<![CDATA[On June the 10th, 2020, the Abigail (water Cannon Girl) Hall of Heroes was released. This is the first time we’ve gotten a Cannon Girl HoH, and I’m mildly excited, because I didn’t have an Abigail before this.
Before we begin, Hall of Heroes is a lot like Trial of Ascension, so that means you can use Trial of Ascension strategy and monsters (e.g. attack bar pushbacks, stuns and continuous damage are king). I strongly advise bringing your regular Trial of Ascension team. In my case, I’m using Baretta (L), Charlotte, Rica, Frigate, and Verad.
Is Abigail Usable?
Yeah, she actually is! Abigail’s considered the best of the elemental Cannon Girls, and her second skill actually hits 8 times. Some people actually leave her unawakened so she can destroy the shield in NB10 with her second skill. I’ve already got a good NB10 team, so I wouldn’t use Abigail, but still.
Tiiiime for Stage 1! Here, we have three Scarletts (fire Cannon Girls), and two Chasuns (wind Sky Dancers).
Here we go, we’re all starting from this. Scarlett is actually a pretty good unit, but she doesn’t get as much attention as everyone else in her family. Her third skill attacks an enemy with a cannon gun, weakening their defense for 1 turn, and then inflicts damage on all enemies and destroys their max HP by 50% of the inflicted damage.
Chasun, meanwhile, is a really good healer. Her second skill heals all allies, and her third skill goes past Unrecoverable
Take out the healer first. You don’t want her to get rid of all the damage you’ve been dealing on the Scarletts, and it’s going to totally suck. Then, kill the Scarletts, and move on to stage 2.
It’s stage 2, everybody! Here, we have three Christinas (wind Cannon Girls) and two Sohas (water Nine-tailed Foxes).
Unfortunately, Christina kinda sucks. She’s also a nat5, too, sadly. She has three skills and a passive, and her passive suuuuuucks
. She increases damage by 15% each time she’s attacked, accumulates up to 5 times, and resets the next time she’s attacked. Her third skill absolutely sucks, too. She attacks all enemies, and the damage increases proportionate to the number of allies that are alive.
Soha attacks all enemies, and removes all beneficial effects off of them. She also removes a harmful effect from all of her allies as well.
Definitely go for Soha first. The buff and debuff removals aren’t fun to deal with. It’ll also help for the damage that Christina deals on her fourth skill.
Miniboss time! Here, we have Woosa (water Pioneer), and two Barettas (fire Sylphs).
OH MY GOD, WOOSA. Woosa, Woosa, Woosa. As someone who has
a Woosa, lemme tell you that he’s such a mess to deal with. His third skill, Wish of Immortality, grants a shield to all
his allies, and also immunity for 3 turns. OH YEAH, AND THE SHIELD IS BASED OFF HIS MAX HP, TOO. It’s 15% of his Max HP. Baretta, meanwhile, attacks all enemies and deals not one, but two
Continuous Damage on all enemies. (I actually forgot his third skill doesn’t naturally stun, I’ve had mine on Despair for so long.)
Anyway, there are two ways to go around this miniboss stage. Woosa can be just straight-up attacked and killed, or you can kill the miniboss’s lackeys – the Barettas – and then go for Woosa.
Alright, here we go! Here, we have three Bellas (dark Cannon Girls) and two Figaros (light Jokers).
Did you know that the Cannon Girls is the only 4-star monster family with a nat5 in the elemental and light-n-dark family? For context, the Vampires, a four-star family, has the nat4s in the elemental family, and both the light and dark vampires are nat5s.
Okay, okay, back on topic. Bella’s actually the best of the Cannon Girls, and it’s not hard to see why. She has three skills and a passive – her passive, One More Time, will have her attack an enemy again with her first skill after
already using her first/second/third skills. If she kills an enemy with the first attack, she’ll attack a random enemy again. Her third skill, Burst Cannon, also destroys the max HP of the enemy she attacks by 100% of the damage dealt. Figaro has a 25% chance to cancel the enemy attack. That’s it.
So, definitely go for Bella. Her damage is insane
. Fighting Figaro is a total pain in the ass, because of his passive, which is the “cancel damage” passive. It really sucks. But as long as you destroy Bella, you should
be okay for now.
We’re almost at the boss now! Here, we have three Emilys (light Cannon Girls) and two Rans (dark Rakshasas).
Ugh, screw Emily. She’s such a mess to deal with. Emily’s third skill, Fatal Armor Bullet, attacks an enemy, resets their attack bar to 0, attacks all enemies, and has a 30% chance to stun them. Ran, meanwhile, has the third skill Devil’s Whip. She attacks an enemy four times, decreases their attack bar by 30% per hit, and guarantees that she’ll stun the enemy if she depletes their attack bar.
Definitely go for Emily first. Stun all three of them, and then kill
Ran. Make sure that she never hits her third skill, or there is a very
good chance that she’ll get one of your most needed units.
We’re at the final stage now! Here, we have an Abigail, and a couple lackeys by her side. God, look how bored Abigail is in this screenshot. I know it’s a poorly-timed screenshot, but shush.
Now, the element of her lackeys – which will always be Cannon Girls – change each floor. So, there’s no one-size-fits-all here. In this case, though, I’d probably say Abigail and Scarlett are the bigger threats, and Christina is overshadowed.
Like the miniboss, there are two ways to go around this: go for the lackeys and then
the boss, or just take out the boss first. Whichever one is better for you will be the solution that I recommend. So the lower level floors that you can easily nuke, then go for the boss herself, and then the higher floors are for taking out the lackeys first.
I hope you all enjoyed this article! Did you get your Abigail yet? If yes, let me know how many in the comments down below. In the meantime, though, I’m Sara Ann, and I’ll see you in the next article!]]>