th, 2020, the Hwahee (fire Sky Dancer) was announced. I’m actually super excited about this, because not only is Hwahee by herself pretty good for places like Wind and Dark Rifts, but she can also be used to skill up some very good monsters!
Before we begin, Hall of Heroes is a lot like Trial of Ascension, so that means you can use Trial of Ascension strategy and monsters (e.g. attack bar pushbacks, stuns and continuous damage are king). I strongly advise bringing your regular Trial of Ascension team. In my case, I’m using Baretta (L), Charlotte, Rica, Frigate, and Verad.
Is Hwahee Usable?
Yeah! I actually built Hwahee a little, about a few years before this HoH. I never six-starred her, mind you, but she did serve me quite well in the Wind Rifts back in her time. Her third skill hits a ton
of enemies, and if it’s one enemy, she’ll hit them all, not to mention her cooldown resets if she kills an enemy with it.
Welcome to Stage 1, this is gonna be great. Here, we have 3 Mihyangs (water Sky Dancers) and two Hraesvelgs (wind Barbaric Kings).
The threat here is definitely gonna have to be Hraesvelg. His third skill brings damage, great buffs to his allies, and also debuffs – DoTs and Brands galore. Mihyang is actually a really good cleanser. It’s not a full
cleanse, mind you, but it’s good.
Her third skill heals according to her attack power, and also increases the cooltime of buffs on her allies. The best part is she decreases the debuffs cooltime too, and if they’re 1 turn long, it’s a complete removal. I used her as a cleanser in R5 for the longest time, and I’d probably still be using her to this day if I hadn’t pulled Armarna.
It’s going to sound a bit surprising, but I’m going to say take out the Mihyangs first. Sure, while Hraesvelg may be able to kill you, Mihyang would easily be able to get rid of most of the debuffs that you place on the Hraesvelgs. Also, healing. The healing’s great.
Stage 2 is gonna be really difficult, because of Jojo’s bombing skill. We have three Chasuns (wind Sky Dancers) and two Jojos (fire Jokers).
Would you believe me if I said that this isn’t even the most difficult stage in here? I’m serious. Even with Chasun’s healing that goes past healblock on her third and Jojo’s AoE bombs on his second (despite his third skill being pretty much useless).
Oh yeah, Chasun is definitely a good healer. She was the meta healer up until recently, when healers like Fran rolled around.
Uuuuugh. Jojo. He plants a bomb on all enemies, and it explodes in 2 turns. Definitely make sure that you have someone who could cleanse your allies, or at least make sure you have Invincibility on by the time the bomb explodes. Chasun’s just there to heal everyone, so probably take her out first things first before you work on Jojo.
Miniboss time! Here, we have a Chiwu (fire Pioneer) and two Lapises (water Magic Knights).
So, for the longest time, Chiwu was my most wanted nat5 because I had a dream I summoned him. He’s still great, mind you. His third skill attacks all enemies, removes their buffs, and decreases their attack bar by 15%. He also decreases more of their attack bar by another 15% per buff removed. Lapis has some great
AoE attacks, no joke. I think Lapis will be the one dealing the most damage here.
There are two ways to take this stage. You can just kill Chiwu and go onward, but if Lapis is giving you a hassle, you could easily take out both Lapises and then Chiwu.
I actually really like Epic 7, BlackMageLVL2! I’ve been playing it for 6 months now, but I still love SW. Anyway, here we have three Wolyungs (dark Sky Dancers) and two Lucases (light Neostone Fighters).
Wolyung recently got her second skill changed. It’s not buffed
, but I don’t think it’s just nerfed either. It’s just… changed. But either way, she still heals and stuff. Her third skill, Dagger of Grudge, also deals a lot of damage, and it goes past damage reduction effects.
Lucas, meanwhile, is really cool as a unit. His passive generates a shield after he attacks, equivalent to the damage dealt for 1 turn. The damage he deals when he has the shield increases up to 200%. Both skills of his are super good single-target damage, too.
I’d probably say go for Wolyung first. Not only does she heal, but her damage is insane. Lucas is fairly good, too, but as long as you stun him, he can’t do much.
It’s almost boss time! Here, we have three Yeonhongs (light Sky Dancers) and two Amduats (dark Horuses).
Remember how I said the second stage wasn’t even the most threatening? Yeah. This is. Yeonhong’s one of the best monsters in the game, and so is Amduat. Yeonhong’s third skill fills up both her and an ally’s attack bar to the max, and recovers her and the ally’s HP by 50%. Amduat, meanwhile, is really good, because his passive increases his attack bar by 25% every time an enemy gets a turn.
Oh, deeeeeefinitely go for Amduat first. It’s super annoying to deal with Amduat, especially when you’re using Violent runes. If you proc, like, twice, that’s 75% attack bar to each Amduat. It’s best to take them out swiftly and in as little turns as possible, while making sure Yeonhong doesn’t get a turn.
It’s boss time! Here, we have a Hwahee, a Mihyang, and a Wolyung. Now, the element of the two Sky Dancers by Hwahee’s side will never be the same, so in stage 2, for example, it won’t be Mihyang and Wolyung.
I’ll tell you that the threat is always going to be different, because the lackeys are always going to be different. In this case, though, I’d say that Wolyung and Hwahee are the bigger threats here. Mihyang doesn’t really count, though, because she’s mostly for healing.
There are two ways to go along with this. Like the miniboss, you can either take out the boss herself. Or, if the lackeys are giving you trouble, then you can aim for either lackey and then go for the miniboss.
I hope you all enjoyed this article! Did you get your Hwahee yet? If yes, let me know how many in the comments down below. In the meantime, though, I’m Sara Ann, and I’ll see you in the next article!