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Imp Champion Review – Fire / Water / Wind / Light / Dark

Imp Champion Review – Fire / Water / Wind / Light / Dark

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[Fire] | [Water] | [Wind] | [Light] | [Dark]

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3★ Fire Imp Champion => Fairo
Imp Champion Fire Fairo Fire How to get: Mystical scrolls, fire scroll, social summons, unknown scroll Awakened Bonus: Increases Critical Rate by 15%.
  Leader Skill: None Skill 1: Spear Charge: Charge towards the enemy with a spear to inflict continuous damage for 1 turn with a 50% chance. Increases your Attack power for 2 turn if you get a Critical Hit.
  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
Skill 2: Spear Pierce: Pierces the enemy with a spear and inflicts damage proportional to their MAX HP. Inflicts continuous damage for two turns if you get a Critical Hit. (Reusable in 4 turn(s))
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
Skill 3: Flame Thrower: Throws a ball in flames to attack all enemies 2 times and inflicts continuous damage for 2 turns with a 75% chance for each attack. (Reusable in 5 turn(s))
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
  • Lv.6 Cooltime Turn -1
[easytable]Stat, 5★, 6★ Hp, 6300, 8565 Atk, 517, 703 Def, 396, 538 Spd, 102, 102 Crit Rate, 30%, 30% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons Decent damage, Squishy Great against high hp bosses, [/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Fatal/Blade (Atk%/Atk%/Atk%), Violent/Revenge (Atk%/Crit D%/Atk%)[/easytable] Rating [usrlist “Dungeon:3.5” “Arena Offense:3.5” “Arena Defense:2.5” “Guild War Offense:3.5” “Guild War Defense:2.5” “ToA:3.5″] [/nextpage][nextpage title=”Yaku” img=”11113″]
3★ Water Imp Champion => Yaku
Imp Champion Water Yaku Water How to get: Mystical scrolls, water scroll, social summons, unknown scroll Awakened Bonus: Increases Critical Rate by 15%. Leader Skill: None Skill 1: Spear Charge: Charge towards the enemy with a spear to inflict continuous damage for 1 turn with a 50% chance. Increases your Attack power for 2 turn if you get a Critical Hit.
  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
Skill 2: Spear Pierce: Pierces the enemy with a spear and inflicts damage proportional to their MAX HP. Inflicts continuous damage for two turns if you get a Critical Hit. (Reusable in 4 turn(s))
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
Skill 3: Wipe Out: Charges towards the enemy to attack 5 times consecutively. Ignores the enemy’s Defense with a 25% chance. (Reusable in 4 turn(s))
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
[easytable]Stat, 5★, 6★ Hp, 6060, 8235 Atk, 525, 714 Def, 404, 549 Spd, 102, 102 Crit Rate, 30%, 30% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons Good damage, Conditional defense ignore skill Great against high hp bosses, Squishy[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Fatal/Blade (Atk%/Atk%/Atk%), Violent/Revenge (Atk%/Crit D%/Atk%)[/easytable] Rating [usrlist “Dungeon:3.5” “Arena Offense:3.5” “Arena Defense:2.5” “Guild War Offense:3.5” “Guild War Defense:2.5” “ToA:3.5″] [/nextpage][nextpage title=”Pigma” img=”11112″]
3★ Wind Imp Champion => Pigma
Imp Champion Wind Pigma Wind How to get: Mystical scrolls, wind scrolls, social summons, unknown scroll Awakened Bonus: Increase ability: Increases Critical Rate by 15%. Leader Skill: None Skill 1: Spear Charge: Charge towards the enemy with a spear to inflict continuous damage for 1 turn with a 50% chance. Increases your Attack power for 2 turn if you get a Critical Hit.
  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
Skill 2: Defensive Formation: Takes a defensive stance, recovering 25% HP and counterattacking for 2 turns. (Reusable in 4 turn(s))
  • Lv.2 Recovery +10%
  • Lv.3 Recovery +10%
  • Lv.4 Cooltime Turn -1
Skill 3: Storm Warrior (Passive): Embraces the power of thunder, granting all attacks a 35% chance to stun the target. [Automatic Effect] [easytable]Stat, 5★, 6★ Hp, 6660, 9060 Atk, 436, 593 Def, 452, 614 Spd, 102, 102 Crit Rate, 30%, 30% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons Build in stun, Squishy if you build damage Has sustain, No AoE[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Fatal/Blade (Atk%/Atk%/Atk%), Rage/Revenge (Atk%/Crit D%/Atk%)[/easytable] Rating [usrlist “Dungeon:3.5” “Arena Offense:3” “Arena Defense:2.5” “Guild War Offense:3” “Guild War Defense:2.5” “ToA:3.5″] [/nextpage][nextpage title=”Shaffron” img=”11111″]
3★ Light Imp Champion => Shaffron
Imp Champion Light Shaffron Light How to get: Scroll of Light and Darkness Awakened Bonus: Increases Critical Rate by 15%. Leader Skill: None Skill 1: Spear Charge: Charge towards the enemy with a spear to inflict continuous damage for 1 turn with a 50% chance. Increases your Attack power for 2 turn if you get a Critical Hit.
  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
Skill 2: Defensive Formation: Takes a defensive stance, recovering 25% HP and counterattacking for 2 turns. (Reusable in 4 turn(s))
  • Lv.2 Recovery +10%
  • Lv.3 Recovery +10%
  • Lv.4 Cooltime Turn -1
Skill 3: Shining Spear: Attacks the enemy and recovers by 100% of the inflicted damage. Gets another turn immediately if your HP is full after the attack. (Reusable in 5 turn(s))
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Cooltime Turn -1
[easytable]Stat, 5★, 6★ Hp, 6540, 8895 Atk, 444, 604 Def, 452, 615 Spd, 102, 102 Crit Rate, 30%, 30% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons Good sustain, Rather average attack power at 604[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Fatal/Blade (Atk%/Atk%/Atk%), Rage/Revenge (Atk%/Crit D%/Atk%)[/easytable] Rating [usrlist “Dungeon:3.5” “Arena Offense:3.5” “Arena Defense:3” “Guild War Offense:3.5” “Guild War Defense:3” “ToA:3″] [/nextpage][nextpage title=”Loque” img=”11110″]
3★ Dark Imp Champion => Loque
Imp Champion Dark Loque Dark How to get: Light and Darkness Scroll Awakened Bonus: Increases Critical Rate by 15%. Leader Skill: None Skill 1: Spear Charge: Charge towards the enemy with a spear to inflict continuous damage for 1 turn with a 50% chance. Increases your Attack power for 2 turn if you get a Critical Hit.
  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
Skill 2: Spear Pierce: Pierces the enemy with a spear and inflicts damage proportional to their MAX HP. Inflicts continuous damage for two turns if you get a Critical Hit. (Reusable in 4 turn(s))
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
Skill 3: Spear Shower: Attacks the enemy 5 times by throwing a javelin and inflicts continuous damage for 2 turns with a 50% chance for each attack. (Reusable in 4 turn(s))
  • Lv.2 Harmful effect rate +10% Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime turn -1
[easytable]Stat, 5★, 6★ Hp, 5940, 8070 Atk, 549, 747 Def, 387, 527 Spd, 102, 102 Crit Rate, 30%, 30% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons Damage over time, Squishy[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Fatal/Blade (Atk%/Atk%/Atk%), Despair/Revenge (Atk%/Crit D%/Atk%)[/easytable] Rating [usrlist “Dungeon:3.5” “Arena Offense:3” “Arena Defense:2.5” “Guild War Offense:3” “Guild War Defense:2.5” “ToA:3.5”] [/nextpage]
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