense:3” “Guild War Defense:1.5” “ToA:3″]
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How to get: Unknown scrolls, social summon, mystical scrolls, water scrolls
Awakened Bonus: Increases Resistance by 25%
Leader Skill: None
Skill 1: Rat Hunt: Attacks an enemy with fierce kicks. May weaken the enemy’s Defense for 2 turns with a 50% chance.
- Lv.2 Harmful effect Rate +10%
- Lv.3 Damage +10%
- Lv.4 Harmful effect Rate +10%
- Lv.5 Damage +10%
- Lv.6 Harmful effect Rate +10%
- Lv.7 Damage +10%
- Lv.8 Harmful effect Rate +20%
Skill 2: Fox Hunt: Attacks the enemy with 2 consecutive kicks and stuns the enemy for 1 turn if you get a Critical Hit. (Reusable in 3 turn(s))
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Damage +10%
- Lv.6 Cooltime Turn -1
Skill 3: Bear Hunt: Attacks an enemy’s weak point with great accuracy. This attack always lands a Critical Hit. (Reusable in 4 turn(s))
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
[easytable]Stat, 5★, 6★
Hp, 6300, 8565
Atk, 541, 736
Def, 371, 505
Spd, 105, 105
Crit Rate, 15%, 15%
Crit Damage, 50%, 50%
Resistance, 15%, 15%
Accuracy, 0%, 0%[/easytable]
[easytable]Pros, Cons
High damage, Awaken bonus could be better[/easytable]
Rune Recommendations[2/4/6]
[easytable]Early, Late
Fatal/Blade (Atk%/Crit D%/Atk%), Violent/Revenge (Atk%/Crit D%/Atk%)[/easytable]
Rating
[usrlist “Dungeon:3.5” “Arena Offense:3.5” “Arena Defense:2” “Guild War Offense:3.5” “Guild War Defense:2” “ToA:3″]
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How to get: Unknown scrolls, social summon, mystical scrolls, wind scrolls, Kabir Ruins, secret dungeon
Awakened Bonus: Increases Accuracy by 25%.
Leader Skill: None
Skill 1: Rat Hunt: Attacks an enemy with fierce kicks. May weaken the enemy’s Defense for 2 turns with a 50% chance.
- Lv.2 Harmful effect Rate +10%
- Lv.3 Damage +10%
- Lv.4 Harmful effect Rate +10%
- Lv.5 Damage +10%
- Lv.6 Harmful effect Rate +10%
- Lv.7 Damage +10%
- Lv.8 Harmful effect Rate +20%
Skill 2: Crow Hunt: Hurls razor-sharp feathers to attack multiple enemies at once. (Reusable in 3 turn(s))
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooldown Turn -1
Skill 3: Boar Hunt: Attacks an enemy’s weak point, decreasing the enemy Defense for 2 turns and stunning them for 1 turn.
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
[easytable]Stat, 5★, 6★
Hp, 6060, 8235
Atk, 541, 736
Def, 387, 527
Spd, 105, 105
Crit Rate, 15%, 15%
Crit Damage, 50%, 50%
Resistance, 15%, 15%
Accuracy, 0%, 0%[/easytable]
[easytable]Pros, Cons
2 defense debuff skills, Lacks Hp[/easytable]
Rune Recommendations[2/4/6]
[easytable]Early, Late
Fatal/Blade (Atk%/Atk%/Atk%), Violent/Revenge (Atk%/Crit D%/Atk%)[/easytable]
Rating
[usrlist “Dungeon:3” “Arena Offense:3” “Arena Defense:2” “Guild War Offense:2.5” “Guild War Defense:2.5” “ToA:3″]
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3★ Light Harpy => Kabilla |
How to get: Light and Darkness Scroll
Awakened Bonus: Increase ability: Increases Attack Speed by 15.
Leader Skill: None
Skill 1: Rat Hunt: Attacks an enemy with fierce kicks. May weaken the enemy’s Defense for 2 turns with a 50% chance.
- Lv.2 Harmful effect Rate +10%
- Lv.3 Damage +10%
- Lv.4 Harmful effect Rate +10%
- Lv.5 Damage +10%
- Lv.6 Harmful effect Rate +10%
- Lv.7 Damage +10%
- Lv.8 Harmful effect Rate +20%
Skill 2: Crow Hunt: Hurls razor-sharp feathers to attack multiple enemies at once. (Reusable in 3 turn(s))
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooldown Turn -1
Alert: Increases the Attack Bar of all allies by 30% and decreases the chance of receiving a Critical Hit by 50%((Reusable in 5 turns))
- Lv.2 Cooltime Turn -1
- Lv.3 Cool time Turn -1
[easytable]Stat, 5★, 6★
Hp, 5445, 7410
Atk, 573, 780
Def, 396, 538
Spd, 120, 120
Crit Rate, 15%, 15%
Crit Damage, 50%, 50%
Resistance, 15%, 15%
Accuracy, 0%, 0%[/easytable]
[easytable]Pros, Cons
Good support skills, Hard to get[/easytable]
Rune Recommendations[2/4/6]
[easytable]Early, Late
Swift/Blade (Spd/Atk%/Atk%), Violent/Revenge (Spd/Crit D%/Atk%)[/easytable]
Rating
[usrlist “Dungeon:3.5” “Arena Offense:3.5” “Arena Defense:3” “Guild War Offense:3.5” “Guild War Defense:3” “ToA:3.5″]
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How to get: Light and Darkness Scroll
Awakened Bonus: New skill: Acquire [Sign of Death]
Leader Skill: Increases the Attack Power of ally monsters with Dark attribute by 30%.
Skill 1: Rat Hunt: Attacks an enemy with fierce kicks. May weaken the enemy’s Defense for 2 turns with a 50% chance.
- Lv.2 Harmful effect Rate +10%
- Lv.3 Damage +10%
- Lv.4 Harmful effect Rate +10%
- Lv.5 Damage +10%
- Lv.6 Harmful effect Rate +10%
- Lv.7 Damage +10%
- Lv.8 Harmful effect Rate +20%
Skill 2: Fox Hunt: Attacks the enemy with 2 consecutive kicks and stuns the enemy for 1 turn if you get a Critical Hit. (Reusable in 3 turn(s))
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Damage +10%
- Lv.6 Cooltime Turn -1
Skill 3: Sign of Death: Attacks an enemy, dealing damage, decreasing the enemy’s Defense and applying a Branding Effect for 2 turns. (Reusable in 5 turns)
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
- Lv.6 Cooltime Turn -1
[easytable]Stat, 5★, 6★
Hp, 6660, 7575
Atk, 589, 801
Def, 371, 505
Spd, 104, 104
Crit Rate, 15%, 15%
Crit Damage, 50%, 50%
Resistance, 15%, 15%
Accuracy, 0%, 0%[/easytable]
[easytable]Pros, Cons
Good damage and utility, Hard to get
3rd skill is excellent against the Hall of Wind boss,[/easytable]
Rune Recommendations[2/4/6]
[easytable]Early, Late
Fatal/Blade (Atk%/Atk%/Atk%), Violent/Revenge (Atk%/Crit D%/Atk%)[/easytable]
Rating
[usrlist “Dungeon:3.5” “Arena Offense:3.5” “Arena Defense:2.5” “Guild War Offense:3” “Guild War Defense:2.5” “ToA:3.5”]
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