On Wednesday, May the 12th, the Nisha (fire Dryad) Hall of Heroes was announced. I’m…not too sure how to feel about her, actually. Like, she has the Honey Bee Friends s2, and her s3 is sort of a buff strip, but not really. Herne and Mellia are better, anyway.
Anyway, before we begin, Hall of Heroes is a lot like Trial of Ascension, so that means you can use Trial of Ascension strategy and monsters (e.g. attack bar pushbacks, stuns and continuous damage are king). I strongly advise bringing your regular Trial of Ascension team. In my case, I have decided to use Charlotte, Loren, Frigate, Verad, and Rica.
Is Nisha Good?
Eh, I guess? She feels like a budget version of her dark sister, Hyanes. Her s3, Flower Fog, attacks all enemies, shortening their buff durations by 1 turn. If they don’t have any buffs, she blocks them from getting buffs for 2 turns. Honestly, I’d say just use her as skillups for any of her 4 sisters.
Welcome to Stage 1. Here, we’ve got three Hernes (water Dryads) and two Ling Lings (wind Kung Fu Girls).
The Threat: I’m probably gonna say the threat here is Herne. Sure, Ling Ling has more damage, but Herne has Oblivion on her s3. Oh yeah, did I mention that Herne is the first 4-star unit with Oblivion in her kit? Of course, now we have units like Iunu and whatnot, but back then this was a really big deal. It still is now, because Herne’s a pretty good unit. She can also steal all the debuffs off of her allies and then plant them on an enemy (aka you), so watch out for that.
The Solution: I’d probably say take out Herne first. Sure, she’s not the main damage dealer, but she does land Oblivion on people, remember that. That means, if you’re unlucky, someone like Veromos can get hit, and then you’ll be sorry. After Herne does, you can feel free to take out Ling Ling.
Well, here we go, onto Stage 2. We got three Mellias (wind Dryads) and two Claras (fire Pierrets).
The Threat: Ohhhh, this stage is hell to get through. Not only does Mellia plant a ton of Continuous Damage on your units (like, if she already has a DoT on the enemy she’ll plant another on you, making a total of 3 DoTs in 2 turns), but Clara is absolutely bonkers. Her s3 removes buffs off of her enemies (so, your team with one buff removal per turn, and then stuns them for 1 turn per hit. You can end up dying without ever getting a turn!
The Solution: I’d say take out Clara first things first. Though Mellia is going to be a huge source of DoTs, your cleansers can remove that. You can’t remove stun if your cleansers are stunned. After the Claras are dead, then you can go onto Mellia, and then move on.
It’s time for the miniboss! We’ve got a Rica (fire Occult Girl) and two Sus (AMOGUS- I mean water Rakshasas).
The Threat: First of all, I’m so sorry. Seoncdly, I think Rica’s the biggest threat here. I used to use Su religiously when I first started the game, but she’s not the best unit. Rica’s the one who you really have to worry about, because she’s got DoTs galore, along with Stun, Sleep and Speed Decrease. It’s insane. I should know; I have a Rica, myself!
The Solution: Did you know that if you just kill Rica you can go on ahead without dealing with Su? If you’ve got the rune quality to do it, then go for it! Just burst her down and move on. It’s not like there’s any healers in this stage, anyway.
We’re more than halfway through this HoH now! We’ve got three Hyaneses (dark Dryads) and two Mimirrs (light Barbaric Kings).
The Threat: Mimirr is the giant single-target damage dealer. He depletes your attack bar and stuns for 1 turn on his s3. It’s wild. Hyanes, meanwhile, attacks all enemies by reducing their buff durations and increasing their debuff durations. It’s wild.
The Solution: Take out Mimirr. He sucks to deal with, and when you get completely locked down, it hurts. Hyanes isn’t that bad to deal with, really, but Mimirr is who you need to deal with first.
We’re almost through! Just have to get through these three Fellerias (light Dryads) and two Duskies (dark Jack-o-Lanterns).
The Threat: It’s Felleria. Felleria is a really scary opponent to go up against. Felleria has the Honey Bee Friends s2 (the transfer debuffs s2), and a passive that heals everyone with debuffs, and shields everyone with no debuffs. Remember that Dusky increases his damage by 50% whenever he has a shield on him. Yeah.
The Solution: Aim for Felleria first. Dusky will generate a shield if he doesn’t attack any enemies, but that’s OK; that shield is proportionate to his level. Felleria’s shield will be stronger and tougher to break.
It’s time for the boss fight! Though the elements of her lackeys will always be different, we have Nisha and two other Dryads. In this case, we have Herne and Hyanes.
The Threat: The threat here is always gonna be different. In this specific floor, though, I’d say that Herne is the biggest threat, next to Hyanes and then Nisha herself. Hyanes does have that debuff extension and buff reduction, while Nisha just has the buff reduction. Also, Herne has Oblivion.
The Solution: If this were a higher floor, I’d say aim for Hyanes first, and then Nisha, however this is floor 1. As such, you can successfully burst Nisha down, no sweat whatsoever.
I hope you all enjoyed this article! How far into this HoH did you get? I got stuck around B7 before I decided to go off to write this article. Let me know in the comments down below. In the meantime, though, I’m Sara Ann, and I’ll see you in the next article!