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Imp Review – Fire / Water / Wind / Light / Dark

Imp Review – Fire / Water / Wind / Light / Dark

Reddit Imp discussion.

[Fire] | [Water] | [Wind] | [Light] | [Dark]

[nextpage title=”Cogma” img=”11114″]
2★ Fire Imp => Cogma
Imp Fire Cogma Fire How to get: Unknown scrolls, social summon, magic shop and secret dungeon Awakened Bonus: New Skill [Triple Attack]
Leader Skill: None Skill 1: Fiery Spear – Attacks the enemy with a spear and increases the Attack Speed for 2 turns if you get a Critical Hit.
  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +5%
  • Lv.5 Damage +5%
  • Lv.6 Damage +5%
  • Lv.7 Damage +5%
  • Lv.8 Damage +15%
Skill 2: Heart Pierce – Unleashes an accurately aimed deadly thrust. This attack receives a 50% Critical Rate bonus.(Reusable in 3 turn(s))
  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
  • Lv.6 Cooltime Turn -1
Awakened Only Skill 3: Triple Attack – Attacks the enemy 3 consecutive times, and adds Continuous Damage, weakened Defense, and stun to each attack if you get a Critical Hit. (Reusable in 5 turn(s))
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
Max Awakened Stats [easytable]Stat, 5★, 6★ Hp, 5685, 7740 Atk, 476, 648 Def, 355, 483 Spd, 115, 115 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons High damage and good CC with crits, Glass cannon Good speed at 115, Requires healer to survive[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Fatal/Blade (Atk%/Atk%/Atk%), Violent/Revenge (Atk%/Crit D%/Atk%)[/easytable] Rating [usrlist “Dungeon:2.5” “Arena Offense:3” “Arena Defense:1.5” “Guild War Offense:2.5” “Guild War Defense:2” “ToA:3″] [/nextpage][nextpage title=”Fynn” img=”11113″]
2★ Water Imp => Fynn
Imp Water Fynn Water How to get: Unknown scrolls, social summon, magic shop and secret dungeon Awakened Bonus: New Skill[Violent Stab] Leader Skill: None Skill 1: Icy Spear: Attacks the enemy with a spear and increases the Attack Speed for 2 turns if you get a Critical Hit.
  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +5%
  • Lv.5 Damage +5%
  • Lv.6 Damage +5%
  • Lv.7 Damage +5%
  • Lv.8 Damage +15%
Skill 2: Ice Ball: Freezes the enemy for 1 turn. (Reusable in 4 turn(s))
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
Awakened Only Skill 3: Violent Stab: Inflicts great damage with multiple stabs and inflicts Continuous Damage for 2 turns if you get a Critical Hit. (Reusable in 5 turn(s))
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
Max Awakened Stats [easytable]Stat, 5★, 6★ Hp, 3870, 5265 Atk, 541, 736 Def, 412, 560 Spd, 111, 111 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons Continuous damage, Glass cannon , Requires good runes to farm Giants – not as efficient as before[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Blade x3 (Spd/Crit R%/Atk%), Violent/Revenge (Spd/Crit R%/Atk%)[/easytable] Rating [usrlist “Dungeon:3” “Arena Offense:2.5” “Arena Defense:1.5” “Guild War Offense:2” “Guild War Defense:2” “ToA:2.5″] [/nextpage][nextpage title=”Ralph” img=”11112″]
2★ Wind Imp => Ralph
Imp Wind Ralph Wind How to get: Unknown scrolls, social summon, magic shop and secret dungeon Awakened Bonus: New Skill[Hurricane Spear] Leader Skill: None Skill 1: Lightning Spear: Attacks the enemy with a spear and increases the Attack Speed for 2 turns if you get a Critical Hit.
  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +5%
  • Lv.5 Damage +5%
  • Lv.6 Damage +5%
  • Lv.7 Damage +5%
  • Lv.8 Damage +15%
Skill 2: Heart Pierce: Unleashes an accurately aimed deadly thrust. This attack receives a 50% Critical Rate bonus. (Reusable in 3 turn(s))
  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
  • Lv.6 Cooldown Turn -1
Awakened Only Skill 3: Hurricane Swing: Attack multiple enemies at once with a fierce spinning spear. (Reusable in 4 turn(s))
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
Max Awakened Stats [easytable]Stat, 5★, 6★ Hp, 4110, 5595 Atk, 581, 790 Def, 355, 483 Spd, 113, 113 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons High damage and AoE, Glass cannon Speed at 115, Requires healer to survive[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Fatal/Blade (Atk%/Atk%/Atk%), Violent/Revenge (Atk%/Crit D%/Atk%)[/easytable] Rating [usrlist “Dungeon:3” “Arena Offense:3” “Arena Defense:1.5” “Guild War Offense:2.5” “Guild War Defense:2.5” “ToA:2.5″] [/nextpage][nextpage title=”Taru” img=”11111″]
2★ Light Imp => Taru
Imp Light Taru Light How to get: Secret Dungeon(Hall of Light) Awakened Bonus: New Skill [Furious Pierce] Leader Skill: None Skill 1: Holy Spear: Attacks the enemy with a spear and increases the Attack Speed for 2 turns if you get a Critical Hit.
  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +5%
  • Lv.5 Damage +5%
  • Lv.6 Damage +5%
  • Lv.7 Damage +5%
  • Lv.8 Damage +15%
Skill 2: Light Ball: Throws a Light Ball and stuns the enemy for 1 turn. (Reusable in 4 turn(s))
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
Awakened Only Skill 3: Furious Pierce: Launches an attack that penetrates the enemy’s guard. This attack receives a 50% Critical Rate bonus. (Reusable in 5 turn(s))
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
Max Awakened Stats [easytable]Stat, 5★, 6★ Hp, 5805, 7905 Atk, 444, 604 Def, 379, 516 Spd, 114, 114 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons High damage and defense penetration, Glass cannon Good speed at 114, Requires healer to survive[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Fatal/Blade (Atk%/Atk%/Atk%), Rage/Revenge (Atk%/Crit D%/Atk%)[/easytable] Rating [usrlist “Dungeon:3.5” “Arena Offense:4” “Arena Defense:2” “Guild War Offense:4” “Guild War Defense:2” “ToA:3″] [/nextpage][nextpage title=”Garok” img=”11110″]
3★ Dark Imp => Garok
Imp Dark Garok Dark How to get: Secret Dungeon(Hall of Darkness), Scroll of Light & Darkness Awakened Bonus: New Skill [Massacre] Leader Skill: None Skill 1: Dark Spear: Attacks the enemy with a spear and increases the Attack Speed for 2 turns if you get a Critical Hit.
  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +5%
  • Lv.5 Damage +5%
  • Lv.6 Damage +5%
  • Lv.7 Damage +5%
  • Lv.8 Damage +15%
Skill 2: Heart Pierce: Unleashes an accurately aimed deadly thrust. This attack receives a 50% Critical Rate bonus.(Reusable in 3 turn(s))
  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
  • Lv.6 Cooltime Turn -1
Awakened Only Skill 3: Massacre (Passive): The lower your enemy’s HP, the higher your Attack Power becomes. [Automatic Effect] Max Awakened Stats [easytable]Stat, 5★, 6★ Hp, N/A, N/A Atk, N/A, N/A Def, N/A, N/A Spd, 112, 112 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons High damage, Glass cannon Spd, Requires healer to survive[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Fatal/Blade (Atk%/Atk%/Atk%), Violent/Revenge (Atk%/Crit D%/Atk%)[/easytable] Rating [usrlist “Dungeon:3” “Arena Offense:3” “Arena Defense:1.5” “Guild War Offense:2.5” “Guild War Defense:2” “ToA:2.5”] [/nextpage]
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