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Lizardman Review – Fire / Water / Wind / Light / Dark

Lizardman Review – Fire / Water / Wind / Light / Dark

[Fire] | [Water] | [Wind] | [Light] | [Dark] [nextpage title=”Igmanodon” img=”11114″]

3★ Fire Lizardman => Igmanodon
Lizardman Fire Igmanodon Fire How to get: Unknown scrolls, mystical scroll, fire scroll and social summon Awakened Bonus: Increase ability: Increases Critical Rate by 15%.
Leader Skill: None Skill 1: Poisonous Teeth: Attacks the enemy 2 times and weakens the enemy’s Defense and inflicts Continuous Damage for 2 turns with a 15% chance with each attack. The Attack Power increases according to Defense.
  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Harmful Effect Rate +5%
  • Lv.5 Damage +5%
  • Lv.6 Harmful Effect Rate +5%
  • Lv.7 Damage +10%
Skill 2: Destructive Blow: The Attack power increases as your HP decreases and your critical rate increases by 30%. The Attack Power increases according to Defense. (Reusable in 3 turn(s))
  • Lv.2 Damage +5%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
Skill 3: Brutal Skin (Passive): Decreases the chances of being attacked with a critical hit by 50% and decreases the attacker’s attack speed for 1 turn with a 50% chance when attacked. [Automatic Effect]

Awakened Stats

[easytable]Stat, 5★, 6★ Hp, 6420, 8730 Atk, 428, 582 Def, 473, 648 Spd, 103, 103 Crit Rate, 30%, 30% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons Tanky bruiser, Needs HP build to be tankier[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Guard x3 (Def%/Def%/Def%), Despair/Revenge (Def%/Crit D%/Def%)[/easytable] Rating [usrlist “Dungeon:3.5” “Arena Offense:3” “Arena Defense:3” “Guild War Offense:3” “Guild War Defense:3” “ToA:3″] [/nextpage][nextpage title=”Kernodon” img=”11113″]
3★ Water Lizardman => Kernodon
Lizardman Water Kernodon Water How to get: Mt. Runar, unknown scrolls, mystical scroll, water scroll and social summon Awakened Bonus: Increases Effect Accuracy by 25%. Leader Skill: None Skill 1: Poisonous Teeth: Attacks the enemy 2 times and weakens the enemy’s Defense and inflicts Continuous Damage for 2 turns with a 15% chance with each attack. The Attack Power increases according to Defense.
  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Harmful Effect Rate +5%
  • Lv.5 Damage +5%
  • Lv.6 Harmful Effect Rate +5%
  • Lv.7 Damage +10%
Skill 2: Poisonous Whirlwind: Attacks all enemies dealing damage proportionate to your Defense and inflicts Continuous Damage for 3 turns with a 50% chance. The damage of this skill will increase by 30% for each harmful effect on the enemy. (Reusable in 4 turns)
  • Lv.2 Damage +10%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Cooltime Turn -1
Skill 3: Bloody Skin (Passive): Decreases the inflicted damage from opponents of Wind Attribute by 50%. [Automatic Effect]

Awakened Stats

[easytable]Stat, 5★, 6★ Hp, 6300, 8565 Atk, 420, 571 Def, 492, 670 Spd, 96, 96 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 25%, 25%[/easytable] [easytable]Pros, Cons Neutralized damage against Wind monsters, Requires quite a lot of accuracy for cc to be effective Viable faimon 1 hell farmer, [/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Guard x3 (Def%/Def%/Def%), Despair/Revenge (Def%/Crit D%/Def%)[/easytable] Rating [usrlist “Dungeon:4” “Arena Offense:3” “Arena Defense:2.5” “Guild War Offense:3” “Guild War Defense:2.5” “ToA:3.5″] [/nextpage][nextpage title=”Velfinodon” img=”11112″]
3★ Wind Lizardman => Velfinodon
Lizardman Wind Velfinodon Wind How to get: Unknown scrolls, mystical scroll, social summons and wind scroll Awakened Bonus: Increase ability: Increases Effect Accuracy by 25% Leader Skill: None Skill 1: Poisonous Teeth: Attacks the enemy 2 times and weakens the enemy’s Defense and inflicts Continuous Damage for 2 turns with a 15% chance with each attack. The Attack Power increases according to Defense.
  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Harmful Effect Rate +5%
  • Lv.5 Damage +5%
  • Lv.6 Harmful Effect Rate +5%
  • Lv.7 Damage +10%
Skill 2: Poisonous Whirlwind: Attacks all enemies dealing damage proportionate to your Defense and inflicts Continuous Damage for 3 turns with a 50% chance. The damage of this skill will increase by 30% for each harmful effect on the enemy. (Reusable in 4 turns)
  • Lv.2 Damage +10%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Cooltime Turn -1
Skill 3: Bone Scale (Passive): Reflects 10% of the inflicted damage to the attacker when attacked and provokes the attacker for 1 turn with a 30% chance. [Automatic Effect]

Awakened Stats

[easytable]Stat, 5★, 6★ Hp, 7020, 8895 Atk, 412, 560 Def, 484, 659 Spd, 103, 103 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 25%, 25%[/easytable] [easytable]Pros, Cons Can 10% return damage and provoke, Can be squishy with no hp runes[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Guard x3 (Def%/Def%/Def%), Despair/Revenge (Def%/Crit D%/Def%)[/easytable] Rating [usrlist “Dungeon:3.5” “Arena Offense:3” “Arena Defense:3” “Guild War Offense:3” “Guild War Defense:3” “ToA:3″] [/nextpage][nextpage title=”Glinodon” img=”11111″]
3★ Light Lizardman => Glinodon
Lizardman Light Glinodon Light How to get: Light and Darkness Scroll Awakened Bonus: Increase ability: Increases Critical Rate by 15%. Leader Skill: None Skill 1: Poisonous Teeth: Attacks the enemy 2 times and weakens the enemy’s Defense and inflicts Continuous Damage for 2 turns with a 15% chance with each attack. The Attack Power increases according to Defense.
  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Harmful Effect Rate +5%
  • Lv.5 Damage +5%
  • Lv.6 Harmful Effect Rate +5%
  • Lv.7 Damage +10%
Skill 2: Destructive Blow: The Attack power increases as your HP decreases and your critical rate increases by 30%. The Attack Power increases according to Defense. (Reusable in 3 turn(s))
  • Lv.2 Damage +5%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
Skill 3: Detect Weakspot (Passive): Increases the Critical Rate by 20% and the Critical Damage by 20%. [Automatic Effect]

Awakened Stats

[easytable]Stat, 5★, 6★ Hp, 6420, 8730 Atk, 444, 604 Def, 460, 626 Spd, 103, 103 Crit Rate, 30%, 30% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons High damage bruiser, No AoE skills[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Guard x3 (Def%/Def%/Def%), Despair/Revenge (Def%/Crit D%/Def%)[/easytable] Rating [usrlist “Dungeon:3.5” “Arena Offense:3.5” “Arena Defense:2.5” “Guild War Offense:3.5” “Guild War Defense:2.5” “ToA:3.5″] [/nextpage][nextpage title=”Devinodon” img=”11110″]
3★ Dark Lizardman => Devinodon
Lizardman Dark Devinodon Dark How to get: Light and Darkness Scroll Awakened Bonus: Increase ability: Increases Effect Accuracy by 25%. Leader Skill: None Skill 1: Poisonous Teeth: Attacks the enemy 2 times and weakens the enemy’s Defense and inflicts Continuous Damage for 2 turns with a 15% chance with each attack. The Attack Power increases according to Defense.
  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Harmful Effect Rate +5%
  • Lv.5 Damage +5%
  • Lv.6 Harmful Effect Rate +5%
  • Lv.7 Damage +10%
Skill 2: Poisonous Whirlwind: Attacks all enemies dealing damage proportionate to your Defense and inflicts Continuous Damage for 3 turns with a 50% chance. The damage of this skill will increase by 30% for each harmful effect on the enemy. (Reusable in 4 turns)
  • Lv.2 Damage +10%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Cooltime Turn -1
Skill 3: Camouflage (Passive): Increases the enemy’s chances of landing a Glancing Hit by 30% and counterattacks with a 15% chance. [Automatic Effect]

Awakened Stats

[easytable]Stat, 5★, 6★ Hp, 6660, 9060 Atk, 436, 593 Def, 452, 615 Spd, 103, 103 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 25%, 25%[/easytable] [easytable]Pros, Cons Decent damage with some continuous damage/defense debuff, Conditional 3rd skill[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Guard x3 (Def%/Def%/Def%), Despair/Revenge (Def%/Crit D%/Def%)[/easytable] Rating [usrlist “Dungeon:3.5” “Arena Offense:3” “Arena Defense:2.5” “Guild War Offense:3” “Guild War Defense:2.5” “ToA:3”] [/nextpage]
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