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High Elemental

High Elemental consists of 5 natural 3 star monsters.

 
 
 
 
 

Info

ELMNT Fire

TYPE Attack

LEVEL 40

Max Stats

SPD 101

HP 5760

ATK 780

DEF 483

Awakened Stats

SPD 102

HP 6255

ATK 878

DEF 519

Leader Skill
Increases the Critical Rate of ally monsters with Fire attribute by 23%.
Cross Attack
Hits the enemy with an Energy blast and inflicts Continuous Damage for 3 turns with a 20% chance
Multiplier: 3.8*{ATK}
  Show Skill Ups

Harmful Effect Rate +5%
Damage +5%
Damage +10%
Harmful Effect Rate +10%
Damage +10%
Harmful Effect Rate +15%

Tectonic Shift
Strikes an enemy with an attack strong enough to split the Earth. Ignores the enemy's Defense to inflict significant damage. (Reusable in 4 turns)
Multiplier: 3.0*{ATK}
  Show Skill Ups

Damage +5%
Damage +10%
Damage +10%
Cooltime Turn -1

Awakened
God of Fire
Increases the Attack Power and Attack Speed of all allies for 2 turns, and becomes invincible for 1 turn. (Reusable in 6 turns)

Info

ELMNT Water

TYPE Attack

LEVEL 40

Max Stats

SPD 102

HP 5595

ATK 725

DEF 549

Awakened Stats

SPD 103

HP 5925

ATK 812

DEF 604

Leader Skill
Increases the Critical Rate of ally monsters with Water attribute by 23%.
Cross Attack
Hits the enemy with an Energy blast and inflicts Continuous Damage for 3 turns with a 20% chance.
Multiplier: 3.8*{ATK}
  Show Skill Ups

Harmful Effect Rate +5%
Damage +5%
Damage +10%
Harmful Effect Rate +10%
Damage +10%
Harmful Effect Rate +15%

Tectonic Shift
Strikes an enemy with an attack strong enough to split the Earth. Ignores the enemy's Defense to inflict significant damage. (Reusable in 4 turns)
Multiplier: 3.0*{ATK}
  Show Skill Ups

Damage +5%
Damage +10%
Damage +10%
Cooltime Turn -1

Awakened
Ice Prison
Puts the enemy in an ice prison and freezes them for 2 turns. (Reusable in 5 turns)
Multiplier: 5.3*{ATK}
  Show Skill Ups

Damage +10%
Damage +10%
Damage +10%
Cooltime Turn -1

Info

ELMNT Wind

TYPE Attack

LEVEL 40

Max Stats

SPD 104

HP 5265

ATK 834

DEF 461

Awakened Stats

SPD 105

HP 5595

ATK 933

DEF 505

Leader Skill
Increases the Critical Rate of ally monsters with Wind attribute by 23%.
Cross Attack:
Hits the enemy with an Energy blast and inflicts Continuous Damage for 3 turns with a 20% chance.
Multiplier: 3.8*{ATK}
  Show Skill Ups

Harmful Effect Rate +5%
Damage +5%
Damage +10%
Harmful Effect Rate +10%
Damage +10%
Harmful Effect Rate +15%

Soul Split
Pierces the enemy's soul, disturbing the enemy's HP recovery for 2 turns, and recovering 35% HP if the enemy dies. (Reusable in 3 turns)
Multiplier: 6.3*{ATK}
  Show Skill Ups

Damage +10%
Damage +10%

Awakened
Concentrated Attack
Attacks an enemy with an ally. This attack always lands a critical hit. (Reusable in 4 turns)
Multiplier: 4.0*{ATK}
  Show Skill Ups

Cooltime Turn -1

Info

ELMNT Light

TYPE Support

LEVEL 40

Max Stats

SPD 103

HP 9060

ATK 659

DEF 384

Awakened Stats

SPD 104

HP 10380

ATK 725

DEF 395

Leader Skill
Increases the Critical Rate of ally monsters with Light attribute by 23%.
Cross Attack
Hits the enemy with an Energy blast and inflicts continuous Damage for 3 turns with a 20% chance.
Multiplier: 3.8*{ATK}
  Show Skill Ups

Harmful effect Rate +5%
Damage +5%
Damage +10%
Harmful Effect Rate +10%
Damage +10%
Harmful Effect Rate +15%

Tectonic Shift
Strikes an enemy with an attack strong enough to split the Earth. Ignores the enemy's Defense to inflict significant damage. (Reusable in 4 turns)
Multiplier: 3.0*{ATK}
  Show Skill Ups

Damage +5%
Damage +10%
Damage +10%
Cooltime Turn -1

Awakened
Mystical Blood Transfusion
Removes all Harmful Effects on an ally target and also evens the HP ratio of you and the ally target. After that, both monsters are healed by 25% of their MAX HP. (Reusable in 4 turns)
Multiplier: {Life Share}
  Show Skill Ups

Cooltime Turn -1

Info

ELMNT Dark

TYPE Attack

LEVEL 40

Max Stats

SPD 103

HP 5595

ATK 801

DEF 472

Awakened Stats

SPD 104

HP 7245

ATK 867

DEF 461

Leader Skill
Increases the Critical Rate of ally monsters with Dark attribute by 23%.
Cross Attack
Hits the enemy with an Energy blast and inflicts Continuous Damage for 3 turns with a 20% chance.
Multiplier: 3.8*{ATK}
  Show Skill Ups

Harmful Effect Rate +5%
Damage +5%
Damage +10%
Harmful Effect Rate + 10%
Damage +10%
Harmful Effect Rate +15%

Soul Split
Pierces the enemy's soul, disturbing the enemy's HP recovery for 2 turns, and recovering 35% HP if the enemy dies. (Reusable in 3 turns)
Multiplier: 6.3*{ATK}
  Show Skill Ups

Damage +10%
Damage +10%

Awakened
Bloodthirst (Passive)
Recovers HP by 20% if you land a Critical Hit and increases your Critical Rate by 30% for the next 2 turns. [Automatic Effect]