Reddit Discussion here.
Update 10/30/2015: All magical archer’s first skill will have the following conditions:
- Attacker have attribute advantage: Damage reduction(2 turns)
- Equal attribute advantage: Damage reduction(2 turns)
- Target has attribute advantage: Sleep(1 turn)
[nextpage title=”Cassandra” img=”11114″]
3★ Fire Magical Archer => Cassandra |
How to get: Unknown scrolls, Mystical scrolls, fire scrolls
Awakened Bonus: Leader Skill (Increases the Attack Power of ally monsters with Fire Attribute by 35%)
Leader Skill: Increases the Attack Power of ally monsters with Fire Attribute by 35%
Skill 1: Magic Arrow: Attacks the enemy with a magical arrow which casts various harmful effects according to the attribute relation between you and the enemy. The damage of this effect increases by 15% for each harmful effect on the enemy.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +5%
- Lv.5 Damage +5%
- Lv.6 Damage +10%
Skill 2: Wedge Arrow: Drives in a wedge into all enemies, decreasing their Attack Speed for 2 turns with a 50% chance. (Reusable in 4 turn(s))
- Lv.2 Damage +5%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
Skill 3: Hell Flame Arrow: Attacks all enemies 2 times with burning arrows and inflicts Continuous Damage for 3 turns with a 35% chance on each attack. (Reusable in 6 turn(s))
- Lv.2 Damage +10%
- Lv.3 Harmful Effect Rate +10%
- Lv.4 Damage +10%
- Lv.5 Harmful Effect Rate +10%
- Lv.6 Cooltime Turn -1
- Lv.7 Cooltime Turn -1
Max Awakened Stats
[easytable]Stat, 5★, 6★
Hp, 6660, 9060
Atk, 581, 790
Def, 307, 417
Spd, 105, 105
Crit Rate, 15%, 15%
Crit Damage, 50%, 50%
Resistance, 15%, 15%
Accuracy, 0%, 0%[/easytable]
[easytable]Pros, Cons
High damage, Glass cannon
2 AoE skills, Needs healer to survive[/easytable]
Rune Recommendations[2/4/6]
[easytable]Early, Late
Fatal/Blade (Atk%/Atk%/Atk%), Despair/Revenge (Spd/Crit D%/Atk%)[/easytable]
Rating
[usrlist “Dungeon:3.5” “Arena Offense:3.5” “Arena Defense:2.5” “Guild War Offense:3.5” “Guild War Defense:2.5” “ToA:3.5″]
[/nextpage][nextpage title=”Sharron” img=”11113″]
3★ Water Magical Archer => Sharron |
How to get: Unknown scrolls, Mystical scrolls, water scrolls and secret dungeon
Awakened Bonus: Leader Skill (Increases the Attack Power of ally monsters with Water Attribute by 35%)
Leader Skill: Increases the Attack Power of ally monsters with Water Attribute by 35%
Skill 1: Magic Arrow: Attacks the enemy with a magical arrow which casts various harmful effects according to the attribute relation between you and the enemy. The damage of this effect increases by 15% for each harmful effect on the enemy.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +5%
- Lv.5 Damage +5%
- Lv.6 Damage +10%
Skill 2: Wedge Arrow: Drives a wedge into all enemies, decreasing their Attack Speed for 2 turns with a 50% chance. (Reusable in 4 turns)
- Lv.2 Damage +5%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
Skill 3: Arrow of Water: Attacks with 3 water arrows, each having 15% chance to stun the enemy. The damage increases according to Defense. (Reusable in 5 turns)
- Lv.2 Damage +5%
- Lv.3 Damage +10%
- Lv.4 Harmful Effect Rate +10%
- Lv.5 Damage +10%
- Lv.6 Harmful Effect Rate +10%
- Lv.7 Cooltime Turn -1
Max Awakened Stats
[easytable]Stat, 5★, 6★
Hp, 6060, 8235
Atk, 605, 823
Def, 323, 439
Spd, 105, 105
Crit Rate, 15%, 15%
Crit Damage, 50%, 50%
Resistance, 15%, 15%
Accuracy, 0%, 0%[/easytable]
[easytable]Pros, Cons
Decent damage, Glass cannon[/easytable]
Rune Recommendations[2/4/6]
[easytable]Early, Late
Fatal/Blade (Atk%/Atk%/Atk%), Despair/Revenge (Spd/Crit D%/Atk%)[/easytable]
Rating
[usrlist “Dungeon:3.5” “Arena Offense:3” “Arena Defense:2” “Guild War Offense:3” “Guild War Defense:2” “ToA:3.5″]
[/nextpage][nextpage title=”Ardella” img=”11112″]
3★ Wind Magical Archer => Ardella |
How to get: Unknown scrolls, Mystical scrolls, wind scrolls and secret dungeon
Awakened Bonus: Leader Skill (Increases the Attack Power of ally monsters with WindAttribute by 35%)
Leader Skill: Increases the Attack Power of ally monsters with Wind Attribute by 35%
Skill 1: Magic Arrow: Attacks the enemy with a magical arrow which casts various harmful effects according to the attribute relation between you and the enemy. The damage of this effect increases by 15% for each harmful effect on the enemy.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +5%
- Lv.5 Damage +5%
- Lv.6 Damage +10%
Skill 2: Light Arrow: Attacks with an arrow that’s lightning fast. The damage increases according to Attack Speed. Reusable in 3 turns.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +5%
- Lv.5 Damage +10%
- Lv.6 Cooltime Turn -1
Skill 3: Keenness (Passive): Increases Critical Hit chances by 25%, and your Critical Hits deal more damage as your HP gets lower. [Automatic Effect]
Max Awakened Stats
[easytable]Stat, 5★, 6★
Hp, 5565, 7575
Atk, 622, 845
Def, 339, 461
Spd, 105, 105
Crit Rate, 15%, 15%
Crit Damage, 50%, 50%
Resistance, 15%, 15%
Accuracy, 0%, 0%[/easytable]
[easytable]Pros, Cons
High damage, Glass cannon
High critical rate, Requires healer to survive[/easytable]
Rune Recommendations[2/4/6]
[easytable]Early, Late
Fatal/Blade (Atk%/Atk%/Atk%), Violent/Revenge (Atk%/Crit D%/Atk%)[/easytable]
Rating
[usrlist “Dungeon:3.5” “Arena Offense:3.5” “Arena Defense:2” “Guild War Offense:3.5” “Guild War Defense:2” “ToA:3.5″]
[/nextpage][nextpage title=”Chris” img=”11111″]
4★ Light Magical Archer => Chris |
How to get: Scroll of Light and Darkness
Awakened Bonus: Increase ability: Increases Critical Rate by 15%.
Leader Skill: Increases the Attack Power of ally monsters with Light attribute by 35%.
Skill 1: Magic Arrow: Attacks the enemy with a magical arrow which casts various harmful effects according to the attribute relation between you and the enemy. The damage of this effect increases by 15% for each harmful effect on the enemy.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +5%
- Lv.5 Damage +5%
- Lv.6 Damage +10%
Skill 2: Light Arrow: Attacks with an arrow that’s lightning fast. The damage increases according to Attack Speed. Reusable in 3 turns.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +5%
- Lv.5 Damage +10%
- Lv.6 Cooltime Turn -1
Skill 3: Critical Arrow: Attacks with a powerful magic arrow with a 60% chance to either stun the enemy or to decrease the enemy’s Defense for 2 turns. (Reusable in 5 turn(s))
- Lv.2 Harmful Effect Rate +10%
- Lv.3 Damage +10%
- Lv.4 Harmful Effect Rate +10%
- Lv.5 Damage +10%
- Lv.6 Harmful Effect Rate +20%
- Lv.7 Cooltime Turn -1
Max Awakened Stats
[easytable]Stat, 5★, 6★
Hp, 7635, 10380
Atk, 646, 878
Def, 299, 406
Spd, 105, 105
Crit Rate, 30%, 30%
Crit Damage, 50%, 50%
Resistance, 15%, 15%
Accuracy, 0%, 0%[/easytable]
[easytable]Pros, Cons
High damage, Glass cannon[/easytable]
Rune Recommendations[2/4/6]
[easytable]Early, Late
Fatal/Blade (Atk%/Atk%/Atk%), Violent/Revenge (Atk%/Crit D%/Atk%)[/easytable]
Rating
[usrlist “Dungeon:3.5” “Arena Offense:3.5” “Arena Defense:2.5” “Guild War Offense:3.5” “Guild War Defense:2.5” “ToA:3.5″]
[/nextpage][nextpage title=”Bethony” img=”11110″]
4★ Dark Magical Archer => Bethony |
How to get: Scroll of Light and Darkness
Awakened Bonus: Increase ability: Increases Attack Speed by 15.
Leader Skill: Increases the Attack power of ally monsters with Dark attribute by 35%.
Skill 1: Magic Arrow: Attacks the enemy with a magical arrow which casts various harmful effects according to the attribute relation between you and the enemy. The damage of this effect increases by 15% for each harmful effect on the enemy.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +5%
- Lv.5 Damage +5%
- Lv.6 Damage +10%
Skill 2: Wedge Arrow: Drives a wedge into all enemies, decreasing their Attack Speed for 2 turns with a 50% chance. (Reusable in 4 turns)
- Lv.2 Damage +5%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
Skill 3: Shadow Arrow: Attacks consecutively with 2 arrows. Each attack has a 30% chance to ignore the enemy’s Defense. (Reusable in 4 turn(s))
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Damage +10%
- Lv.6 Cooltime Turn -1
Max Awakened Stats
[easytable]Stat, 5★, 6★
Hp, 6660, 9060
Atk, 678,922
Def, 331, 450
Spd, 120, 120
Crit Rate, 15%, 15%
Crit Damage, 50%, 50%
Resistance, 15%, 15%
Accuracy, 0%, 0%[/easytable]
[easytable]Pros, Cons
High damage, Glass cannon
Fast speed when awakened, Requires healer to survive[/easytable]
Rune Recommendations[2/4/6]
[easytable]Early, Late
Fatal/Blade (Atk%/Atk%/Atk%), Violent/Revenge (Atk%/Crit D%/Atk%)[/easytable]
Rating
[usrlist “Dungeon:3.5” “Arena Offense:4” “Arena Defense:2.5” “Guild War Offense:4” “Guild War Defense:2.5” “ToA:3.5”]
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