Attacks an enemy and then removes all beneficial effects on the target. If there are 2 or more beneficial effects removed, the Attack Bar of all allies will be increased by 20% each. (Reusable in 4 turns)
Removes all harmful effects on all allies, and attacks the enemy target with 2 other allies. If there are no harmful effects to remove from allies, recovers the HP of all allies by 15%. (Reusable in 5 turns).
Attacks an enemy and then removes all beneficial effects on the target. If there are 2 or more beneficial effects removed, the Attack Bar of all allies will be increased by 20% each. (Reusable in 4 turns)
Recovers the HP of all allies by 30% of your MAX HP and increases their Defense for 2 turns. Additionally, grants a shield equal to the excessive recovery amount for 3 turns. (Reusable in 6 turns).
Removes all harmful effects on an ally target and fills up the ally's Attack Bar. If the target has no harmful effects to remove, grants Recovery for 1 turn. (Reusable in 4 turns).
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Cooltime Turn -1
Cooltime Turn -1
Lock Down
Attacks the enemy 2 times with each attack decreasing the target's Attack Bar by 25%. Additionally, increases the Defense of all allies for 3 turns and grants Immunity for 1 turn. (Reusable in 5 turns).
Removes all harmful effects on an ally target and fills up the ally's Attack Bar. If the target has no harmful effects to remove, grants Recovery for 1 turn. (Reusable in 4 turns).
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Cooltime Turn -1
Cooltime Turn -1
Neostone Field
Grants immunity on all allies for 2 turns with holy powers. In addition, the target ally will become invincible for 2 turns, and all other allies will be granted with a shield that's proportionate to your level for 2 turns. (Reusable in 7 turns)
Attacks an enemy and then removes all beneficial effects on the target. If there are 2 or more beneficial effects removed, the Attack Bar of all allies will be increased by 20% each. (Reusable in 4 turns)