Increase the HP of ally monsters with Fire attribute by 50%
Heavenly Sword
Attacks with a heavenly sword, removing a beneficial effect on the enemy with a 75% chance. The damage increases according to your Defense.
Multiplier: 1.9*{ATK} + 3.0*{DEF}
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Damage +5%
Damage +5%
Damage +5%
Damage +15%
Punishment
Attacks the enemy with an attack that deals damage proportionate to your Defense, decreasing the enemy's Defense for 2 turns and recovering the HP of all allies by 15%. (Reusable in 3 turns).
Multiplier: 2.3*{ATK} + 5.0*{DEF}
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Damage +10%
Damage +10%
Cooltime Turn -1
Sanctuary
Removes all harmful effects on all allies, granting them Immunity for 3 turns, and increasing the Attack Bar by 30%. (Reusable in 6 turns).
Increase the HP of ally monsters with Water attribute by 50%
Heavenly Sword
Attacks with a heavenly sword, removing a beneficial effect on the enemy with a 75% chance. The damage increases according to your Defense.
Multiplier: 1.9*{ATK} + 3.0*{DEF}
Show Skill Ups
Damage +5%
Damage +5%
Damage +5%
Damage +15%
Archangel's Blessing
Recovers the ally target's HP by 35% and increases the Defense for 2 turns. (Reusable in 4 turns).
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Cooltime Turn -1
Cooltime Turn -1
Holy Water
Removes all harmful effects granted on all allies and recovers their HP by 50% each. In addition, increases the Attack Bar of all allies by 20% each and recovers 15% HP each turn for 3 turns by the no. of harmful effects removed on the allies who had their harmful effects removed. (Reusable in 5 turns).
Increase the HP of ally monsters with Wind attribute by 50%
Heavenly Sword
Attacks with a heavenly sword, removing a beneficial effect on the enemy with a 75% chance. The damage increases according to your Defense.
Multiplier: 1.9*{ATK} + 3.0*{DEF}
Show Skill Ups
Damage +5%
Damage +5%
Damage +5%
Damage +15%
Archangel's Blessing
Recovers the ally target's HP by 35% and increases the Defense for 2 turns. (Reusable in 4 turns).
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Cooltime Turn -1
Cooltime Turn -1
Archangel's Mercy
Revives the target dead ally and fills up its HP to the maximum amount and also revives other dead allies with 30% of their HP. Consumes your HP by half and grants Soul Protection on yourself for 2 turns. In addition, consumes your HP additionally by 15% per revived ally. (Reusable in 8 turns).
Increases the HP of ally monsters with Light attribute by 50%.
Heavenly Sword
Attacks with a heavenly sword, removing a beneficial effect on the enemy with a 75% chance. The damage increases according to your Defense.
Multiplier: 1.9*{ATK} + 3.0*{DEF}
Show Skill Ups
Damage +5%
Damage +5%
Damage +5%
Damage +15%
Archangel's Blessing
Recovers the ally target's HP by 35% and increases the Defense for 2 turns. (Reusable in 4 turns).
Show Skill Ups
Cooltime Turn -1
Cooltime Turn -1
Judge (Passive)
Counterattacks the enemy instantly with a critical hit when you or an ally is attacked with a critical hit and increases your Attack Bar by 10%. Increases your Defense by 10% each whenever [Judge (Passive)] is activated. (Accumulates up to 10 times) [Automatic Effect]
Increase the HP of ally monsters with Dark attribute by 50%
Heavenly Sword
Attacks with a heavenly sword, removing a beneficial effect on the enemy with a 75% chance. The damage increases according to your Defense.
Multiplier: 1.9*{ATK} + 3.0*{DEF}
Show Skill Ups
Damage +5%
Damage +5%
Damage +5%
Damage +15%
Punishment
Attacks the enemy with an attack that deals damage proportionate to your Defense, decreasing the enemy's Defense for 2 turns and recovering the HP of all allies by 15%. (Reusable in 3 turns).
Multiplier: 2.3*{ATK} + 5.0*{DEF}
Show Skill Ups
Damage +10%
Damage +10%
Cooltime Turn -1
Dominator (Passive)
The damage you receive decreases as more allies survive and the damage you inflict increases as more allies die. Additionally, the enemy you attack will be provoked for 1 turn. [Automatic Effect]