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Living Armor Review – Fire / Water / Wind / Light / Dark

Living Armor Review – Fire / Water / Wind / Light / Dark

Reddit discussion for player opinions.

[Fire] | [Water] | [Wind] | [Light] | [Dark]

[nextpage title=”Iron” img=”11114″]
3★ Fire Living Armor => Iron
Living Armor Fire Iron Awakened Fire How to get: Unknown scrolls, Mystical scrolls, fire scrolls Awakened Bonus: Increases Effect Accuracy by 25%  
Leader Skill: None Skill 1: Pulverize: Strikes an enemy with a hammer and stuns the target for 1 turn with a 15% chance. The damage increases according to your Defense.
  • Lv.2 Harmful Effect Rate +5%
  • Lv.3 Damage +5%
  • Lv.4 Harmful Effect Rate +10%
  • Lv.5 Damage +10%
  • Lv.6 Harmful Effect Rate +10%
  • Lv.7 Damage +10%
  • Lv.8 Harmful Effect Rate +10%
Skill 2: Powerful Smash:  Slams the enemy with a hammer, weakening the target’s Defense for 2 turns with a 75% chance. The damage increases according to your Defense. (Reusable in 3 turn(s))
  • Lv.2 Damage +10%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
  • Lv.6 Harmful Effect Rate +15%
  • Lv.7 Cooltime Turn -1
Skill 3: Lava Armor (Passive):  Your MAX HP is increase proportionately to your Defense that you enter battle with. [Automatic Effect]

Awakened Stats

[easytable]Stat, 5★, 6★ Hp, 6900, 9390 Atk, 347, 472 Def, 525, 714 Spd, 98, 98 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 25%, 25%[/easytable] [easytable]Pros, Cons Good defense and Hp, Slow[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Guard x3 (Def%/Def%/Def%), Violent/Revenge (Def%/Crit D%/Def%)[/easytable] Rating [usrlist “Dungeon:3” “Arena Offense:3” “Arena Defense:2.5” “Guild War Offense:3” “Guild War Defense:2.5” “ToA:3″] [/nextpage][nextpage title=”Nickel” img=”11113″]
3★ Water Living Armor => Nickel
Living Armor Water Nickel Water How to get: Unknown scrolls, Mystical scrolls, water scrolls Awakened Bonus: Increases Critical Rate by 15%. Leader Skill: None Skill 1: Pulverize: Strikes an enemy with a hammer and stuns the target for 1 turn with a 15% chance. The damage increases according to your Defense.
  • Lv.2 Harmful Effect Rate +5%
  • Lv.3 Damage +5%
  • Lv.4 Harmful Effect Rate +10%
  • Lv.5 Damage +10%
  • Lv.6 Harmful Effect Rate +10%
  • Lv.7 Damage +10%
  • Lv.8 Harmful Effect Rate +10%
Skill 2: Spinning Smash: Swing the hammer, attacking all enemies and decreasing their Defense for 2 turns with a 50% chance. The damage increases according to your Defense. (Reusable in 5 turns)
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
  • Lv.6 Cooltime Turn -1
Skill 3: Glacier Armor (Passive): Gains immunity against Continuous Damage and decreases the attacker’s Attack Speed for 2 turns with a 50% chance when attacked. [Automatic Effect]

Awakened Stats

[easytable]Stat, 5★, 6★ Hp, 6660, 9060 Atk, 379, 516 Def, 509, 692 Spd, 98, 98 Crit Rate, 30%, 30% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons Continuous immunity, Slow[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Guard x3 (Def%/Def%/Def%), Violent/Revenge (Def%/Crit D%/Def%)[/easytable] Rating [usrlist “Dungeon:3.5” “Arena Offense:3” “Arena Defense:2.5” “Guild War Offense:3” “Guild War Defense:2.5” “ToA:3.5″] [/nextpage][nextpage title=”Copper” img=”11112″]
3★ Wind Living Armor => Copper
Living Armor Wind Copper Wind How to get: Unknown scrolls, Mystical scrolls, wind scrolls Awakened Bonus: Increases Effect Resistance by 25%. Skill 1: Pulverize: Strikes an enemy with a hammer and stuns the target for 1 turn with a 15% chance. The damage increases according to your Defense.
  • Lv.2 Harmful Effect Rate +5%
  • Lv.3 Damage +5%
  • Lv.4 Harmful Effect Rate +10%
  • Lv.5 Damage +10%
  • Lv.6 Harmful Effect Rate +10%
  • Lv.7 Damage +10%
  • Lv.8 Harmful Effect Rate +10%
Skill 2: Spinning Smash: Swing the hammer, attacking all enemies and decreasing their Defense for 2 turns with a 50% chance. The damage increases according to your Defense. (Reusable in 5 turns)
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
  • Lv.6 Cooltime Turn -1
Skill 3: Thunder Strike: Strikes an enemy with thunder. The damage increases according to your Defense and ignores the target’s Defense if it is lower than 50% of your Defense. (Reusable in 5 turns)
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1

Awakened Stats

[easytable]Stat, 5★, 6★ Hp, 7020, 9555 Atk, 355, 483 Def, 509, 692 Spd, 98, 98 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 40%, 40% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons Ignores defense, Slow Needs really good 6 star runes to shine, Ignore defense is usually negated after getting defense debuffed himself[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Guard x3 (Def%/Def%/Def%), Violent/Revenge (Def%/Crit D%/Def%)[/easytable] Rating [usrlist “Dungeon:4” “Arena Offense:4” “Arena Defense:2.5” “Guild War Offense:4” “Guild War Defense:2.5” “ToA:3.5″] [/nextpage][nextpage title=”Silver” img=”11111″]
3★ Light Living Armor => Silver
Living Armor Light Silver Light How to get: Light and Darkness Scroll Awakened Bonus: Increase ability: Increases Effect Accuracy by 25%. Leader Skill: None Skill 1: Pulverize: Strikes an enemy with a hammer and stuns the target for 1 turn with a 15% chance. The damage increases according to your Defense.
  • Lv.2 Harmful Effect Rate +5%
  • Lv.3 Damage +5%
  • Lv.4 Harmful Effect Rate +10%
  • Lv.5 Damage +10%
  • Lv.6 Harmful Effect Rate +10%
  • Lv.7 Damage +10%
  • Lv.8 Harmful Effect Rate +10%
Skill 2: Powerful Smash:  Slams the enemy with a hammer, weakening the target’s Defense for 2 turns with a 75% chance. The damage increases according to your Defense. (Reusable in 3 turn(s))
  • Lv.2 Damage +10%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
  • Lv.6 Harmful Effect Rate +15%
  • Lv.7 Cooltime Turn -1
Skill 3: Ruins: Attacks all enemies 3 times and disturbs HP recovery for 2 turns with a 50% chance for each attack. The damage increase according to your Defense. (Reusable in 5 turns)
  • Lv.2 Harmful Effect Rate +10%
  • Lv.3 Damage +10%
  • Lv.4 Harmful Effect Rate +10%
  • Lv.5 Damage +10%
  • Lv.6 Cooltime Turn -1

Awakened Stats

[easytable]Stat, 5★, 6★ Hp, 7140, 9720 Atk, 339, 461 Def, 517, 703 Spd, 98, 98 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 25%, 25%[/easytable] [easytable]Pros, Cons Defense debuffer, Slow[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Guard x3 (Def%/Def%/Def%), Violent/Revenge (Def%/Crit D%/Def%)[/easytable] Rating [usrlist “Dungeon:3.5” “Arena Offense:3” “Arena Defense:3” “Guild War Offense:3” “Guild War Defense:3” “ToA:3.5″] [/nextpage][nextpage title=”Zinc” img=”11110″]
3★ Dark Living Armor => Zinc
Living Armor Dark Zinc Dark How to get: Scroll of Light and Darkness Awakened Bonus: Increase ability: Increases Critical Rate by 15%. Leader Skill: None Skill 1: Pulverize: Strikes an enemy with a hammer and stuns the target for 1 turn with a 15% chance. The damage increases according to your Defense.
  • Lv.2 Harmful Effect Rate +5%
  • Lv.3 Damage +5%
  • Lv.4 Harmful Effect Rate +10%
  • Lv.5 Damage +10%
  • Lv.6 Harmful Effect Rate +10%
  • Lv.7 Damage +10%
  • Lv.8 Harmful Effect Rate +10%
Skill 2: Spinning Smash: Swing the hammer, attacking all enemies and decreasing their Defense for 2 turns with a 50% chance. The damage increases according to your Defense. (Reusable in 5 turns)
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
  • Lv.6 Cooltime Turn -1
Skill 3: Heap of Ashes: Attacks all enemies 3 times each, dealing damage proportionate to your Defense. Each attack has a 50% chance to reduce the target’s Attack Power and block beneficial effects for 2 turns. (Reusable in 5 turns)
  • Lv.2 Harmful Effect Rate +10%
  • Lv.3 Damage +10%
  • Lv.4 Harmful Effect Rate +10%
  • Lv.5 Damage +10%
  • Lv.6 Cooltime Turn -1

Awakened Stats

[easytable]Stat, 5★, 6★ Hp, 7260, 9885 Atk, 355, 483 Def, 492, 670 Spd, 98, 98 Crit Rate, 30%, 30% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons Attack debuffer, Slow[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Guard x3 (Def%/Def%/Def%), Violent/Revenge (Def%/Crit D%/Def%)[/easytable] Rating [usrlist “Dungeon:3.5” “Arena Offense:3.5” “Arena Defense:2.5” “Guild War Offense:3.5” “Guild War Defense:2.5” “ToA:3.5”] [/nextpage]
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