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High Elemental Review – Fire / Water / Wind / Light / Dark

High Elemental Review – Fire / Water / Wind / Light / Dark

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[Fire] | [Water] | [Wind] | [Light] | [Dark]

[nextpage title=”Kahli” img=”11114″]
3★ Fire High Elemental => Kahli
High Elemental Fire Kahli Awakened Fire How to get: Unknown scrolls, Mystical scrolls, fire scrolls, Vrofagus Ruins Awakened Bonus: New Skill: Acquire [God of Fire].
Leader Skill: Increases the Critical Rate of ally monsters with Fire attribute by 23%. Skill 1: Cross Attack: Hits the enemy with an Energy blast and inflicts Continuous Damage for 3 turns with a 20% chance.
  • Lv.2 Harmful Effect Rate +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Damage +10%
  • Lv.7 Harmful Effect Rate +15%
Skill 2: Tectonic Shift: Strikes an enemy with an attack strong enough to split the Earth. Ignores the enemy’s Defense to inflict significant damage (Reusable in 4 turn(s))
  • Lv.2 Damage +5%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
God of Fire: Increases the Attack Power and Attack Speed of all allies for 2 turns, and becomes invincible for 1 turn. (Reusable in 6 turn(s))
  • Lv.2 Cooltime Turn -1
  • Lv.3 Cooltime Turn -1
[easytable]Stat, 5★, 6★ Hp, 4605, 6255 Atk, 646, 878 Def, 379, 516 Spd, 102, 102 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros,Cons High damage,Glass cannon Ignores Defense,Needs healer to survive[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Fatal/Blade (Atk%/Crit D%/Atk%), Rage/Will (Spd/Crit D%/Atk%)[/easytable] Rating [usrlist “Dungeon:4” “Arena Offense:4” “Arena Defense:1.5” “Guild War Offense:4” “Guild War Defense:1.5” “ToA:4″] [/nextpage][nextpage title=”Ellena” img=”11113″]
3★ Water High Elemental => Ellena
High Elemental Water Ellena Water How to get: Unknown scrolls, Mystical scrolls, water scrolls, Hydeni Ruins Awakened Bonus: New Skill: Acquire [Ice Prison]. Leader Skill: Increases the Critical Rate of ally monsters with Water attribute by 23%. Skill 1: Cross Attack: Hits the enemy with an Energy blast and inflicts Continuous Damage for 3 turns with a 20% chance.
  • Lv.2 Harmful Effect Rate +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Damage +10%
  • Lv.7 Harmful Effect Rate +15%
Skill 2: Tectonic Shift: Strikes an enemy with an attack strong enough to split the Earth. Ignores the enemy’s Defense to inflict significant damage (Reusable in 4 turn(s))
  • Lv.2 Damage +5%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
Skill 3: Ice Prison: Puts the enemy in an ice prison and freezes them for 2 turns. (Reusable in 5 turns.))
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
[easytable]Stat, 5★, 6★ Hp, 4365, 5925 Atk, 597, 812 Def, 444, 604 Spd, 103, 103 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros,Cons High damage/Ignores Defense with 2nd skill,Glass cannon Viable Giant Hunting Leader,Requires healer to survive[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Fatal/Blade (Atk%/Atk%/Atk%), Violent/Destroy (Atk%/Crit D%/Atk%)[/easytable] Rating [usrlist “Dungeon:3.5” “Arena Offense:3.5” “Arena Defense:1.5” “Guild War Offense:3.5” “Guild War Defense:1.5” “ToA:3.5″] [/nextpage][nextpage title=”Moria” img=”11112″]
3★ Wind High Elemental => Moria
High Elemental Wind Moria Wind How to get: Unknown scrolls, Mystical scrolls, wind scrolls, Kabir Ruins Awakened Bonus: New Skill: Acquire [Concentrated Attack]. Leader Skill: Increases the Critical Rate of ally monsters with Wind attribute by 23%. Skill 1: Cross Attack: Hits the enemy with an Energy blast and inflicts Continuous Damage for 3 turns with a 20% chance.
  • Lv.2 Harmful Effect Rate +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Damage +10%
  • Lv.7 Harmful Effect Rate +15%
Skill 2: Soul Split: Pierces the enemy’s soul, disturbing the enemy’s HP recovery for 2 turns, and recovering 35% HP if the enemy dies. (Reusable in 3 turns)
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
Skill 3: Concentrated Attack: Attacks an enemy with an ally. This attack always lands a critical hit. (Reusable in 4 turns)
  • Lv.2 Cooltime Turn -1
[easytable]Stat, 5★, 6★ Hp, 4110, 5595 Atk, 686, 933 Def, 371, 505 Spd, 105, 105 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros,Cons High damage,Glass cannon Has some form of sustain, [/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Swift/Blade (Atk%/Crit D%/Atk%), Violent/Destroy (Atk%/Crit D%/Atk%)[/easytable] Rating [usrlist “Dungeon:3.5” “Arena Offense:3.5” “Arena Defense:1.5” “Guild War Offense:3.5” “Guild War Defense:1.5” “ToA:3.5″] [/nextpage][nextpage title=”Shren” img=”11111″]
3★ Light High Elemental => Shren
High Elemental Light Shren Light How to get: Scroll of Light & Darkness Awakened Bonus: New skill: Acquire [Mystical Blood Transfusion]. Leader Skill: Increases the Critical Rate of ally monsters with Light attribute by 23%. Skill 1: Cross Attack: Hits the enemy with an Energy blast and inflicts Continuous Damage for 3 turns with a 20% chance.
  • Lv.2 Harmful Effect Rate +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Damage +10%
  • Lv.7 Harmful Effect Rate +15%
Skill 2: Tectonic Shift: Strikes an enemy with an attack strong enough to split the Earth. Ignores the enemy’s Defense to inflict significant damage (Reusable in 4 turn(s))
  • Lv.2 Damage +5%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
Mystical Blood Transfusion: Removes the harmful effects on another ally and herself, evens up the HP ratio, and heals 25% of each monster’s HP. (Reusable in 4 turn(s))
  • Lv.2 Cooltime Turn -1
[easytable]Stat, 5★, 6★ Hp, 7635, 10380 Atk, 533, 725 Def, 291, 395 Spd, 103, 103 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros,Cons Harmful effect removal,Does not do as much damage as before due to being changed from Attack -> Support Has sustain,[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Fatal/Blade (Atk%/Atk%/Atk%), Violent/Destroy (Atk%/Crit D%/Atk%)[/easytable] Rating [usrlist “Dungeon:3.5” “Arena Offense:3.5” “Arena Defense:2.5” “Guild War Offense:3.5” “Guild War Defense:2.5” “ToA:3.5″] [/nextpage][nextpage title=”Jumaline” img=”11110″]
3★ Dark High Elemental => Jumaline
High Elemental Dark Jumaline Dark How to get: Scroll of Light & Darkness Awakened Bonus: New skill: Acquire [Bloodthirst (Passive)]. Leader Skill: Increases the Critical Rate of ally monsters with Dark attribute by 23%. Skill 1: Cross Attack: Hits the enemy with an Energy blast and inflicts Continuous Damage for 3 turns with a 20% chance.
  • Lv.2 Harmful Effect Rate +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Damage +10%
  • Lv.7 Harmful Effect Rate +15%
Skill 2: Soul Split: Pierces the enemy’s soul, disturbing the enemy’s HP recovery for 2 turns, and recovering 35% HP if the enemy dies. (Reusable in 3 turns)
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
Bloodthirst (Passive): Recovers HP by 20% if you land a Critical Hit and increases your Critical Rate by 30% for the next 2 turns. [Automatic Effect] [easytable]Stat, 5★, 6★ Hp, 5325, 7245 Atk, 638, 867 Def, 339,461 Spd, 104, 104 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros,Cons High damage,Glass cannon Good sustain,Hard to get[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Fatal/Blade (Atk%/Atk%/Atk%), Violent/Revenge (Atk%/Crit D%/Atk%)[/easytable] Rating [usrlist “Dungeon:3.5” “Arena Offense:3.5” “Arena Defense:2” “Guild War Offense:3.5” “Guild War Defense:2.5” “ToA:3.5”] [/nextpage]
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