Living Armor Review – Fire / Water / Wind / Light / Dark
Reddit discussion for player opinions.
[Fire] | [Water] | [Wind] | [Light] | [Dark]
[nextpage title=”Iron” img=”11114″]- Lv.2 Harmful Effect Rate +5%
- Lv.3 Damage +5%
- Lv.4 Harmful Effect Rate +10%
- Lv.5 Damage +10%
- Lv.6 Harmful Effect Rate +10%
- Lv.7 Damage +10%
- Lv.8 Harmful Effect Rate +10%
- Lv.2 Damage +10%
- Lv.3 Harmful Effect Rate +10%
- Lv.4 Damage +10%
- Lv.5 Damage +10%
- Lv.6 Harmful Effect Rate +15%
- Lv.7 Cooltime Turn -1
Awakened Stats
[easytable]Stat, 5★, 6★ Hp, 6900, 9390 Atk, 347, 472 Def, 525, 714 Spd, 98, 98 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 25%, 25%[/easytable] [easytable]Pros, Cons Good defense and Hp, Slow[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Guard x3 (Def%/Def%/Def%), Violent/Revenge (Def%/Crit D%/Def%)[/easytable] Rating [usrlist “Dungeon:3” “Arena Offense:3” “Arena Defense:2.5” “Guild War Offense:3” “Guild War Defense:2.5” “ToA:3″] [/nextpage][nextpage title=”Nickel” img=”11113″]- Lv.2 Harmful Effect Rate +5%
- Lv.3 Damage +5%
- Lv.4 Harmful Effect Rate +10%
- Lv.5 Damage +10%
- Lv.6 Harmful Effect Rate +10%
- Lv.7 Damage +10%
- Lv.8 Harmful Effect Rate +10%
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
- Lv.6 Cooltime Turn -1
Awakened Stats
[easytable]Stat, 5★, 6★ Hp, 6660, 9060 Atk, 379, 516 Def, 509, 692 Spd, 98, 98 Crit Rate, 30%, 30% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons Continuous immunity, Slow[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Guard x3 (Def%/Def%/Def%), Violent/Revenge (Def%/Crit D%/Def%)[/easytable] Rating [usrlist “Dungeon:3.5” “Arena Offense:3” “Arena Defense:2.5” “Guild War Offense:3” “Guild War Defense:2.5” “ToA:3.5″] [/nextpage][nextpage title=”Copper” img=”11112″]- Lv.2 Harmful Effect Rate +5%
- Lv.3 Damage +5%
- Lv.4 Harmful Effect Rate +10%
- Lv.5 Damage +10%
- Lv.6 Harmful Effect Rate +10%
- Lv.7 Damage +10%
- Lv.8 Harmful Effect Rate +10%
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
- Lv.6 Cooltime Turn -1
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
Awakened Stats
[easytable]Stat, 5★, 6★ Hp, 7020, 9555 Atk, 355, 483 Def, 509, 692 Spd, 98, 98 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 40%, 40% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons Ignores defense, Slow Needs really good 6 star runes to shine, Ignore defense is usually negated after getting defense debuffed himself[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Guard x3 (Def%/Def%/Def%), Violent/Revenge (Def%/Crit D%/Def%)[/easytable] Rating [usrlist “Dungeon:4” “Arena Offense:4” “Arena Defense:2.5” “Guild War Offense:4” “Guild War Defense:2.5” “ToA:3.5″] [/nextpage][nextpage title=”Silver” img=”11111″]- Lv.2 Harmful Effect Rate +5%
- Lv.3 Damage +5%
- Lv.4 Harmful Effect Rate +10%
- Lv.5 Damage +10%
- Lv.6 Harmful Effect Rate +10%
- Lv.7 Damage +10%
- Lv.8 Harmful Effect Rate +10%
- Lv.2 Damage +10%
- Lv.3 Harmful Effect Rate +10%
- Lv.4 Damage +10%
- Lv.5 Damage +10%
- Lv.6 Harmful Effect Rate +15%
- Lv.7 Cooltime Turn -1
- Lv.2 Harmful Effect Rate +10%
- Lv.3 Damage +10%
- Lv.4 Harmful Effect Rate +10%
- Lv.5 Damage +10%
- Lv.6 Cooltime Turn -1
Awakened Stats
[easytable]Stat, 5★, 6★ Hp, 7140, 9720 Atk, 339, 461 Def, 517, 703 Spd, 98, 98 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 25%, 25%[/easytable] [easytable]Pros, Cons Defense debuffer, Slow[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Guard x3 (Def%/Def%/Def%), Violent/Revenge (Def%/Crit D%/Def%)[/easytable] Rating [usrlist “Dungeon:3.5” “Arena Offense:3” “Arena Defense:3” “Guild War Offense:3” “Guild War Defense:3” “ToA:3.5″] [/nextpage][nextpage title=”Zinc” img=”11110″]- Lv.2 Harmful Effect Rate +5%
- Lv.3 Damage +5%
- Lv.4 Harmful Effect Rate +10%
- Lv.5 Damage +10%
- Lv.6 Harmful Effect Rate +10%
- Lv.7 Damage +10%
- Lv.8 Harmful Effect Rate +10%
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
- Lv.6 Cooltime Turn -1
- Lv.2 Harmful Effect Rate +10%
- Lv.3 Damage +10%
- Lv.4 Harmful Effect Rate +10%
- Lv.5 Damage +10%
- Lv.6 Cooltime Turn -1