Juno [Fire Oracle] G3 Review – by [Claytano]

Juno [Fire Oracle] G3 Review – by [Claytano]


Juno is the most underrated oracle out of all 5 elements. While she is not quite as versatile as her other sisters, several factors make her extremely relevant for arena defense(AD). 

Natural Star Grade: 5★

Oracle FireJuno Awakened Fire

Because of her high base hit points (HP), she can be runed as a tanky fire monster, which will deter attacks from lushen users. Lushen has attribute disadvantage vs fire, which causes him to do much less damage to Juno when he glances.But that’s not all. If Juno is runed on despair, she can use her second skill “predict the future” to remove all the will runes on attacking monsters.

Note: The 2-set for Juno should be nemesis if possible so that Juno will steal a turn if damaged. This can disrupt attaching teams that bring double Lushens or 2 Strong AOE monsters. After the first enemy nuker damages Juno, her nemesis runes allow her to steal a turn, and Juno replies with predict the future, ideally stunning the remaining attackers with despair procs.

Juno can also be used on arena offense (AO) as a buff stripper in cleave/wombo teams to prep the enemy team for receiving armor break. In this situation though, Juno is overshadowed by her sister Praha, who can also heal the group. Outside Arena and Guild War defense, there is not much use for Juno, but in those two specific places, Juno fills a niche role.

Stats and Skills

Awakened Bonus: Increases Accuracy by 25%

Leader Skill: Increases the Critical Rate of ally monsters by 24%.

Skill 1: Passing Time: Attack 3 times and recovers 15% of the Attack Bar each time the attack lands as a Critical Hit.

  • Lv.2 Damage +5%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%

Skill 2: Predicted Future: Attacks all enemies with an 80% chance to remove beneficial effects, inflicting Continuous Damage effects equal to the number of removed beneficial effects. (Reusable in 4 turn(s))

  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Cooltime Turn -1

Skill 3: Loss of Cause and Effect (passive): Removes the harmful effects on you if you have more than 2 harmful effects, also recovering your HP by 15% and recover your allies hp by 10% for each harmful effect removed.

Pros Cons
Stripper – Removes enemy will runes Lackluster passive – Compared to Praha’s heal- the passive is weak
Fire Element – Counters Lushen teams Crit leader skill – Speed or attack are better for end game
Self Gauge Buff – First ability advances her attack bar upon critting Not a lot of use outside of arena 

Recommended Runes

Early Late
Despair- SPD/HP%/HP% Nemesis/Revenge SPD%/HP%/HP%

Substat Priority: SPD > HP > DEF > ACC > CR

Note: This is a player review by Claytano.

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