Info
ELMNT Fire
TYPE Support
LEVEL 40
Max Stats
SPD 99
HP 9885
ATK 692
DEF 626
Awakened Stats
SPD 100
HP 10050
ATK 681
DEF 790
Leader Skill
Increase the HP of ally monsters with Fire attribute by 50%
Heavenly Sword
Attacks with a heavenly sword, removing a beneficial effect on the enemy with a 75% chance. The damage increases according to your Defense.
Multiplier: 1.9*{ATK} + 3.0*{DEF}
Show Skill UpsDamage +5%
Damage +5%
Damage +5%
Damage +15%
Punishment
Attacks the enemy with an attack that deals damage proportionate to your Defense, decreasing the enemy's Defense for 2 turns and recovering the HP of all allies by 15%. (Reusable in 3 turns).
Multiplier: 2.3*{ATK} + 5.0*{DEF}
Show Skill UpsDamage +10%
Damage +10%
Cooltime Turn -1
Sanctuary
Removes all harmful effects on all allies, granting them Immunity for 3 turns, and increasing the Attack Bar by 30%. (Reusable in 6 turns).
Show Skill UpsCooltime Turn -1
Cooltime Turn -1
Info
ELMNT Water
TYPE Support
LEVEL 40
Max Stats
SPD 99
HP 9555
ATK 593
DEF 747
Awakened Stats
SPD 100
HP 11850
ATK 604
DEF 747
Leader Skill
Increase the HP of ally monsters with Water attribute by 50%
Heavenly Sword
Attacks with a heavenly sword, removing a beneficial effect on the enemy with a 75% chance. The damage increases according to your Defense.
Multiplier: 1.9*{ATK} + 3.0*{DEF}
Show Skill UpsDamage +5%
Damage +5%
Damage +5%
Damage +15%
Archangel's Blessing
Recovers the ally target's HP by 35% and increases the Defense for 2 turns. (Reusable in 4 turns).
Show Skill UpsCooltime Turn -1
Cooltime Turn -1
Holy Water
Removes all harmful effects granted on all allies and recovers their HP by 50% each. In addition, increases the Attack Bar of all allies by 20% each and recovers 15% HP each turn for 3 turns by the no. of harmful effects removed on the allies who had their harmful effects removed. (Reusable in 5 turns).
Show Skill UpsRecovery +10%
Recovery +10%
Cooltime Turn -1
Info
ELMNT Wind
TYPE Support
LEVEL 40
Max Stats
SPD 99
HP 8565
ATK 725
DEF 681
Awakened Stats
SPD 115
HP 12015
ATK 626
DEF 714
Leader Skill
Increase the HP of ally monsters with Wind attribute by 50%
Heavenly Sword
Attacks with a heavenly sword, removing a beneficial effect on the enemy with a 75% chance. The damage increases according to your Defense.
Multiplier: 1.9*{ATK} + 3.0*{DEF}
Show Skill UpsDamage +5%
Damage +5%
Damage +5%
Damage +15%
Archangel's Blessing
Recovers the ally target's HP by 35% and increases the Defense for 2 turns. (Reusable in 4 turns).
Show Skill UpsCooltime Turn -1
Cooltime Turn -1
Archangel's Mercy
Revives the target dead ally and fills up its HP to the maximum amount and also revives other dead allies with 30% of their HP. Consumes your HP by half and grants Soul Protection on yourself for 2 turns. In addition, consumes your HP additionally by 15% per revived ally. (Reusable in 8 turns).
Show Skill UpsCooltime Turn -1
Cooltime Turn -1
Info
ELMNT Light
TYPE Support
LEVEL 40
Max Stats
SPD 99
HP 10545
ATK 615
DEF 659
Awakened Stats
SPD 100
HP 11535
ATK 604
DEF 769
Leader Skill
Increases the HP of ally monsters with Light attribute by 50%.
Heavenly Sword
Attacks with a heavenly sword, removing a beneficial effect on the enemy with a 75% chance. The damage increases according to your Defense.
Multiplier: 1.9*{ATK} + 3.0*{DEF}
Show Skill UpsDamage +5%
Damage +5%
Damage +5%
Damage +15%
Archangel's Blessing
Recovers the ally target's HP by 35% and increases the Defense for 2 turns. (Reusable in 4 turns).
Show Skill UpsCooltime Turn -1
Cooltime Turn -1
Judge (Passive)
Counterattacks the enemy instantly when you or an ally is attacked with a critical hit and increases your Attack Bar by 10%. Increases your Defense by 10% each whenever [Judge (Passive)] is activated. (Accumulates up to 10 times) [Automatic Effect]
Info
ELMNT Dark
TYPE Defense
LEVEL 40
Max Stats
SPD 99
HP 10215
ATK 571
DEF 725
Awakened Stats
SPD 100
HP 10215
ATK 582
DEF 878
Leader Skill
Increase the HP of ally monsters with Dark attribute by 50%
Heavenly Sword
Attacks with a heavenly sword, removing a beneficial effect on the enemy with a 75% chance. The damage increases according to your Defense.
Multiplier: 1.9*{ATK} + 3.0*{DEF}
Show Skill UpsDamage +5%
Damage +5%
Damage +5%
Damage +15%
Punishment
Attacks the enemy with an attack that deals damage proportionate to your Defense, decreasing the enemy's Defense for 2 turns and recovering the HP of all allies by 15%. (Reusable in 3 turns).
Multiplier: 2.3*{ATK} + 5.0*{DEF}
Show Skill UpsDamage +10%
Damage +10%
Cooltime Turn -1
Dominator (Passive)
The damage you receive decreases as more allies survive and the damage you inflict increases as more allies die. Additionally, the enemy you attack will be provoked for 1 turn. [Automatic Effect]