Removes all harmful effects on an ally and defends the target for 3 turns. Receives half of the damage inflicted on the defended target while making the damage 0 for the defended target and counterattacks the enemy target. (Reusable in 5 turns).
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Cooltime Turn -1
Cooltime Turn -1
Unsheathed Claws (Passive)
If your HP is full at the start of your turn, defends the ally with the lowest HP for 1 turn. In addition, when you counterattack, deals 100% increased damage and recovers the HP of all allies by 15%. [Automatic Effect]
Increases the Attack Power of the ally with the highest Attack Power for 1 turn and teams up with the ally to attack the enemy. While attacking, your attack deals damage 2 times, decreasing its Defense for 2 turns with a 50% chance each. (Reusable in 4 turns).
Multiplier: 2.6*{ATK} x2
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Damage +10%
Damage +15%
Cooltime Turn -1
Wolf's Howl
Decreases the cooldown of all allies by 1 turn each, grants Immunity for 2 turns, and creates a Shield equal to 15% of your MAX HP for 2 turns. (Reusable in 5 turns).
Increases the Attack Power of the ally with the highest Attack Power for 1 turn and teams up with the ally to attack the enemy. While attacking, your attack deals damage 2 times, decreasing its Defense for 2 turns with a 50% chance each. (Reusable in 4 turns).
Multiplier: 2.6*{ATK} x2
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Damage +10%
Damage +15%
Cooltime Turn -1
Alpha Strike
Goes under the Threat state while enemies attack with a single-target skill 2 times, and then attacks all enemies to deal damage proportionate to your MAX HP and stun them for 1 turn with a 50% chance. (Reusable in 5 turns).
Removes all harmful effects on an ally and defends the target for 3 turns. Receives half of the damage inflicted on the defended target while making the damage 0 for the defended target and counterattacks the enemy target. (Reusable in 5 turns).
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Cooltime Turn -1
Cooltime Turn -1
Qualities of an Alpha (Passive)
Increases your Attack Bar by 10% when an ally, excluding yourself, is attacked. Increases your Attack Bar by 50% whenever an ally, excluding yourself, falls under an inability effect. [Automatic Effect]
Increases the Attack Power of the ally with the highest Attack Power for 1 turn and teams up with the ally to attack the enemy. While attacking, your attack deals damage 2 times, decreasing its Defense for 2 turns with a 50% chance each. (Reusable in 4 turns).
Multiplier: 2.6*{ATK} x2
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Damage +10%
Damage +15%
Cooltime Turn -1
Spirits of Wolf Warriors
Attacks the enemy to reset its Attack Bar. Afterwards, attacks all enemies 3 times. Each hit increases their cooldown by 1 turn with a 50% chance and decreases their Attack Speed for 2 turns with a 50% chance. The damage is proportionate to your MAX HP. (Reusable in 5 turns).