Neostone Agent

Neostone Agent consists of 4 natural 4 star monsters and 1 natural 5 star monster.

 
 
 
 
 

Info

ELMNT Fire

TYPE Support

LEVEL 40

Max Stats

SPD 103

HP 10710

ATK 681

DEF 417

Awakened Stats

SPD 104

HP 11535

ATK 714

DEF 494

Awakened
Leader Skill
Increases the Critical Rate of ally monsters Guild Battles by 24%
Preemptive Strike
Attacks the enemy 2 times. Each attack has a 25% chance to increase the enemy's chance of dealing a Glancing Hit for 2 turns
Multiplier: 190% x2
  Show Skill Ups

Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Harmful Effect Rate +5%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%

Cutting Magic
Attacks an enemy and then removes all beneficial effects on the target. If there are 2 or more beneficial effects removed, the Attack Bar of all allies will be increased by 20% each. (Reusable in 4 turns)
Multiplier: 280% x2
  Show Skill Ups

Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Attack Command
Removes all harmful effects on all allies. After that, 3 randomly selected allies will attack an enemy target. (Reusable in 6 turns)
Multiplier: 3x 1st skill
  Show Skill Ups

Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1

Early Runes

Fatal / Blade(Spd%/Hp%/Hp%)

Spd%
Hp%
Hp%

Late Runes

Violent / Revenge(Spd/Hp%/Hp%)

Spd
Hp%
Hp%

Tap on runes to view more information about each rune. Each Neostone Agent has it's own detailed review page that you can view by tapping on 'View Full Review'.

Info

ELMNT Water

TYPE Support

LEVEL 40

Max Stats

SPD 103

HP 9225

ATK 538

DEF 659

Awakened Stats

SPD 104

HP 10215

ATK 626

DEF 670

Awakened
Leader Skill
Increases the Resistance of ally monsters Guild Battles by 40%.
Preemptive Strike
Attacks the enemy 2 times. Each attack has a 25% chance to increase the enemy's chance of dealing a Glancing Hit for 2 turns
Multiplier: 190% x2
  Show Skill Ups

Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Harmful Effect Rate +5%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%

Cutting Magic
Attacks an enemy and then removes all beneficial effects on the target. If there are 2 or more beneficial effects removed, the Attack Bar of all allies will be increased by 20% each. (Reusable in 4 turns)
Multiplier: 280% x2
  Show Skill Ups

Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Medical Support
Heals all allies for 30% of your MAX HP and increases their Defense for 2 turns. This skill generates a shield that lasts for 2 turns and is equivalent of half of the excessive heal. (Reusable in 6 turns)
  Show Skill Ups

Lv.2 Recovery +10%
Lv.3 Recovery +10%
Lv.4 Cooltime Turn -1
Lv.5 Cooltime Turn -1

Early Runes

Swift / Focus(Spd/Hp%/Hp%)

Spd
Hp%
Hp%

Late Runes

Violent / Focus(Spd/Hp%/Hp%)

Spd
Hp%
Hp%

Tap on runes to view more information about each rune. Each Neostone Agent has it's own detailed review page that you can view by tapping on 'View Full Review'.

Info

ELMNT Wind

TYPE Support

LEVEL 40

Max Stats

SPD 103

HP 9720

ATK 670

DEF 494

Awakened Stats

SPD 104

HP 10380

ATK 681

DEF 604

Leader Skill
Increases the Defense of ally monsters Guild Battles by 33%.
Preemptive Strike
Attacks the enemy 2 times. Each attack has a 25% chance to increase the enemy's chance of dealing a Glancing Hit for 2 turns
Multiplier: 190% x2
  Show Skill Ups

Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Harmful Effect Rate +5%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%

Briefing
Removes all harmful effects on an ally target and fills up the ally's the Attack Bar. (Reusable in 4 turns)
  Show Skill Ups

Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1

Lock Down
Attacks the enemy 2 times with each attack decreasing the target's Attack Bar by 25%. Additionally, this attack will increase the Defense of all allies for 3 turns. (Reusable in 5 turns)
Multiplier: 380% x2
  Show Skill Ups

Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.5 Cooltime Turn -1

Early Runes

Swift / Focus(Spd/Hp%/Hp%)

Spd
Hp%
Hp%

Late Runes

Violent / Nemesis(Spd/Hp%/Hp%)

Spd
Hp%
Hp%

Tap on runes to view more information about each rune. Each Neostone Agent has it's own detailed review page that you can view by tapping on 'View Full Review'.

Info

ELMNT Light

TYPE Support

LEVEL 40

Max Stats

SPD 103

HP 10380

ATK 483

DEF 637

Awakened Stats

SPD 104

HP 11040

ATK 538

DEF 703

Leader Skill
Increases the Attack Power of ally monsters Guild Battles by 33%
Preemptive Strike
Attacks the enemy 2 times. Each attack has a 25% chance to increase the enemy's chance of dealing a Glancing Hit for 2 turns
Multiplier: 190% x2
  Show Skill Ups

Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Harmful Effect Rate +5%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%

Briefing
Removes all harmful effects on an ally target and fills up the ally's Attack Bar. (Reusable in 4 turns)
  Show Skill Ups

Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1

Neostone Field
Protects allies with holy powers. The target ally will become invincible for 2 turns, and all other allies will receive Endure for 1 turn. (Reusable in 8 turns)
  Show Skill Ups

Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.4 Cooltime Turn -1

Early Runes

Swift / Energy(Spd/Hp%/Hp%)

Spd
Hp%
Hp%

Late Runes

Violent / Nemesis(Spd/Hp%/Hp%)

Spd
Hp%
Hp%

Tap on runes to view more information about each rune. Each Neostone Agent has it's own detailed review page that you can view by tapping on 'View Full Review'.

Info

ELMNT Dark

TYPE Support

LEVEL 40

Max Stats

SPD 103

HP 9885

ATK 681

DEF 637

Awakened Stats

SPD 104

HP 11040

ATK 692

DEF 714

Awakened
Leader Skill
Increases the Attack Speed of ally monsters Guild Battles by 33%
Preemptive Strike
Attacks the enemy 2 times. Each attack has a 25% chance to increase the enemy's chance of dealing a Glancing Hit for 2 turns
Multiplier: 190% x2
  Show Skill Ups

Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Harmful Effect Rate +5%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%

Cutting Magic
Attacks an enemy and then removes all beneficial effects on the target. If there are 2 or more beneficial effects removed, the Attack Bar of all allies will be increased by 20% each. (Reusable in 4 turns)
Multiplier: 280% x2
  Show Skill Ups

Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Best Partner (Passive)
A randomly selected ally also attacks when you attack during your turn. [Automatic Effect]
Multiplier: 1st skill*

Early Runes

Swift / Energy(Spd/Hp%/Hp%)

Spd
Hp%
Hp%

Late Runes

Violent / Nemesis(Spd/Hp%/Hp%)

Spd
Hp%
Hp%

Tap on runes to view more information about each rune. Each Neostone Agent has it's own detailed review page that you can view by tapping on 'View Full Review'.